Warrior:
The cut-and-dry class. Warriors are typically the best leaders in the World of Warcraft. The most grizzled veterans can turn an ordinary blade into a weapon of mass destruction. Warriors are feared by all on the battlefield for their ferocity and unforgiving discipline in close combat. Warrior characters tend to find magic users and ranged attackers "cheap". They value honorable combat and see themselves as the purest fighters. Since warriors have no magical abilities, they choose to arm themselves to the teeth with enchanted plate, to substitute for their lack of defensive magic.
Warriors are practical, honorable, traditional, and courageous.
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Hunter:
Hunters are typically solitary people. They find themselves comfortable in the wildest provinces, where civilization is scarce. They have unimaginable skill in navigating the wilds, and are often paid as guides when they are encountered by adventurers. While some hunters choose to focus on mastering the use of their deadly weapons and traps, many others choose to become as bestial as the wilds that surround them. Hunters tame animals as lifelong friends, and the few friends that the Hunter makes besides his pet will remain good friends for life.
Hunters are solitary, loyal, mysterious, and savage.
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Rogue:
Amongst the most shadowy of Azeroth's denizens are the rogues. Rogues are hired as contract killers, spies, and even bodyguards. Their ability to blend in with their surroundings and quickly eliminate targets serves them well in their professions. Rogues come from diverse backgrounds, from beggars and ruffians to nobles and lords. They are bound by their shadowy arts, and their traditions. Rogues usually cannot be trusted, but nevertheless tend to make friends easily. They have stellar social skills, and a license to kill.
Rogues are manipulative, cold-blooded, precise, and charming.
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Paladin:
Proud defenders of the innocent, paladins are concerned with justice and strict adherence to moral code. When they are not fighting their enemies, they usually serve as healers, judges, or even mayors and city planners. Usually of noble blood, paladins are charismatic and fearless individuals. They use the Holy Light to spread goodness throughout the world, and to cleanse the evils that rot it at its core.
Paladins are noble, strict, compassionate, and retributive.
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Priest:
Masters of the mind and body, priests are deeply spiritual, bound by the code of their religion of choice. Priests serve as religious leaders of their community, leading the laity and citizenry in prayer. Some priests choose to walk the line between light and shadow, and cast terrible curses and hexes on the enemies who would seek to destroy their way of life. Whether a priest seeks to heal the world of its problems, or corrupt the minds of the weak, they are all deeply devoted to their craft.
Priests are zealous, vengeful, traditional, and disciplined.
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Mage:
True geniuses, mages are considered to be some of the most intelligent individuals on the planet. Their mastery of arcane magic helps them with anything from common household tasks, to bringing down giants and dragons. Magi are witty, and often humorous individuals, with a deep respect for those who have mastered the arcane. Unlike warlocks, they show restraint on the amount of magic they use, and congregate in intellectual groups.
Mages are intelligent, dedicated, thoughtful, and respectful.
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Shaman:
Shaman are a unique breed of individuals. Their deep connection with the elements of the world helps them predict tragic events. They serve as spiritual leaders of the Horde, but also are beginning to find themselves amongst the Alliance. The traditions of the New Horde have given shamans a very respectable position in society. Like priests, they are spiritual leaders, but feel no divine connection to a higher power, but merely to the elements around us. They are often quiet, and believe in letting their actions speak louder than their words. An individual with such immense power to judge the natures of both the earth and the personality of people certainly commands respect from the masses. They prize their ancestral forerunners to the point of worship.
Shaman are soft-spoken, intuitive, spiritual, and careful.
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Druid:
Druids are the quiet observers of nature, and the custodians of balance. Unlike hunters, Druids generally are not isolationist. There are a select few who have lost control over their feral animal forms, but they do not desire to even interact with a civilized being. Druids adhere to strict codes and hierarchy, and follow the words of their teachers carefully. They tend to be peacemakers, and focus on diplomacy (As can be seen in the Cenarion Circle). Their chief duty is to ensure that the balance of nature does not completely fall out of place. Druids are often close companions with Hunters, for they share many of the same duties and personality traits. Their affinity in nature magic awes their enemies, for Druids have learned to utilize the deadliest things that nature has to teach. They are capable of calling down stars that sear the very flesh of their enemies, but are also able to mend broken bones and tissues with ease.
Druids are orderly, self-sufficient, tenacious, and observant.
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Death Knight:
These one-time servants of the Lich King have largely assimilated themselves amongst society. Their death magic disgusts both their enemies and friends, and is usually strictly prohibited in capital cities. A Death Knight is truly a machine of war, able to raise entire squadrons of walking corpses to assist them in battle. Their enchanted runeblades cleave through the thickest of armor with ease, leaving behind a cloud of disease with each swing. Most Death Knights feel regretful of their crimes, and strive to live as normal a life as possible. While they can never truly be fully integrated into the world of the living, they seek to fight for forgiveness. Combined with the skills they learned as heroes during their lives, their death magic eliminates any threat that stands in their way.
Death Knights are repentant, vengeful, determined, and seasoned.
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Warlock:
Perhaps the most powerful casters on Azeroth, warlocks are reckless and arrogant. They are self-perceived masterminds, and seek the challenge of enslaving the darkest agents of the nether. Some warlocks embrace the darkness, turning themselves into a demon, while others carefully study the nature of destruction magic, which has been said to level entire cities. Amongst the heroes of Azeroth, warlocks are truly the most wicked and unforgiving. It is not uncommon for a warlock to have great psychological or mental issues, and it is even more common for them to be sadists and psychopaths. Truly tragic individuals, most warlocks were once great inventors, magi, or shaman who fell from grace due to a life-changing experience, or sometimes by personal choice. They are not only embracing the darkness, but they feed upon the souls of others to keep their sickly bodies alive.
Warlocks are wicked, unforgiving, sadistic, and arrogant.