I'm respecing holy and I'll post more about how it works
It proc'd on around the 5th heal
Spoiler:Show
'); document.write(''); var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = false; } else // Load Rest of YUI remotely (where possible) { var yuipath = 'https://ajax.googleapis.com/ajax/libs/yui/2.9.0/build'; var yuicombopath = ''; var remoteyui = true; if (!yuicombopath) { document.write(''); } } var SESSIONURL = "s=5e0f5fa8fcb2b9f789ffe4e0ecb6ea50&"; var SECURITYTOKEN = "guest"; var IMGDIR_MISC = "warmane/misc"; var IMGDIR_BUTTON = "warmane/buttons"; var vb_disable_ajax = parseInt("0", 10); var SIMPLEVERSION = "422"; var BBURL = "https://forum.warmane.com"; var LOGGEDIN = 0 > 0 ? true : false; var THIS_SCRIPT = "showthread"; var RELPATH = "showthread.php?p=2856187&t=365026"; var PATHS = { forum : "", cms : "", blog : "" }; var AJAXBASEURL = "https://forum.warmane.com/"; var CoTTooltips = { rename: true, icons: false, iconsize: 15, qualitycolor: true, overridecolor: { spells: '#839309', items: '', npcs: '#fff', objects: '#fff', quests: '#ffb100', achievements: '#fff' } }; // -->
I'm respecing holy and I'll post more about how it works
It proc'd on around the 5th heal
Spoiler:Show
Edited: August 26, 2017
Yup, proccing just fine from boss, doing 10n right now.
http://prntscr.com/gd67tf
Althought as I said not proccing from overhealing
http://prntscr.com/gd67hx
It's not supposed to.
Hmm, ok. I wonder why was it proccing from overhealing for the past year or so then.
For the same reason that retribution paladins, marksmanship hunters, frost death knights and mages used to have double-dipping abilities a long time ago, bugs.
First it worked even when you were full life no more now, I've been spelling for more than 15 minutes never started I took 3 items after a while was broken.
2 days ago after 3 spell I saw it now no longer think you have changed something but it has not been reported, that's why put it here in the bug traker that created a post on the forum.
Assuming it's a bug :)
The official statement given by a blizzard employee is rather clear that it should not proc from overhealing, whether it's hots or otherwise.
That's true.
Boys item says it should give you 15% chance to proc on heal that you have casted...not on healed that healed target...It doesnt say "if you healed target" like warlock soulfire "if target is below" then you get those procs...
Val'anyr, Hammer of the Ancient Kings | 2009-05-04 17:20 | Bornakk
We have received many questions about how the proc works on Val’anyr, the Hammer of the Ancient Kings. While we originally intended for this effect to be a mystery, we realize that guilds now know what the tooltip on the proc says without necessarily knowing the details on how it works. This leads to situations where a healer may not know if assembling the hammer is worth it for them (hint: it is), and perhaps even worse, a misinformed leader may not think you deserve the hammer (hint: you do).
Players also wonder if the proc makes the item deserving of its legendary status given that the stat allocation is normal for items of its item level (Hint: it does).
The effect reads “Your healing spells have a chance to cause Blessing of Ancient Kings for 15 seconds allowing your heals to shield the target absorbing damage equal to 15% of the amount healed.”
The way this works is that when the proc happens (which is a 10% chance whenever a hot or direct spell heals, with a 45 sec internal cooldown) you gain a buff (the Blessing) on yourself. Now all of your heals for the next 15 sec cause an 8 sec damage shield. The shield stacks with itself. It includes healing done by subsequent ticks of existing hots on the target. Note that the spell has to actually heal, so hots ticking on a fully-healed target cannot cause the proc. However the shield is based on the size of the heal itself, not the amount healed – i.e. 100% overhealing will not proc the Blessing on the healer, but the shield itself includes overhealing once the Blessing is active. The shield can grow to a maximum size of 20,000 damage absorbed.
Example 1: A paladin casts Holy Light for 10K on the tank, which partially heals her. The Blessing procs, so the paladin’s Holy Light immediately causes a shield on the tank which will now absorb 1500 damage. The tank dodges the next two hits, so no damage is absorbed. The paladin then casts another heal for 8K, but only heals the tank for 600 before she is at full health. The shield is now at 2700 damage absorbed (1500 + 1200) for 8 sec.
Example 2: A druid casts Rejuv on the tank, healing her. The Blessing procs on the druid on the second tick. A shield is applied to the tank which absorbs 15% of the amount healed by that tick and each remaining tick of the Rejuv. If the druid also gets Lifebloom and Regrowth on the tank while the Blessing is up, then those ticks also contribute to the shield. If the shield goes down because the 8 sec duration expires or it absorbs that much damage, it can go up again as long as the Blessing lasts, which is 15 sec.
Mace is supposed to proc on CASTED HEAL not on target healed...it has a chance to proc on cast not on filled HP...I dont know how to explain better
http://wotlk.cavernoftime.com/item=46017
"Equip: Your healing spells have a chance to cause Blessing of Ancient Kings for 15 sec allowing your heals to shield the target absorbing damage equal to 15% of the amount healed."
If we're going by just the tooltip (which Blizzard has often created misleading tooltips and never should be used as a complete understanding of how something works), then the tooltip specifically states that the absorb is affected by the amount healed. You're not healing someone if they are full health.
As for how it SHOULD work, this was very explicitly explained by Ghostcrawler himself on the retail forums. I don't believe the post exists anymore, but there are plenty of external sources that quote the exact post. I'll link you multiple citations of that exact post.
http://www.mmo-champion.com/threads/...-Ancient-Kings
https://www.wowhead.com/item=46017/v...ents:id=693529
https://fallingleavesandwings.wordpr...or-druids-too/
This is exactly what was quoted by SilverFlash above.
If this isn't explanation enough, then I don't know what is.
.....Note that the spell has to actually heal, so hots ticking on a fully-healed target cannot cause the proc......
This is the crux of it. It is very clear that what Ghostcrawler meant is that no overhealing should be able to proc the trinket, be it spell cast or hot going off.
There was also another quote by a blizz employee explaining that they intentionally made it this way so that you can't "fish" for anyr procs pre-fight. Even though you still could, provided your tank/any other raid member unequips and then equips an item granting stamina. CBA finding the exact post, but I'm pretty sure it's up on wowwiki/links provided by lynea.
Edited: September 8, 2017