My guild had been working hard and making our way to lich king every week in mere 90-100 min without wipes, and then wasting almost 3 hours every week on lich king and getting ripped because of vallkyrs everytime. So i discusses it with some old players of realm who are in end-guilds atm and everyone confirmed, yes icc 10nm lich king has many bugs but Vallkyrs being main one.
Then i thought to raise a ticket over this issue, so that game masters should solve it as this game is not about only 6.2kgs above guys going for LOD but about people hunting for "Kingslayer" even, and then moving to heroics. So i checked some bug reports on it and saw some bug reports already about it. oh come on guys, lets pop up the bugs important so that they can actually fix it.
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QUOTES :- Val'kyrs
- Val'kyrs drop the players way further than it should, which means you can't "Demonic Portal" or "Intervene" back after being dropped (like should be doable).
- Val'kyrs speed is way higher than it should be and they're not affected by slows and stuns like they should be (should be reduced effect and there should be a visible buff on them that displays this).
- Upon reaching 50% HP, Val'kyrs do not.
- Val'kyrs have a chance to miss players and not grab anyone.
- Val'kyrs can attempt to grab pets (includes snake trap, standard class combat pets and non-combat pets as well).
QUOTES :- 9/25 - The Val'kyr summoned on the second phase of the Lich King encounter for 10N are not stunnable anymore. They have complete immunity to stuns instead of a diminishing return system. This makes the encounter extremely difficult as the stuns are what allow enough time to be able to release the player that they have grabbed. When the player gets dropped off of the ledge they are ported to graveyard and cannot receive achievement or loot.
I did a 25N recently and this was not the case on that fight. The Val'kyr would stay stunned after initial stun instead of resuming their flight afterward. I don't know if issues are related.
This was not happening in last weeks 10N kill.
Addition :- Actually no stun works on them, no trap works.
So please 'VOTE UP' these guy's Bug reports rather than spamming more reports.
Hope they see it as priority and solve it out.
Minimal development is going to be put into Ragnaros/Deathwing, until the Lordaeron scripts are finally ported over (which hopefully should resolve the issues you highlighted).
The bug-tracker is where you should be discussing bug reports and whatnot. The forum is not the place for that. I will leave your thread visible, since I do understand your frustration, but I am bound by the forum rules to at least lock it.
Maniacofpeace's statement is true. There's not much point for us to fix current bugs on Ragnaros & Deathwing, unless it's absolutely urgent, since the core is going to change drastically once we port Lordaeron's core over to the other two Wrath realms. We all understand that you want fixes sooner rather than later, but as I'm sure you're well aware, there are a lot of things that need fixing (parts of the core itself included). Which is why we've decided to start with our new core and work upwards from the ground.
We hope to deliver these things sooner rather than later, but it's too far out to give any estimate time for now.