Weapon Damage = [(Min Wep Damage + Max Wep Damage)/2]
Ammo Damage* = Ammo DPS x Weapon Speed
Bonus Damage = Scope Bonuses, Trinket
*Only Steady Shot is unique in that both weapon and ammunition damage are normalized to a 2.8 Weapon Speed in the damage formula, rather than using the Weapon speed of your equipped bow. It’s for this reason that unlike your other Shots, Steady Shot deals the same damage if you switch to another bow of a different speed that has exactly the same DPS.
Its damage is the same whether you have a 3.0 speed bow equipped that does 300 damage (100.0 DPS), or a 1.5 speed bow equipped that does 150 damage (also 100.0 DPS). If, however, you switched to a 1.5 speed bow that did 300 damage (150.0 dps), its damage would increase notably. Steady Shot’s damage doesn’t scale with the weapon damage of your bow, but rather its DPS. This is also the reason Arcane Shot does more DPS than Steady Shot with a very weak bow, but with a BiS bow like Fal’inrush, Steady Shot’s damage increases much more than Arcane Shot’s does.
Damage formula for Chimera Shot:
{[(0.2 x RAP) + Weapon Damage + Ammo Damage] x 1.25}
Damage formula for Aimed Shot:
(0.2 x RAP) + Weapon Damage + Ammo Damage + 408
Damage formula for Multi Shot:
(0.2 x RAP) + Weapon Damage + Ammo Damage + 408
Damage formula for Steady Shot:
RAP*0.2 + AmmoDPS*2.8 + (WeaponDamage/WeaponSpeed)*2.8 + SteadyShotBonusDamage + [Dazed: DazedBonusDamage]
Damage formula for Kill Shot:
{[(0.4 x RAP) + Weapon damage + Ammo damage] x 2} + 650
In general, a slower, harder-hitting weapon increases the DPS of all your shots except Auto Shot, Steady Shot, and Arcane Shot.
Auto Shot Damage formula (Note that 14 RAP = 1 DPS, since 0.2/2.8 = 1/14):
(((0.2 x (Weapon Speed/2.8)) x RAP) + Weapon Damage + Ammo Damage
Damage formula for Silencing Shot:
{[(0.2 x RAP) + Weapon Damage + Ammo Damage] x 0.5}
Damage formula for Serpent Sting:
(RAP x 0.2) + 1210
Question: Is Serpent Sting meant to benefit from ranged weapon specialization? Retail data suggests it doesn’t. On Molten it does.
Damage formula for Chimera-Serpent:
0.4 x [(RAP x 0.2) + 1210]
Immolation Trap Damage Formula:
377 Fire Damage every 3 seconds + ? (not sure what RAP scaling is)
Explosive Trap damage formula:
Place a fire trap that explodes when an enemy approaches, causing (RAP*0.1+523) to (RAP*0.1+671) Fire damage and burning all enemies for (900+RAP) additional Fire damage over 20 sec to all within 10 yards.
Volley damage formula:
Continuously fires a volley of ammo at the target area, causing {RAP*0.083700+353} Arcane damage to enemy targets within 8 yards every 1.00 $Lsecond for 6 sec.
Question: Should Volley benefit from Ranged Weapon Specialization? DrDamage seems to think so. Can't find any other sources that either confirm or deny this.