1. shaman: loses as every spec in every possible gear
    Then u have never encountered a skilled Enh shami who knows how to kite ur warr in the dead zone where u cant attack nor charge.
    Edited: December 26, 2015

  2. I've learned a couple of new things about the Warmane community reading this thread. These guys will never stop to impress me....

  3. cuz they still dont know that 1v1 Dk >all
    Warrior has 0 chance against a hunter, same goes for a good ret pala, war has 0 chance. A good ret pala will have the war to 50% hp in a few sec, long before the war has decent rage to counter, by then its already to late

    In fact, there are a few builds a warrior can beat 1 vs 1. Warrior needs some support to be effective
    Edited: April 8, 2016

  4. May 21, 2016  
    warrior can get
    1) bis gear with +-900 resil but ridiculous shadowmourne dmg
    2) full reisl gear with 42k hp 1400 resil and absorb+resist trinkets

    lets asume that every duel starts in charge range and there are no pilars

    classes:
    warlock: destro has 80% chance to beat warrior in both gears

    shaman: loses as every spec in every possible gear, in resil gear each roots heals warrior for 4200hp and eac crit from flameshock for 2600, also warriors are hitting stoneclaw totems for 4200 heal

    rogue: cant beat a warrior with full resil gear

    priest: i only kept loosing to one shadow priest with bis gear, but i think they cant beat resil gear warrior

    paladin: beats warriors 10/10 as prot and 6/10 as ret

    mage: really hard to beat full resil warrior, easy to beat low resil warrior as frost

    hunter: cant beat warrior

    druid: cant beat warrior

    dk: blood dk wins 10/10, unholy wins 8/10
    At 930 res and 5 set wrathful I get 52k HP buffed. If your fighting a trashcan of a warrior then any class can easily kill them. If they are smart with defensives and spell reflects then you will most likely lose to the burst output of a BiS geared PvP arms. My personal strategy is this: buy tons of FAPs > run dual pve trinkets > macro FAP into charge or use it right after > reak havoc without worry of stuns/roots/slows for 30 seconds > win. Everyone wants to do one thing only when they see a arms warrior on that face, root/slow/run. Hope this helps clarify some things. A good holy paladin or average lock/shaman/disc/shadow priest are really the only things that can outlast or blow up a warrior before the dmg comes. I love hunters begging for overpower crit with deterrence. I love rogues if they don't burst hard enough off the opener. I love boomy with bad cyclones. Mages and shamans with bad cast times too.

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