Hello,
I've noticed 2 things that are bugging me.
1st - The range at which creatures are aggroed of each other is very huge. For example for the quest The Cursed crew in Wetlands - no matter from where you pull ALWAYS the whole ship comes down tearing at you. That's applied to other crowded areas as well. Also mobs chase you way longer than it was in retail.
2cnd - Spell damage on caster enemies. I'm absolutely sure they deal double the amount of damage that they did on retail. For example the thundering exiles in Arathi highlands have an instant spell called "Shock" which hit for the astonishing 250 damage instantly. They're 4 at the same place ,which means the instant you pull them you take 1k which is on average the 50% of your hp depending on your class. Then you start getting bombarded with 150 damage lighting bolts. This combined with the huge aggro range make some situations severely frustrating. The quest Hand of Iruxos comes to mind. The crystal is in a room with five casters,one of which is patrolling. You can't pull one by one,all come at the same time,and even if you LoS it's still hard to do.
I noticed both things on Deathwing as well,but I dismissed them as bugs and not fine-tuned parts due to lack of resources. That was one of the main reasons I started on Lordaeron - to play true 1x blizzlike without bugs.
The thing that worries me mainly is that on Deathwing Halls of Reflection require the party to be WAY over geared than a normal heroic,because of the 5.5k damage shadowbolt volley PER risen witchdoctor which hits the whole party. When they are two that damage is doubled and it's impossible to be healed by a heroic dungeon geared healer. (let alone the fact that some healers absolutely can't handle the aoe damage , like holy paladins)
I doubt it's intended ,because it wasn't in the realm features thread.
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