1. Also, @ the" WoW wasn't meant to be a game for 5 year olds" comment, Mop is actually a lot darker then Bc, Woltk or cata. Woltk for example was Lortr/star wars 2.0, the big bad evil that must be defeated. Dark colours, skulls, corpses and skeletons everwhere doesnt make an expansion dark, Woltk was/is extremely lighthearted. The light vs the dark.

    Mop, if you actually look past the kung-fu-panda look of it, is about much darker themes. Racism, segregation, genocide, slavery, starvation and so on.
    Edited: February 10, 2017

  2. Also, @ the" WoW wasn't meant to be a game for 5 year olds" comment, Mop is actually a lot darker then Bc, Woltk or cata. Woltk for example was Lortr/star wars 2.0, the big bad evil that must be defeated. Dark colours, skulls, corpses and skeletons everyone doesnt make an expansion dark, Woltk was/is extremely lighthearted. The light vs the dark.

    Mop, if you actually look past the kung-fu-panda look of it, is about much darker themes. Racism, segregation, genocide, slavery, starvation and so on.
    These people haven't actually played it, though. Which is why they say the things they do. I would never go and play it on a private server, but I do consider it to be a very good expansion overall.

  3. Cater to kids how? By having the most balanced season in the game (S15), where so many different specs and comps were viable? By not having any PvE nonsense imbalacing PvP? Get off your high wotlk horse please.
    Oh that's ok, I'm not all that fond of Wrath either, there is very little to do and it's also quite easy. But I will never try MoP again. There is a reason why pretty much everybody over the age of 13 stopped playing in MoP and why they lost so many people.

  4. Oh that's ok, I'm not all that fond of Wrath either, there is very little to do and it's also quite easy. But I will never try MoP again. There is a reason why pretty much everybody over the age of 13 stopped playing in MoP and why they lost so many people.
    Yea we get it you didn't like the pandas cause you are a edgy teen. Now give a real reason to not like it or stop commenting.

  5. Oh that's ok, I'm not all that fond of Wrath either, there is very little to do and it's also quite easy. But I will never try MoP again. There is a reason why pretty much everybody over the age of 13 stopped playing in MoP and why they lost so many people.
    You are aware that the game itself is getting harder and harder right? Vanilla was a joke in difficulty compared to Mop or Cata. Same with wrath tbh. The game itself is getting harder and harder mechanically. A mythic dungeon in legion has more mechanics then all of naxramas. The only thing that is getting less is the time investement you need to level, gear up or in general do stuff. But that doesnt make it harder or easier, just makes it faster/slower.


    And before someone comes with the ******ed "but bosses took forver to die, and now they are dead within a week or two" argument, blizzard can make every content last for months, if not years. All they need to do is make the dps checks not doable untill you farmed the instance for x months and thus actifically gate the content. But they dont, they make it so you can kill the endboss if you play perfectly without having 1 piece of gear from the raid itself. But that doesnt make it harder/easier either, all it does is add time.



  6. This is one of the problems of low population. New player looking for Mop/Cata server will not search here.
    If you type ''Mop private server'' in the searcher, you will not find warmane anywhere. Please, changue the title for ''Warmane|Wow Woltk/Mop/Cata private server".
    Edited: February 15, 2017

  7. You are aware that the game itself is getting harder and harder right? Vanilla was a joke in difficulty compared to Mop or Cata. Same with wrath tbh. The game itself is getting harder and harder mechanically. A mythic dungeon in legion has more mechanics then all of naxramas. The only thing that is getting less is the time investement you need to level, gear up or in general do stuff. But that doesnt make it harder or easier, just makes it faster/slower.


    And before someone comes with the ******ed "but bosses took forver to die, and now they are dead within a week or two" argument, blizzard can make every content last for months, if not years. All they need to do is make the dps checks not doable untill you farmed the instance for x months and thus actifically gate the content. But they dont, they make it so you can kill the endboss if you play perfectly without having 1 piece of gear from the raid itself. But that doesnt make it harder/easier either, all it does is add time.
    I would like you to take a look at this:
    https://www.youtube.com/watch?v=vYXMIti8aQw

    Now, please, don't talk about difficulty.
    I would also like to add that back then it was all more epic, more like you had no help. I bet that like you guys say, you haven't played that much vanilla.
    From my point of view, WoW was authentic then. Now, it's become a different MMORPG.
    Edited: February 10, 2017

  8. I would like you to take a look at this:
    https://www.youtube.com/watch?v=vYXMIti8aQw

    Now, please, don't talk about difficulty.
    I would also like to add that back then it was all more epic, more like you had no help. I bet that like you guys say, you haven't played that much vanilla.
    From my point of view, WoW was authentic then. Now, it's become a different MMORPG.
    You do realize that attunements were a massive roadblock right? You also realize that people are much better at the game now than what they were a decade ago, right?
    You are aware that the game itself is getting harder and harder right? Vanilla was a joke in difficulty compared to Mop or Cata. Same with wrath tbh. The game itself is getting harder and harder mechanically. A mythic dungeon in legion has more mechanics then all of naxramas. The only thing that is getting less is the time investement you need to level, gear up or in general do stuff. But that doesnt make it harder or easier, just makes it faster/slower.


    And before someone comes with the ******ed "but bosses took forver to die, and now they are dead within a week or two" argument, blizzard can make every content last for months, if not years. All they need to do is make the dps checks not doable untill you farmed the instance for x months and thus actifically gate the content. But they dont, they make it so you can kill the endboss if you play perfectly without having 1 piece of gear from the raid itself. But that doesnt make it harder/easier either, all it does is add time.
    Anyone who says the game is easier than what it was in the past doesn't do any cutting edge content. That's all there is to it.

  9. You do realize that attunements were a massive roadblock right? You also realize that people are much better at the game now than what they were a decade ago, right?

    (...)
    No, I do not think that people who could play endgame content were way more bad than nowadays. I think it is because they had much less resources and help overall. It's like nowadays retail has too much **** around the screen and the world, is like it doesn't give you that feeling of doing something that matters when, for example, killing a boss (whoever is). I can see I'm not explaining myself the way I would to make you understand it. It's like... It gave another feeling, regardless the invested hours/difficulty overall, it was like more peaced and everything meant much more than later expansions. And I personally think that MoP and even Cata was a major change to this "feeling" the game gives. WotLK had already made you change it a little bit, but MoP and the later ones were like... Oh man, this is not WoW anymore.

    I hope I make myself a little bit clear now.

  10. Yea we get it you didn't like the pandas cause you are a edgy teen. Now give a real reason to not like it or stop commenting.
    I already did give my reasons and it has absolutely nothing to do with pandas, if anything, that would make me want to play it since I'm a woman and I like cute fluffy things. However, I'm 30 years old and I do not want my game to be dumbed down and made easier, I want it to be more challenging.

  11. No, I do not think that people who could play endgame content were way more bad than nowadays. I think it is because they had much less resources and help overall. It's like nowadays retail has too much **** around the screen and the world, is like it doesn't give you that feeling of doing something that matters when, for example, killing a boss (whoever is). I can see I'm not explaining myself the way I would to make you understand it. It's like... It gave another feeling, regardless the invested hours/difficulty overall, it was like more peaced and everything meant much more than later expansions. And I personally think that MoP and even Cata was a major change to this "feeling" the game gives. WotLK had already made you change it a little bit, but MoP and the later ones were like... Oh man, this is not WoW anymore.

    I hope I make myself a little bit clear now.
    I think you are trying to say: after WOTLK as a player you dont feel like you have killed a major evil lore character that had a familiar story line like Arthas did (assuming you played WC3) so with Deathwing and Garrosh there is no real hype when you actually get to kill them.

    I already did give my reasons and it has absolutely nothing to do with pandas, if anything, that would make me want to play it since I'm a woman and I like cute fluffy things. However, I'm 30 years old and I do not want my game to be dumbed down and made easier, I want it to be more challenging.
    The game became easyer. Ok fine but what part of it? Explain your argument otherwise you cant really be taken seriuosly. Warrior's dont have to stance dance to have good dps? Ok but they are still doing good dps. Hunters no longer have a deadzone? Yeah well i can agree with that. Other things that i could list are mostly quality of life changes and mostly for the good like no more ammo or mana for hunters, quests you take in a zone are actually done in that zone.

  12. I think you are trying to say: after WOTLK as a player you dont feel like you have killed a major evil lore character that had a familiar story line like Arthas did (assuming you played WC3) so with Deathwing and Garrosh there is no real hype when you actually get to kill them.



    The game became easyer. Ok fine but what part of it? Explain your argument otherwise you cant really be taken seriuosly. Warrior's dont have to stance dance to have good dps? Ok but they are still doing good dps. Hunters no longer have a deadzone? Yeah well i can agree with that. Other things that i could list are mostly quality of life changes and mostly for the good like no more ammo or mana for hunters, quests you take in a zone are actually done in that zone.
    Every part of it, dungeons, raids, everything. I often wonder how anybody can enjoy MoP or WoD, then I log onto Wrath, where the raids are also quite easy, and see that most of the players need hacks and exploits to be able to kill the bosses in these raids. Burning Crusade and Cataclysm were my favorite expansions.

  13. No, I do not think that people who could play endgame content were way more bad than nowadays. I think it is because they had much less resources and help overall. It's like nowadays retail has too much **** around the screen and the world, is like it doesn't give you that feeling of doing something that matters when, for example, killing a boss (whoever is). I can see I'm not explaining myself the way I would to make you understand it. It's like... It gave another feeling, regardless the invested hours/difficulty overall, it was like more peaced and everything meant much more than later expansions. And I personally think that MoP and even Cata was a major change to this "feeling" the game gives. WotLK had already made you change it a little bit, but MoP and the later ones were like... Oh man, this is not WoW anymore.

    I hope I make myself a little bit clear now.
    No one argues that wow feels a lot different today, a lot of people prefered the older versions of wow like vanilla or wrath (for some reason no one really liked TBC in a private server setting) and there are a lot of reasons to. Vanilla for example was/is a proper RPG more then anything else, and even in wrath the world still feels gigantic and unexplored. Something which is a bit missing in mop or legion.

    What people have an issue with is the argument that wow is getting easier and easier every expansion. It is getting easier to raid or to do dungeons, but the content itself is getting harder and harder. But harder/easier isnt really that important, what matters is what expansion you like.

    I just dont like people that post bull**** like:

    "MoP will never have that many players, it's a trash expansion that is dumbed down and caters to children, it never should have existed to begin with."

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