"They are just being nice enough to let us play on it."
i typed that w/ a slight amount of implied 'sarcasm' - i revise if i may, if so it would read:
"figuratively speaking, they are just being nice enough to let us play on it"
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Yes
No
When ICC is released
"They are just being nice enough to let us play on it."
i typed that w/ a slight amount of implied 'sarcasm' - i revise if i may, if so it would read:
"figuratively speaking, they are just being nice enough to let us play on it"
Edited: August 24, 2015
>elitist
You ****ing wut? How is not wanting to bother walking to the ****ing instances "being a noob"? With RDF, I can continue questing instead of spamming LFG for people. Literally all RDF is is a convenience. And convenience has nothing to do with "noobs and pros".
Totally agree
Yes it is very important to him. At some point Lordaeron was going to be a Staff realm only, but then we thought why not let people enjoy some hardcore realm with us as well. The problem starts when those people who we are allowing in it, want to change the original scheme of things. For those people we already have two other realms.
Exactly this, if you don't like the features that are implemented on Lordaeron then you can play on one of the other WoTLK servers (Rag/DW). Instead of spouting useless polls, threads, and complaints about what you DON'T like about the realm. Embrace what you DO like, such as working scripts, dungeons and raids. People can be so negative sometimes.
Peregrine, we actually consider those cons to the realm's concept. You can hardly call it a "hardcore realm" when there are such features allowed that make the game easier or more convenient.
To add to what Obnoxious has said here, if there are only 10 people who play on the realm, we will be fine with that. The realm is being created with a vision and goal in mind, and if it's not popular with the community, that's cool. But it would seem the inverse is true, as it seems quite popular.
Questing 1-60 is vastly different from what it is on Cata or MoP, so no, you can't make that comparison. RDF, on the other hand, is largely the same across the board. Is it truly a break to spam the same dungeons over and over again like you claim to do with the quests? No, it is not.
This.
It has everything to do with it. Like Arlequina posted, the original intent of the realm was to be staff-only. The decision was made to make it public so we could bring in friends to play with as well. The concept grew from there. Does the realm need to support itself? Sure, but that's based on bandwidth used. The development is already paid for by Ragnaros and Deathwing to be honest (which they will benefit from as well, and so will the Cata and MoP realms). Those sorts of things shouldn't even really be discussed, as they are irrelevant topics that people grasp at just so they can be "right" - it doesn't really matter.
This is, essentially, the bottom line.
I was merely stating pro's and con's for RDF.
As i said before personally i dont mind truest hardcore realm beacuse i did raid at retail,i did semi high pvp on retail as well.So i can adapt to anything.
And to extent it will separate weak from strong in a way meaning only leetist will have best gear titles etc (until LK buff kicks in ,but not Ulduar pre nerf yolo <>best)
But it all comes down to statement that's being said here and it wasnt stated by anyone before and that is it was invisioned for Staff and then they decided to open it for players as well (i cant detect any sarcasm tho i feel bit of it,unless its wrong on my side,and in that case i apologize).In any case weird sentence.
I dont see point playing Wow unless massive people play,its not only bout pve and pvp ,its about fun things to do with new/old people you meet.That0s what wow is about essentially,pairing up and doing fun times.Wheter its 2s,3s ,25 man raids,5 man solo older raids,doing fun things together etc.There are some aspects of game for soloing but generally dont think its much fun to play solo otherwise you could download client with your own server and get latest gear etc and play all alone :)
So by that point it was made for Staff only ,dont think there is more then 50 people on staff (being hard on this one ) .P
Now i know what is "your vision,as in Staff" but leveling generally does not fit into "hardcore" ,if you ask me what hardcore is,its only raiding.Nothing else.Everything else can be aquired in game (xept high rated arena,but you need to be gifted for that ,and/or practice along time).,whenether its achievment,gear,some titles (excluding raids and high rated pvp as said before).
Only takes time and patience.
That being said,TRUST ME,i dont doubt for a second that New LORDAERON will be insta capped (5k cap +overque 1k min).
I was on old Lordaeron from beggining,and i saw what happened without gear,everybody,and i mean everybody wanted to play.Why?
Beacuse when you do accomplish something there it mattered,before it was sent to ruin and despair (hint warlock talents i think )
But i really like this vision you made,and granted,if its made as you said it will be,you will break all records on this one:)
So good luck and seee ya in game .)
RDF will also reduce the player density, and when leveling at the start it will be frustating, just think something like 500ppl at hellfirepenisula.
RDF yes but only for leveling and normal dungeon at lv 80.
Collect X amount of this, kill X amount of that, free X amount of these guys, go run and talk to this ******* in order to do all of the former, the landscape and lore is different but the task are exactly the same. RDF forces you to work with people, more often than not strangers, the experiences are different when you dont get to vote for your gear.
This is the first I've heard that it was originally going to be staff only. I remember the poll Kaer put up several months ago about the a 1x realm and people were for and against so many different things he saw that there was no solid consensus and decided suspend the topic altogether. Maybe i missed a post, put if the realm is going to be solely on want the staff wants and no one else, why allow this thread to continue?
Apply that same logic to the que system for pvp and watch how quick people flip the **** out.
Yes, Kaer put the idea up to get community opinions and people mostly shot it down, so he ditched making it a server for them. Still, he wanted a server where he himself would like to play it, so the idea simply turned inwards, to a server closed to Staff to play in. People started seeing the server in the list, since it used the same login/realmlist after all, and hype began building up that we were going to bring the old Lordaeron x1 back, so the focus changed once more to making it an open server, with the caveat that it would still be a server fitting what Kaer wanted for a server, even if part of the community rejected it.
As to why the thread is still open and if you missed a post, there have been so far a Moderator, a Super Moderator and an Administrator saying quite clearly that this server is open to ideas as opinions on certain things, but others are in the list of design features to stay, so I guess your answers are respectively "why not, let people discuss it if they want to even after being informed" and "yes, more than one."
pvp's a little different tho. for bg's you'd only be traveling to that area to do the bg. with rdf in most cases you're going to be in that zone questing anyways. unless you're wanting a certain piece of gear from a specific instance, than you might have to travel a bit out of you're way. but i get what you're trying to say.
Except for RDF being open from release, it wont be one of those certain things that this thread is talking about, its been pretty clear RDF from day 1 would be a non-starter. Which means you're internally having a discussion about this, or this thread is just for morbid curiosity.
But you're still marginalizing the larger issue. Read back on other post and you'll see how people who wait for an RDF que are deemed lazy and they're taking the easy way out for gear. Yet when you apply that same logic to people who sit around for a pvp que, whose gear will be better than those who only have pve greens, no one gives a ****. Priorities, and they're more than apparent here.
On a personal note, as someone who never played retail and Molten was my first WoW, I'm glad RDF won't be enabled immediately because it gives me a real opportunity to actually explore, attune properly, run around with new friends and acquaintances and generally experience the game how it was meant to be experienced. Even though I'm a casual player, I'd probably not enjoy just logging in, grouping and queueing as much as grouping then rolling out as a group through areas.
I'm sure there are other people looking for such an experience, and I think that's the social aspect being referred to as opposed to the "/global lfg -> complete silence while queued and running dungeon" that seems to be pointed at in a few posts.
How does it make it more fun? I'm confused with your logic. You sit afk waiting for a dungeon to pop . get out their and experience the game. Stop being lazy.
I totally disagree with people saying that it's more fun to find a group manually and 'experience' the game or 'stop being lazy'. **** I don't want to waste 30 minutes of my life spamming trade/global chat looking for a tank last spot because I have a quest in a dungeon I need to complete. I want to Queue up and find out roughly how long I need to wait, you get exactly the same experience in the instance and it doesn't take anything away from meeting new players and playing with them on your server AS there will be only one server, not like on retail where you play with people from all over the place. RDF needs to be implemented and if it isn't it's a big mistake. A perfect private server is about experiencing the best parts of that expansion... whilst removing the unnecessary and bad parts about it.