So, today we had our core doing Ulduar 10 man again. Here is general information what we concluded.
This feedback has nothing to do with Ulduar 25 atm. Will post further when we will go for Ulduar 25.
Just a reminder, none from us was fully BIS from naxx 25. I would be keeping remarks straight and object oriented, as this is not a guide post for ulduar 10.
1. Flame Leviathon : Killed with 1 Tower UP. Will be trying two towers up next week on 10 man.
Feedback : Moderate fight if you are skilled, otherwise its a total mess.
Easy to handle on NM if you know proper tactics and act properly.
2. Razorscale : 3 wipes, down in 4th shot
Feedback : This boss needs a lot lot of AOE, so we had a boomkin on fully AOE dedicated spec and glyphs.
The adds hit hard and its hard to manage to down them if you are not at least 4k GS.
But, even at that GS if you lose DPS or 1 healer, its wipe.
Suggestion : Damage of adds should be nerfed by about 7-10% because tanks below 4.2 cant handle them much without being lucky.
3. XT-Robot : We went for XT first rather than Ignis because we were planning to skip Ignis. Took us 2 wipes and a little advice from 'Mayhem' guild friends, and then we managed to down it.
Feedback : A really really tricky fight, but is doable.
You make a single mistake on searing light or trigger tantrum, its wipe.
Suggestion : Nothing needs to be changed, buffed or nerfed. Its a perfect brain timing fight.
4. Ignis : Then we went back to Ignis because poor ret paladin dont have any much good cloak anywhere in Ulduar 25 man even. [Not mentioning agility stuffs]
Again 2 wipes and 3rd shot down.
Feedback : A hard fight, takes a lot time to master it. But still, if something goes fishy; its wipe. We had our OT picked up to slag pit 4 times in a row and adds were all over, so MT died from damage buffs. If you are not BIS from naxx 25, dont even think about doing ignis without an ele shaman, because of Heroism/Bloodlust and Lava Bursts.
Suggestion : Its a perfect fight and really good synced.
5. Iron Council : Was a real Wipe fest for us. Wont comment on its buffs/nerfs until we try out all the tricks we have in our pockets. We were being late, so we moved to Kologarn.
6. Kologarn : 2 wipes, because we were figuring the mechanics with arms here and other boss spells. 3rd shot down.
Feedback : Same as XT, use a bit of brain and pass through the mechanics. Its doable and is perfect fight.
If your tanks miss shifting aggro, its wipe. if you mess your positioning, its wipe.
So i would call it an art of tricks. You should not be doing AOE dps on arms until someone is actually grabbed, overheals, kiting beams will do the job.
Suggestion : perfect fight !!!
Then we further went to Hodir but we had to call it RO and put on for continution, we went for 3-4 wipe pulls just to figure out the fight a bit and would be continuing it later this week.
Overall Remarks : Yes, you need a special setup for raiding Ulduar 10man which imo is not a good thing, because there are not only special classes playing WOW. There are others too.
Our setup was :
Feral - MT
Prot Paladin - OT
Holy Paladin
Resto/Boomkin Druid
Elemental/Resto Shaman
Shadow/Disc priest
MM Hunter
Surv Hunter
Ret/Holy Paladin
Frost DK
P.S. If anyone has advice or remarks to add, please feel free to comment.
Sarcasm will win free spot in ignore list
For Razorscale, for my guild the problem has never been the adds, we are usually waiting around inbetween spawns. This issue is her overtuned enraged that requires you to down her in two ground phases or have a really short third ground phase.
Iron Council has several problems, mostly surrounding Stormcaller Brundir which may be what caused you so much trouble.
1st - No matter what, Stormcaller Brundir does not move from his spot. If you Line of Sight him, he simply stops casting.
2nd - This is a recent bug, but he is no longer interruptable. Meaning those chain lightnings that deal massive damage to the raid, well there isn't a damn thing you can do about it.
The advice I will give you for 10 man Ulduar based on your post is this, the four Keepers (Mimiron, Freya, Hodir, and Thorim) are not that difficult, especially since you're capable of dealing with Razorscale. As soon as you learn the mechanics of each, you'll one or two shot the normal modes like nothing.
When you get to General Vezax, he may seem overwhelming at first, since most of our wipes weren't getting us past 80%, but once you have a setup for mana management, he becomes considerably simple until you finally kill him.
Yogg-Saron is just a massive learning process. Phase 1 is the easiest and is where you should try to shave off as much time as possible. Phase 2 will be really overwhelming when you first get there, but once you figure out a dispel and kill priority, it becomes easier. Then you have Phase 3, where all the pressure is on your tank, because the Immortal Guardians will instantly kill anyone not the tank, and they have a lovely habit of spawning directly next to your healers.
Anyway, I wish you luck in the coming weeks for Ulduar. Both 10 and 25 could use a bit of a difficulty adjustment, but overall raiding it has been enjoyable.
1. Yes, we noticed same issues on iron council, but we would be trying some work around for it while they fix the bug/glitch with iron council. So i did not comment on it because i was not sure if its glitch. Its a bug, confirmed.
2. We tried only Hodir and may be we will try keepers on continued raid.
3. Vezax and Yogg, we will go for it if we down all the other bosses there first.
Thanx for a constructive add up. Hope it helps someone else as well :)
so basically:
all bosses are unforgiving but doable. 1 mistake = wipe. no mistakes and good tactics = loot.
dunno others, fine for me.
yup its fine, but Warmane should take a note on those remarks
"Yes, you need a special setup for raiding Ulduar 10man which imo is not a good thing, because there are not only special classes playing WOW. There are others too."