1. IDK, dude what you don't understand what I'm talking about. But I even don't care now. I have no patience for this anymore.
    well sorry about your luck. maybe i cant read what your typing correctly as its filled with grammatical errors. maybe im missing the point but...

    Ok, why not. But the Improved Reincarnation is the same weak talent as Healing Grace is. I never told that is s good one.
    imp reincarnation is NOT the same weak talent healing grace is LOL. At least it actually serves a purpose and you can see the effects. wait then you go on to say that we should spread them into imp reincarnation? im confused.

    so we should spread them between Imp Reincarnation, Healing Grace or Ancestral Healing.
    ok now im really confused.


    I told why Ancestral Healing is bad IN THIS CASE ONLY DURING AOE HEALING, because is Priest's Inspiration. If your tank never losts aggro then, I believe, your Holy Priest will do even better.
    good holy priests are not focusing tanks. they are covering the raid as well. idk where u came off saying holy priests are second best tank healers besides holy paladin. i could not disagree more. no holy priest is focusing tanks. shamans are a much better choice as a tank healer than they are thus making ancestrial healing that much more important for them.

    without a good Holy Priest, Resto Druid and Holy Palading is just a joke for noobs. I can't imagine how you will heal the VDW without them. I believe tomorrow will appear some guy which will convince us that we are noobs that Blizzard's developers are noobs, because created so many useless talents and after that fixed them many times in patches, doing all wrong... he can solo heal Sindra HC, LK, VDW and e.t.c blahblahblah.
    no clue what your talking about here. we have healed VDW without a resto druid many times on alt runs...again no clue what that has to do with anything considering resto is just a support healer in that fight. and not a healer thats going to really be focusing on VDW.

    idc about blizzard so not sure where your going with that rant but sure.

    For example, on my Resto Druid I'm testing raids and RDF with only 2 points into Subtlety. And I'm having threat problems during over HoTing a tank or spamming Wild Growth during AoE tanking is going on. In RS each mini boss replic running towards me and no matter that I'm try to minimise overhealing as much as possible. Also can redirect to me some trashes during clearing and sometimes can hold one-two Ghouls at LK. IT"S JUST ANNOYING, NO MORE, NO LESS. The OT healer at LK have the problems with aggro also. He can redirect that shambling to raid and no matter how the MT is good. YOU SEE, THE PROBLEM IS NEXT: THE TANK IS OVERHEALED DUE TO ENCOUNTER MECHANICS AND WHEN THE SHAMBLING SPAWNS THE TANK HAVEN'T ANY STACKED AGGRO ON HIM. IT CAN MAKE PROBLEMS. IT CAN MAKE BIG PROBLEMS IF THE TANK DMG ABILITIES ARE ON COOLDOWNS, BECAUSE ONLY ONE TAUNT CAN'T BE ENOUGHT IF YOUR HEALER IS IN BIS GEAR. I had the same problems on my Resto Shaman, mostly during AoE healing, especially when they crits frequently. In general, I found the threat reduction valuable enough to do AoE healing in any kind of IMBA raids to RS, ICC, ToC, VoA, RDF. It helps to save a lot of nerves. NO MORE, NO LESS. But if you have a prepared and balanced raid the thrat isnÔÇÖt problem improve ONLY IMPROVED EARTH SHIELD.

    Those old times when raid was able to defeat the LK 25 HC in 5-7 mins are gone. Those times when tanks had staked threat through bugged and exploited stacked Retribution Aura are gone.
    After the Molten will fix Ulduar, Dragoun Soul and will script MoP maybe they will fix a lot of bugs into tanking and healing area talents, because they running different currently.
    LOL

    just read all of that and i cant believe what im reading.

    first off why are you talking about RDF's when this guide and my other guide are focused on 25m content?

    of course you will pull agro off a tank in an rdf becasue its an rdf and its filled with new players or player who are gearing....

    the OT healer on LK? LOL? ive done over 100 HLK kills here on molten and 2 in retail. never once has any healer ever pulled agro off the tank pre hotting or healing them at all. first off the OT wont take any damage until the shambling is up and attacking him so you shouldent have to heal him anyways. So sorry mate but your dead wrong. those talents are complete trash and only used if needed to get further down a tree which shamans dont need. there iIS NOTHING annoying about it. you could not be any more wrong with what your saying. besides if ur an alliance druid pulling agro i suggest shadowmeld, roots, barkskin. If i ever pull healing threat from one of our MT or OT then they would get a gkick for being bad and to this day none of our healers have threat reduction talents and none have EVER pulled off a tank. IDk where your coming up with this stuff. some of it is just plain ludacris.

    those times when tanks and raid killed HLK in 5-7min has been gone for a long time now. its nothing new.

  2. IDK, dude what you don't understand what I'm talking about. But I even don't care now. I have no patience for this anymore.

    You just mixing all my concetps all together, transforming them into a Picasso art the link... Too much arrogance...

    Your Resto Shaman talent tree - is just a good example of PVP AoE healing (for 3v3, 5v5 arena) with some melee dmg reduction buff and reduced reincarnation timer. Ok, why not. But the Improved Reincarnation is the same weak talent as Healing Grace is. I never told that is s good one. We can't drop those two point into Elemental Weapons, because they are full already ONLY DURING AOE HEALING. I will REPEAT MYSELF ONE MORE AND LAST TIME - WE SHOUL DROP THEM INTO IMPROVED EARTH SHIELD, BECAUSE THAT TALENT HAVE THE BEST IN RETURN OF HPS COMPARE TO OTHER FREE TALENT SLOTS. BUT IMPROVED SHIELDS IS BUGGED CURRENTLY, so we should spread them between Imp Reincarnation, Healing Grace or Ancestral Healing.

    I told why Ancestral Healing is bad IN THIS CASE ONLY DURING AOE HEALING, because is Priest's Inspiration. If your tank never losts aggro then, I believe, your Holy Priest will do even better. To run a ICC 25N or especially HEROIC raid without a good Holy Priest, Resto Druid and Holy Palading is just a joke for noobs. I can't imagine how you will heal the VDW without them. I believe tomorrow will appear some guy which will convince us that we are noobs that Blizzard's developers are noobs, because created so many useless talents and after that fixed them many times in patches, doing all wrong... he can solo heal Sindra HC, LK, VDW and e.t.c blahblahblah.

    For example, on my Resto Druid I'm testing raids and RDF with only 2 points into Subtlety. And I'm having threat problems during over HoTing a tank or spamming Wild Growth during AoE tanking is going on. In RS each mini boss replic running towards me and no matter that I'm try to minimise overhealing as much as possible. Also can redirect to me some trashes during clearing and sometimes can hold one-two Ghouls at LK. IT"S JUST ANNOYING, NO MORE, NO LESS. The OT healer at LK have the problems with aggro also. He can redirect that shambling to raid and no matter how the MT is good. YOU SEE, THE PROBLEM IS NEXT: THE TANK IS OVERHEALED DUE TO ENCOUNTER MECHANICS AND WHEN THE SHAMBLING SPAWNS THE TANK HAVEN'T ANY STACKED AGGRO ON HIM. IT CAN MAKE PROBLEMS. IT CAN MAKE BIG PROBLEMS IF THE TANK DMG ABILITIES ARE ON COOLDOWNS, BECAUSE ONLY ONE TAUNT CAN'T BE ENOUGHT IF YOUR HEALER IS IN BIS GEAR. I had the same problems on my Resto Shaman, mostly during AoE healing, especially when they crits frequently.

    In general, I found the threat reduction valuable enough to do AoE healing in any kind of IMBA raids to RS, ICC, ToC, VoA, RDF. It helps to save a lot of nerves. NO MORE, NO LESS. But if you have a prepared and balanced guild raid then the threat isn’t problem - improve ONLY IMPROVED EARTH SHIELD with those last 2 Talent Points.

    Those old times when raid was able to defeat the LK 25 HC in 5-7 mins are gone. Those times when tanks had staked threat through bugged and exploited stacked Retribution Aura are gone.
    After the Molten will fix Ulduar, Dragoun Soul and will script MoP maybe they will fix a lot of bugs into tanking and healing area talents, because they running different currently.

    If we will not improve some of our class special talents as much as possible, due to situation, we just will turn all our talents into BUFFET BREAKFAST: a bit of Ancestral Healing, taste it, add an olive there pls, a bit of Reincarnation, some AoE healing, taste it, some low improved Healing Wave, overhealed? Why? Because Holy Priest or Holy Paladin healed it before you, he is focused on tank, hmm, ok then, taste some Riptide, like it? taste some Chain Healing, overhealed? But HoTs, sorry HoTs are low and bad improved, dudu will do it for you, ok then I’ll put Val’anyr bubble on OT and I’ll save him from double Shambling’s Shockwave, not enough, ok I’ll put that bubble on LK tank and I’ll save him from Soul Reaper while the LK has 20 stacks of Plague Siphon. It can be continued and continued….

    Anyway, GL, but it’s enough for me.

    Your tanks are ****. Heals only do 50% of threat. If you lose a threat to a healer, you're total ****. I'm BiS geared healer, and our tanks never ever lost aggro to a healer. Ever. He'd be insta kicked if he died. We never even mentioned that as an issue on this fight lol.

    Only time tank lost threat to me as a healer is when I bursted 20k healing on BQL, with BL, haste pots, engi gloves and GTS HC. BQL came to me, one shotted me and walked away.

    Otherwise, any tank worth his salt, especially one who's clearing LK HC would never allow to lose freaking aggro to a healer. Delete the game, that's how bad you are. We had clicker tank who had raid awareness of a gold fish, and he OT-ed on LK and never lost aggro to a healer, even in ledge phase when healers burn our CD's.

    Also, your post makes no sense, it's really poorly written. Basically if I got you right, you once lost aggro as a druid healer in RDF and you think aggro is issue for healers in end-game content? Seems to me you never set foot in a heroic ICC, let alone RS.


    Also, I've noticed a trend in this topic about people giving info or disputing Funky's theory. Ses to me they also haven't set foot in Heroic ICC either. Or are unaware how rshammy actually works on Molten. Everything Funky said is totally true and can't be disputed.

    It's been discussed and theory crafted and tested over and over again to give you best performance you can get from Rshammy on Molten.

    Scrnsht of e losing aggro as a healer.
    http://postimg.org/image/699p6oz5r/full/

  3. Good point of view about talents.

  4. Hello funky, thank you for your guide, i would like to ask you some questions (note: i havent raided HC yet, so i may be wrong with some stuff):

    1) About your first talent tree, what do you think about taking off the points on "improved ES" and on "Cleanse" and use those 3 points on "elemental weapons"? If ES is bugged, isnt 45 SP better? it affects all our healings rather than just tank

    2) When doing raid heals, isnt "Trauma" better than LK 25 mace? (i read later you tested it, but the post is from 2014, it got fixed?)

    3) I heard some people say glyph of earthliving weapon is bad, because half of the times the trigger is just overheal and if the target is below 35% HP it has a 100% chance of applying thanks to "Blessing of eternal" talent, what do you think about that?

    4) When doing tank heals, shouldnt gems focus on intelect? it not only gives SP, but it gives mana and crit, which means more mana thanks to "improved water shield" and better aoe heal thanks to "ancestral awakening"


  5. 1) About your first talent tree, what do you think about taking off the points on "improved ES" and on "Cleanse" and use those 3 points on "elemental weapons"? If ES is bugged, isnt 45 SP better? it affects all our healings rather than just tank
    i would never drop cleanse it is way to valuable in almost every boss encounter. you would be insane to drop it.

    2) When doing raid heals, isnt "Trauma" better than LK 25 mace? (i read later you tested it, but the post is from 2014, it got fixed?)
    trauma is still broke to this day. still suffering from an internal cooldown that it should not have.

    3) I heard some people say glyph of earthliving weapon is bad, because half of the times the trigger is just overheal and if the target is below 35% HP it has a 100% chance of applying thanks to "Blessing of eternal" talent, what do you think about that?
    i think they are on crack. first off its not meant to not overheal all the time. any hot will and does a lot of overhealing. it is meant to keep the raid as a whole up with ticking aoe dmg wich a ton of bosses have. there is no glyph that is good enough to replace it. greater and lesser healing glyphs matter a lot less since those heals are only used sparingly and on certain bosses thus why i use two specs one for tank healing and one for aoe healing.

    4) When doing tank heals, shouldnt gems focus on intelect? it not only gives SP, but it gives mana and crit, which means more mana thanks to "improved water shield" and better aoe heal thanks to "ancestral awakening"
    no as good as intellect is crit is less important as base healing power which spell power provides. it does give crit but not that much that you are going to gem for it. if you have 2k spell power but 30% crit it still wont offset 5k spell power and 20% crit. you want to build up your base power and not worry about crit. mana should not be an issue at all unless all your healers are complete trash.
    Edited: December 21, 2015

  6. I think I'm around 4.5-4.7k vs. 5/5 232 set. What should I gem? Reds sp yellow haste blue sp/haste? Or go ahead and go for haste?

  7. I think I'm around 4.5-4.7k vs. 5/5 232 set. What should I gem? Reds sp yellow haste blue sp/haste? Or go ahead and go for haste?
    Personally I'm going haste at that kind of gear. Granted you will be replacing a lot here soon so idk how much of an investment I would put into gems. Shamans heals hit pretty hard even at low levels. Haste is just allowing you to get more out. But then again you will be going ooom faster too so sp might be a better option if mana is an issue.

  8. Very nice guide. I'm agree almost with all. One question - what you think about [Improved Ghost Wolf] for encounters like Sindragosa or Halion?

  9. Very nice guide. I'm agree almost with all. One question - what you think about [Improved Ghost Wolf] for encounters like Sindragosa or Halion?
    I've seen people go for it to get the insta cast but as long as you are on a decent pc and are not effected by low fps issues the boot enchant for minor speed should be fine. I know there is debate with the improved reincarnation and improved earth shield and that potentially you have 2 if not more points to spend else where but I just can't see the potential of it unless you are on a crap computer or learning where to stand as a healer.

    Can't stress that enough. Survival is key but only if you are uncomfortable and learning. After that throw every point possible into anything that helps your heals.

  10. Very nice guild but funky update it. [Improved Earth Shield] is fully scripted and worked now (i did test). Glyph of Earth Shield is fully scripted too what does it really good choice for some fights where mostly damaged target is tank... like LK.
    Edited: January 20, 2016

  11. it is working? since when? like this week or something? or are you playing on lord? was not working as of this past weekend.

  12. probably is lord, earth shield hasnt been fixed for decades on rag/dw

  13. probably is lord, earth shield hasnt been fixed for decades on rag/dw
    Yea I'm not going to change anything on this guide until rag/dw get core updates since this guide is based upon icc and rs gear, talents, glyphs, and haste builds.

    If it is changed on Lord only then I'd have to redo the entire guide just for Lord and I won't be doing that.

  14. Actually when i did start wotlk again... idk March 2015 i think it has been fully scripted. Do simple test on some mob.
    With 4150 SP:
    1. Earth Shield - 3.1k non crit and 5k crit
    2. Improved Earth Shield - 3.5k non crit and 5.7k crit
    3. Improved Earth Shield + Glyph of Earth Shield - 4.1k non crit and 6.5k crit.

    All 3 situations was tested for 100 ticks each and the diference was in range to max 100 healing done, because as you know for so so close values it's more depends what coefficient of SP the game will give you for every tick.
    10% from 3k for Improved Earth Shield is not so much, just 300. You will see the diference better in ICC with additional increase buff for healing. But it works.
    I did a test in ICC with Improved Earth Shield + Glyph of Earth Shield with SP about 5k+ and my earth shield reach the amazing crit from 9.8k on prot paladin. (Unfortunately i haven't pic to show you).

    PS: I play on Deathwing.
    Edited: January 23, 2016

  15. Actually when i did start wotlk again... idk March 2015 i think it has been fully scripted. Do simple test on some mob.
    With 4150 SP:
    1. Earth Shield - 3.1k non crit and 5k crit
    2. Improved Earth Shield - 3.5k non crit and 5.7k crit
    3. Improved Earth Shield + Glyph of Earth Shield - 4.1k non crit and 6.5k crit.

    All 3 situations was tested for 100 ticks each and the diference was in range to max 100 healing done, because as you know for so so close values it's more depends what coefficient of SP the game will give you for every tick.
    10% from 3k for Improved Earth Shield is not so much, just 300. You will see the diference better in ICC with additional increase buff for healing. But it works.
    I did a test in ICC with Improved Earth Shield + Glyph of Earth Shield with SP about 5k+ and my earth shield reach the amazing crit from 9.8k on prot paladin. (Unfortunately i haven't pic to show you).

    PS: I play on Deathwing.

    Scaling is fine. The problem is that it (same as priests PoM) heals before dmg is taken (@ragnaros - should be same at deathwing), not after as it is supposed to (and displays in combat log) -> its just useless overheal 99.5% of the time.

    The way to test this is to cast "earth shield" on full hp person, then let him take 1 hit for less than ES is supposed to heal -> dropped health bar -> not working as intended.
    Edited: January 23, 2016

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