1. Marketplace and Dynamic difficulty

    Recent changes to wotlk have included the market place being greatly nerfed and dynamic difficulty being introduced as a likeness to retail servers.

    I'd like to suggest a system where people get to vote for gear they deserve rather than whatever suits the realm. the reason in my understanding, as to why the market place was nerfed was due to complaints that people had gear they never did the boss for and didn't grasp the tactics and skill to obtain that gear, this has always been an issue due to donations but with the high gear voting point stores this became a tragedy. My opinion however is that some people appreciated that system as they were able to obtain gear they had been grinding for for months on end, and the point system allocation design was brilliantly worked. My Idea thus, is that the same system that tracks the amount of points you obtain from the total achievements you've earned across all characters on one account, be implemented in the store to track player achievements, Meaning you would be able to vote for non heroic versions of an item only once you have obtained the achievement for that specific boss. as it stands now none of my toons can benefit from voting store gear at all due to its horrible nerf. yet all of them grind the same bosses over and over to not get the gear i so badly want to obtain, since that's why i play the game, voting is tragic to me at the time. By allowing people to vote for gear that they have an achievement for we would enable people to get gear they need to progres as well as make people want to play and grind the realm for those achievements.

    Dynamic difficulty

    I'll keep this simple. Get rid of it. Frosty farming has become destroyed making people unable to obtain T10 gear since it now takes twice as long farming raids to obtain these essential gear items. If this was a tactic to reduce gold economy growth due to the primo farming then increase the cost of primo's by an extra frosty so to not make boe's un-craftable or obtainable but still make primo farming harder to exploit. This difficulty switching on bosses like gunship battle and deathbringer saurfang has ruined the flow of raiding and I absolutely hate it, I have so much less to do with my friends online now and so much less reason to be playing world of warcraft and even less motivation to donate to this server since all my friends are getting disgusted with the new changes and stop playing. If i wanted a retail-like experience i would not be on a high lvl'ing speed server, in-fact i would simply be on retail. Yet i play here because we get to give input as a community to game dev about what we want in our game. That's pretty amazing. So show the community that you hear our requests and are working on them and give people feed back as to why their ideas aren't implemented.

    Thank you for your Time.
    Comments and Idea's are appreciated as much as feedback from dev, please leave a reply!
    Edited: November 4, 2016

  2. In Short QQ your alt toons cant get second bis trinkets / wep
    and secondly you want to spend 2 plus hours to get enough Frosts to buy a primo, let that sink in your spending 2 hours for 3k gold.
    No and No.

  3. Your post is based on a bunch of misinterpretations. For starters what makes someone "deserve" some item? You seem to think having an achievement means that, but then why won't the equipment come with the achievement? This is a game based on random drop chances. What you deserve to get from the game is what you have, basically.

    The removal of items had nothing to do with "people not knowing the tactics or having the skill," which is all your first part revolves on, making it an invalid point. The items were removed because the aim of the point shop isn't to give players end gear, but simply to help with a boost along the way, mostly with alts.

    Raid locks are working as they are supposed to. This was a fix of a bug, and it won't be "unfixed."

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