1. Shouldn`t do anything.
    It`s the single thread that`s the issue, there`s nothing you can really do, other than improving your net`s quality (which is your weakest link, probably).
    I might not fully understand how hyperthreading works but wouldn't letting it fully use 1 out of 4 threads be more efficient than 1 out of 8 threads? Also a quick google search of "wow disable hyperthreading" returned results of people claiming that disabling it greatly increased WoW performance.
    Edited: August 19, 2015

  2. btw you have k version cpu, K is waste if you dont oc it :)

  3. I might not fully understand how hyperthreading works but wouldn't letting it fully use 1 out of 4 threads be more efficient than 1 out of 8 threads? Also a quick google search of "wow disable hyperthreading" returned results of people claiming that disabling it greatly increased WoW performance.
    I like to think it's more intelligent than that (i.e. there's two threads per core, but if one of the threads is idle, the other one takes the whole core), but I'll try, cool

    btw you have k version cpu, K is waste if you dont oc it :)
    I know, but by now I don't need more than 4 GHz... I'm pretty certain :< I'm also afraid about the temps, where I do live it's very very hot, I'd rather not fry it

  4. I might not fully understand how hyperthreading works but wouldn't letting it fully use 1 out of 4 threads be more efficient than 1 out of 8 threads? Also a quick google search of "wow disable hyperthreading" returned results of people claiming that disabling it greatly increased WoW performance.
    The problem is that, at it`s core, the program`s running on a single thread - if the information required to advance your gamestate is somehow lagging behind (packet losses, latency, for instance) it won`t advance your gamestate until it gets that missing information, and if it doesn`t advance the gamestate, it will cease to render additional frames, due to the single-threaded nature of it.
    That`s why you`ll start to notice massive fps drops in conjunction with a bad connection, because the game will simply cease to render frames should a game-state stall (due to lack of information) occur.

  5. The problem is that, at it`s core, the program`s running on a single thread - if the information required to advance your gamestate is somehow lagging behind (packet losses, latency, for instance) it won`t advance your gamestate until it gets that missing information, and if it doesn`t advance the gamestate, it will cease to render additional frames, due to the single-threaded nature of it.
    That`s why you`ll start to notice massive fps drops in conjunction with a bad connection, because the game will simply cease to render frames should a game-state stall (due to lack of information) occur.
    That is incorrect. You don't lose fps if your connection lags, and if the game stutters a little bit, it's because it's receiving all the packets at once and it's processing them and probably loading meshes/sprites/sounds off the disk, all at once.

    I think disabling HT has improved things a little bit, but it's still not maxing. I think I'll live with this anyway.

    https://lh3.googleusercontent.com/-b...9_20-34-58.jpg

  6. That is incorrect. You don't lose fps if your connection lags, and if the game stutters a little bit, it's because it's receiving all the packets at once and it's processing them and probably loading meshes/sprites/sounds off the disk, all at once.
    That could be more correct. WoW can use multiple cores and threads but it can't use them effectively. User interface and addon functionality uses single thread. There are interface and addon functions that are called before each frame and next frame can not be rendered before all those functions are executed. Data requests from server are executed in separate threads and call events in main thread when results are returned so they don't delay anything but large amount of data received at once can cause delay since it has to be processed before next frame.
    Edited: August 19, 2015

  7. You don't lose fps if your connection lags
    If I had a dollar for every time I've heard the opposite suggested in-game...

  8. I have a I5 4690k and GTX 960 4gb and i get well over 100+ fps in Wrath with all settings max even x8 multisampleing and none of my cores or GPU get to 100% load so maybe you have something in your BIOS that you hit by mistake and its only using a few cores? maybe. because Preach(guy on youtube) had the same problem and it was becuase of his CPU was only using 1 core. You should give that a look.

    Heres that video where he saids his Bios setting to only use 1 core. https://youtu.be/ZmtP3zalpBA?t=19m48s
    Edited: August 19, 2015

  9. I have a I5 4690k and GTX 960 4gb and i get well over 100+ fps in Wrath with all settings max even x8 multisampleing and none of my cores or GPU get to 100% load so maybe you have something in your BIOS that you hit by mistake and its only using a few cores? maybe. because Preach(guy on youtube) had the same problem and it was becuase of his CPU was only using 1 core. You should give that a look.

    Heres that video where he saids his Bios setting to only use 1 core. https://youtu.be/ZmtP3zalpBA?t=19m48s
    I have a friend with an nVidia who also says he's all smooth at all times. My card should be similar to yours if I remember correctly. I don't think I have anything misconfigured, though, although I don't really play any other games, just some CS:GO (which always works well).

    No idea of what to think.

  10. Well, I currently have 117 fps in dalaran with a single Radeon 6970
    MSI Afterburner reports an average of 21% GPU usage and task manager shows 6% CPU.
    Kinda tempted to go full screen and activate all 3 cards in crossfire >.>

    CPU is an FX-8350, and yes, I'm using max settings.

  11. That is incorrect. You don't lose fps if your connection lags, and if the game stutters a little bit, it's because it's receiving all the packets at once and it's processing them and probably loading meshes/sprites/sounds off the disk, all at once.

    I think disabling HT has improved things a little bit, but it's still not maxing. I think I'll live with this anyway.

    https://lh3.googleusercontent.com/-b...9_20-34-58.jpg
    That is patently false. I`ve experienced those connection related fps drops while using a state-of-the-art SSD, for instance. Plus, you wouldn`t experience the connection related fps drops the way you do if it wasn`t a single-thread core issue (you`ll fps drop like crazy if you`ve got some kind of packet loss or jittering latency)
    And yes, World of Warcraft`s capable of using multiple threads, but the core that both advances the game state and renders the frames (or, at the very least, provides the critical information to do so) runs on a single one.

    And, just for benchmarking, have you tried cutting your connection (ie, your WoW will no longer be able to receive any data), and see whether your fps will rise? That`d confirm the single-thread issues (it might stall your WoW, or it might not, apparently it`s got a failsafe somewhere for the complete and total drop of connection, but it may or may not work).

  12. That is patently false. I`ve experienced those connection related fps drops while using a state-of-the-art SSD, for instance. Plus, you wouldn`t experience the connection related fps drops the way you do if it wasn`t a single-thread core issue (you`ll fps drop like crazy if you`ve got some kind of packet loss or jittering latency)
    I have been playing for four years now, I have used all kinds of connections, and I have never experienced any drops for lagging. Period. Only related things I can think of, if your connection stops for like 10 seconds and then all packets are received at once:

    1) Addons have to process too much information and the Lua runtime is not very fast, or the addon is not very optimised, or the addon just has to do too many things for each spell. Think of Recount and its number crunching, drawing of charts, etc
    2) Spells being used or new models or animations or sounds have to be loaded from the disk, even if you have an SSD, it'll slow down, and I/O is blocking the rendering
    3) If your connection stops for 10 seconds, when it comes back you'll have to render so many spells (sprites, particles, etc) at once that the GPU will slow down anyway

    And yes, World of Warcraft`s capable of using multiple threads, but the core that both advances the game state and renders the frames (or, at the very least, provides the critical information to do so) runs on a single one.
    No idea about that, but this processor should be able to handle it, even in one core (4.40 GHz, ffs...)

    And, just for benchmarking, have you tried cutting your connection (ie, your WoW will no longer be able to receive any data), and see whether your fps will rise? That`d confirm the single-thread issues (it might stall your WoW, or it might not, apparently it`s got a failsafe somewhere for the complete and total drop of connection, but it may or may not work).
    Just the same.

  13. Anyway I'm really thankful for your ideas (all of you who have replied), keep them coming if you can think of something else!

  14. Anyway I'm really thankful for your ideas (all of you who have replied), keep them coming if you can think of something else!
    recheck your addons, onece i downloaded weird healbot version which cut half of my fps until i replaced with different.

  15. I'm moving this up again, just to see if someone has any idea...

    I found it amusing that my GPU runs at around 1000MHz, but if I underclock it to 500MHz, I still get the same fps.

    And my CPU cores are still far away from being maxed. Yahoo.

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