So I'm curious if there is a plan ahead to change the extreme mob aggro range back to it's normal values because atm it's making it a pain in the *** for leveling and for new players on the server also. I have no idea why the range was increased in the first place and I wanna know if you guys are gonna reduce it to normal in the near forseeable future.
P.S. : The lol skill range of mobs is making matters worse. Atm they can cast/throw/use ranged skills without any kind of range resctriction or los problems (casting/throwing/shooting through textures).
Thanks.
Edited: December 29, 2016
Reason: Pissed of from dying to xxx range from mob skills
why do people always asume that the staff implemented this or changed that? especially when this tipes of "changes" are stupid like?
probably this is just a new bug like the one wit the rdf on icecrown " people got acused of trolling"
P.S. : The lol skill range of mobs is making matters worse. Atm they can cast/throw/use ranged skills without any kind of range resctriction or los problems (casting/throwing/shooting through textures).
Are you sure we're playing in the same realm? They still have LOS restriction, although sometimes inconsistent (heightmapped (?) hills usually don't count, Southern Aldur'thar in Icecrown zone being the worst).
Range restriction, I agree on that though to a certain extent. If you like.... run (unreasonably) faaaaaaar away, you can cancel their skills. And the other thing that might come up is the damage of the skill itself. Atm STV Bloodsail Warlocks deal 250+ damage each bolt, which would be alright if there's any tree or rock to hide on the beach. Kills my warrior every time due to domino effect
Mobs surely have Aggro and Evade issues badly here. On Retail, If a toon had a mob chasing him and going out of range, mob used to run back to its area and while running he could be aggroed/taunted again. but here .... its Evade Evade Evade Evade Evade ......