');
document.write('');
var yuipath = 'clientscript/yui';
var yuicombopath = '';
var remoteyui = false;
}
else // Load Rest of YUI remotely (where possible)
{
var yuipath = 'https://ajax.googleapis.com/ajax/libs/yui/2.9.0/build';
var yuicombopath = '';
var remoteyui = true;
if (!yuicombopath)
{
document.write('');
}
}
var SESSIONURL = "";
var SECURITYTOKEN = "guest";
var IMGDIR_MISC = "warmane/misc";
var IMGDIR_BUTTON = "warmane/buttons";
var vb_disable_ajax = parseInt("0", 10);
var SIMPLEVERSION = "422";
var BBURL = "https://forum.warmane.com";
var LOGGEDIN = 0 > 0 ? true : false;
var THIS_SCRIPT = "showthread";
var RELPATH = "showthread.php?p=2873084&t=370175";
var PATHS = {
forum : "",
cms : "",
blog : ""
};
var AJAXBASEURL = "https://forum.warmane.com/";
var CoTTooltips = {
rename: true,
icons: false,
iconsize: 15,
qualitycolor: true,
overridecolor: {
spells: '#839309',
items: '',
npcs: '#fff',
objects: '#fff',
quests: '#ffb100',
achievements: '#fff'
}
};
// -->
Bugs and Fixes?
Member
Bugs and Fixes?
This has just been on my mind all day. You know how they update with like 100's of fixes and stuff for the realms? Well, isn't there gonna be a point where everything if finally fixed? Or does this stuff like break again, and has to be "re-fixed"? It just boggles my mind as they've been "fixing" stuff for a long time now.
Member
Sometimes Updates end up breaking things without them knowing it.
Member
Okay. Sorta makes sense. Are you talking about patching up or changlelog updates?
Member
When you implement the patches into the game.
Member
When you implement the patches into the game.
TY for the clarification!
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