1. Sweet mother of Necrophilia!

    But to your point, Lil66...

    x5 XP rate WAS possible during retail Burning Crusade (it's merely a factor in the coding that Blizzard could readily have tweaked). It was not implemented, because there was no need or desire.

    Dual spec is not done in the 2.4.3 client. Warmane handles this Server-side, requires a full log-out to implement the value changes to your character, and comes with its own quirks as a result of fiddling behind the scenes. Displaying HP as an absolute value is not something that logging out and fiddling with the server stored values can do for you. The client only shows HP as a percentage.

    Buying gear for $ is the same explanation as dual-spec.

    No one has claimed that Outland server is 100% Blizzlike.

    I have a hard time understanding your point, so I divide it into 2 parts:

    1- If your point was that the reason we don't have Number HP in here after numerous requests by users, is the fact that it's not possible for Warmane to implement this, since it's not *merely a factor in the coding that Blizzard could readily have tweaked*, I should say that many other private servers, matter of the fact almost all of them, did manage to do that and solve this issue.

    2- if your point was that if we do implement this NUMBER HP thing then our server won't be Blizzlike anymore or anything similar to that, I have to say that No one said x5 rate was NOT possible during retail. Everything was possible. Using a so called *merely a factor in the coding that Blizzard could readily have tweaked* they could give you an item to do 2 million damage to everything in a 2 million yards radius. But they decided not to. Blizzard decided to not to implement Number HP in TBC ( assuming it was not there, I don't really recall) although they could just use that *merely a factor in the coding that Blizzard could readily have tweaked* and implement it. Dual-sepc, Item shop and ... all were possible. But they decided to not to do that or they didn't even think about the possibility or any other reason, but at the end of the day they were not in the game in the retail in the game name World of Warcraft The Burning Crusade!

    Now the questions is, if we can bend the rules and change some stuff that were different in retail ( XP rate, Item Shop, Dual spec and ... ) why can't we bend the rules and add Number HP. Or the better question would be who will decide what needs to change and what not. I'm fairly new in here to talk on behalf of the community, but I know if we want to have a popular server that runs with democracy we will need to let the users decide this. So a poll would be the ultimate solution for this:

    " Do you want Number HP option on Warmane Outland (YES/NO)?"
    Edited: March 5, 2018

  2. I'm fairly new in here to talk on behalf of the community, but I know if we want to have a popular server that runs with democracy we will need to let the users decide this. So a pool would be the ultimate solution for this:

    " Do you want Number HP option on Warmane Outland (YES/NO)?"
    But this isn't a democracy. There's no need for a poll about the subject because the decision is completely in the hands of the Staff and it was made even before the server opened: to keep it disabled in the core and stick to how that worked in retail. There's no ifs or buts, no room for pointing at other features as argument or anything like that. It's an administrative decision and that's all there is to it.

  3. I appreciate your direct language.

    "This isn't a democracy"

    That explains everything. And that's much better than all other excuses like, it was not in retail or it's not *merely a factor in the coding that Blizzard could readily have tweaked* or stuff like that.. This is not a democracy, we don't care about what you say or want, or we do but not about all of them, we make the decisions, and it is what is.. That's is at least honest and because of that much more appreciated that previous answers..

    However, that approach reminds me of Blizzard reaction at begging of WOTLK, when people like me started to complain about bad things they added to game like, much lower Mana managment requirement, moving the game from a complex CC needed game to an AOE on elite type game, LFG system, dropping PVP gear in PVE, complete removing of the attunements, something that started with patch 2.4 that was a huge mistake. It's interesting that Feenix private servers Archangle (RIP) also didn't listen to the users and followed the same mistake that Blizzard made and removed the all the attunements.. and guess what whole the server died in a year after that. It completely killed the server. You know what was both Blizzard and Feenix answer to people requests? "This is NOT a democracy". Feenix server doesn't exist anymore and Blizzard continued to not to listen to us and moved to Cata, Panda and all those expansions and forced both me and you to come here and have all this conversations.. Same mistake another day:

    "This isn't a democracy" ...

  4. I appreciate your direct language.

    "This isn't a democracy"

    That explains everything. And that's much better than all other excuses like, it was not in retail or it's not *merely a factor in the coding that Blizzard could readily have tweaked* or stuff like that.. This is not a democracy, we don't care about what you say or want, or we do but not about all of them, we make the decisions, and it is what is.. That's is at least honest and because of that much more appreciated that previous answers..

    However, that approach reminds me of Blizzard reaction at begging of WOTLK, when people like me started to complain about bad things they added to game like, much lower Mana managment requirement, moving the game from a complex CC needed game to an AOE on elite type game, LFG system, dropping PVP gear in PVE, complete removing of the attunements, something that started with patch 2.4 that was a huge mistake. It's interesting that Feenix private servers Archangle (RIP) also didn't listen to the users and followed the same mistake that Blizzard made and removed the all the attunements.. and guess what whole the server died in a year after that. It completely killed the server. You know what was both Blizzard and Feenix answer to people requests? "This is NOT a democracy". Feenix server doesn't exist anymore and Blizzard continued to not to listen to us and moved to Cata, Panda and all those expansions and forced both me and you to come here and have all this conversations.. Same mistake another day:

    "This isn't a democracy" ...
    This reads like a big aimless rant directed at nothing.

    "This isn't a democracy" doesn't mean that your opinion doesn't matter...

  5. This reads like a big aimless rant directed at nothing.

    "This isn't a democracy" doesn't mean that your opinion doesn't matter...
    It's just getting more and more interesting. I'm afraid soon we will come the the conclusion that 1 + 1 = 3 ...

    When 99 out of 100 people want something but 1 person doesn't, and things go in the way that one person wants .. you know what it's called:

    DICTATORSHIP :P

    "This isn't a democracy" doesn't mean that your opinion doesn't matter... ................ wait a sec isn't that a quote from Gazafi ?!??
    Edited: March 5, 2018

  6. It's just getting more and more interesting. I'm afraid soon we will come the the conclusion that 1 + 1 = 3 ...

    When 99 out of 100 people want something but 1 person doesn't want it and things go in the way that one person wants .. you know what it's called:

    DICTATORSHIP :P

    "This isn't a democracy" doesn't mean that your opinion doesn't matter... ................ wait a sec isn't that a quot from Gazafi
    Well its a good thing that Warmane never advertised themselves as a democracy.

  7. To answer your question: The 2.4.3 client does not fully support displaying numerical values for hostile creatures (but it is possible to correct that by either modifying the client or the use of addons). Enabling numerical values for hostile creatures would create issues for nameplates for example (some cosmetic, others not). It is not an issue of being blizzlike or not, it is more about forcing everyone (or those that want numerical values and a working client) to download a custom client or addon.

    The other things you mentioned in your first post either already have support and/or wont cause any issues because they were implemented without modifying the client, therefore the players themselves can just use what they already used without having to download additional things.

  8. To answer your question: The 2.4.3 client does not fully support displaying numerical values for hostile creatures (but it is possible to correct that by either modifying the client or the use of addons). Enabling numerical values for hostile creatures would create issues for nameplates for example (some cosmetic, others not). It is not an issue of being blizzlike or not, it is more about forcing everyone (or those that want numerical values and a working client) to download a custom client or addon.

    The other things you mentioned in your first post either already have support and/or wont cause any issues because they were implemented without modifying the client, therefore the players themselves can just use what they already used without having to download additional things.
    Sorry for delay in responding. I was pretty busy in the past few days.

    Back to the main topic, I have to say that I really like your recent response much better than the other ones and I think we are having a great progression in here. However, I cannot agree with you on what you said. I don't want to get into technical stuff of implementing the HP number in here, simply because I'm not an expert in that area. But I do believe there should be ways to implement this feature in Warmane Outland without actually breaking the game. Supporting my claim, I give you a couple of examples of my past experiences with other servers:

    1 - Feenix Archangle server (somehow one of your ancestors). I played on that server for at least 2 years. From the very 1st day all the way to the last day I played in there, we had Number HPs for all friendly and enemy players and NPCs. There were lots of problems in that server as an old TBC server, but I never seen or heard of any problem caused by the Number HP feature to nameplates and I never recall hearing anyone or "those that want numerical values and a working client" complaining about being forced to download a custom client or addon.

    2. Second example is Kronos Wow, that's actually a vanilla server. I played there for about a year. It didn't have the HP Number feature on by default ( no number on HP/Mana), as it was not there in retail vanilla. However after installing MobInfo I remember I could see the HP of all friendly and enemy players and NPCs without having that useless a percentage or blank at first and then calculating the HP and showing it almost one sec before the mob dies thing ..

    On the conclusion, I think this project and the team working on it are way better than the other projects, or at least they studied and learned from many of problems the other projects faced with. Almost all other servers managed to find a solution for Number HP issue and I believe you guys can do the same thing ONLY IF you want to do it. But the again if you say that we want to do it but we can't, because we don't know how to do it without breaking the game, it will be sad but yet an acceptable excuse. Much better than all other excuses for not paying attention to the society demand.
    Edited: March 9, 2018

  9. Indeed it can be implemented and it was enabled by default prior to the release (as the tbc core is a backport of the wotlk core), but the feature will not be enabled. As mentioned before it was not a part of tbc and that in itself impacts the experience.
    Not being able to see the hp or mana of your opponents adds another layer of tactics in pvp as you dont know the builds your opponents are using (you can still check it on the armory in the case of tournaments).
    So to summarize, it wont be implemented and bumping old posts or calling out team members will not change that. If your counter argument is dual spec, you could always use warlocks to summon back people that go to respec, it takes the same time as logging out and changing spec on the site.

  10. Nah my points were about x5 rate XP and the worst thing ever, the Gear Shop and adding buy to win type of thing to the game..I don't recall being able to use a shop to buy DST for 40$ back in retail BC...

    Anyway I lost my interest in this topic..

    GL & HF
    Edited: March 14, 2018

  11. Nah my points were about x5 rate XP and the worst thing ever, the Gear Shop and adding buy to win type of thing to the game..I don't recall being able to use a shop to buy DST for 40$ back in retail BC...
    Do you recall playing without having to buy the base game and to pay a monthly subscription?
    It always amuses me how so many people complain about getting gear with donations, but never, ever anyone creates threads with complains like "what the **** is wrong with this server? i paid every month on retail and i want that experience back! this server is trash! start making me pay monthly right now or ill tell everyone how not blizzlike you are!"

  12. I personally believe that people have too many expectations from private servers.Not just quality but some irrelevant things as well.
    I have to say thus far the Warmane Outland is the full package.
    Sure there are some minor inconstancies, but overall if I had to judge realm overall 1 to 10, I'd judge it 9.5.

    Some people don't realize that Warmane is run by 20 people (key people), excluding moderators as they don't affect direct gameplay for 20 000+.
    Back in retail days, you had 150 people for that I'd reckon.

    Also, don't forget that you are playing here for free.Sure the shop isn't bread and butter for most of the people who can't afford the gear from the shop.
    But you have servers that are constantly online; you have staff.
    One more crucial thing, this is most vigilant server up to date that defied countless DDOS and even Moltdown.I don't even have to say that they could just pack their bags and leave for good leaving all of us stranded for good.

    They didn't.Was it for money?I can't tell. But what I can tell you is all these people didn't make a fortune on Warmane i.e. millionaires.But you can only go so far without motivation and love for what you do.

    They all gotta get paid for most of them work full working hours and beyond that.I doubt anyone of you would work for free while possessing scripting/dev knowledge now would you?
    Keep in mind every single staff is being paid.

    That alone is a lot of money let alone keeping servers up.Bandwith, all realms active,, supply new gear for servers and so on.

    So next time you want to complain read this.You might get better insight that everything is not simply black 'n white.

    Peregrine out.
    Edited: March 14, 2018

  13. Do you recall playing without having to buy the base game and to pay a monthly subscription?
    It always amuses me how so many people complain about getting gear with donations, but never, ever anyone creates threads with complains like "what the **** is wrong with this server? i paid every month on retail and i want that experience back! this server is trash! start making me pay monthly right now or ill tell everyone how not blizzlike you are!"

    A lot of irrelevant things.. no one said this server is Blizzlike.. the point was just that if we are not blizzlike in one matter (Gear Shop,...) we can be not blizzlike in other matters (Number HP).

    To your the other point about paid accound, I would really love to pay to play. And with pay to play I mean buying the base game and to pay a monthly subscription thing and not the pay for win type of crap to buy the BIS gear of the game in 2 seconds and kill all the fun and fairness .. Paid accounts will also help with minimizing multi-boxing, and reducing lots of self boosting and 200 alts with all the professions for everything and those type of things that makes the game less fun .. Overall it will help to cut lots of creep and crap out from the game.. that's a good thing ..

    Anyway I didn't bring up the paid account topic in here .. this guy did.. so don't blame me later for talking off topic ..
    Edited: March 14, 2018

  14. A lot of irrelevant things.. no one said this server is Blizzlike.. the point was just that if we are not blizzlike in one matter (Gear Shop,...) we can be not blizzlike in other matters (Number HP).
    No, what's irrelevant is you pointing that out. As I myself already said:

    There's no ifs or buts, no room for pointing at other features as argument or anything like that. It's an administrative decision and that's all there is to it.
    We are as "Blizz-like" as we decide and "Blizz-like" on what we decide. It doesn't matters if we could be "not Blizz-like" on that - we don't want to be so. This isn't a slippery slope where having one thing works as justification to have a different one. The Administration says exactly where the slipping ends.

    To your the other point about paid accound, I would really love to pay to play. And with pay to play I mean buying the base game and to pay a monthly subscription thing and not the pay for win type of crap to buy the BIS gear of the game in 2 seconds and kill all the fun and fairness .. Paid accounts will also help with minimizing multi-boxing, and reducing lots of self boosting and 200 alts with all the professions for everything and those type of things that makes the game less fun .. Overall it will help to cut lots of creep and crap out from the game.. that's a good thing ..
    Alas, as far as our servers are concerned, you don't have that option.

  15. I personally believe that people have too many expectations from private servers.Not just quality but some irrelevant things as well.
    I have to say thus far the Warmane Outland is the full package.
    Sure there are some minor inconstancies, but overall if I had to judge realm overall 1 to 10, I'd judge it 9.5.

    Some people don't realize that Warmane is run by 20 people (key people), excluding moderators as they don't affect direct gameplay for 20 000+.
    Back in retail days, you had 150 people for that I'd reckon.

    Also, don't forget that you are playing here for free.Sure the shop isn't bread and butter for most of the people who can't afford the gear from the shop.
    But you have servers that are constantly online; you have staff.
    One more crucial thing, this is most vigilant server up to date that defied countless DDOS and even Moltdown.I don't even have to say that they could just pack their bags and leave for good leaving all of us stranded for good.

    They didn't.Was it for money?I can't tell. But what I can tell you is all these people didn't make a fortune on Warmane i.e. millionaires.But you can only go so far without motivation and love for what you do.

    They all gotta get paid for most of them work full working hours and beyond that.I doubt anyone of you would work for free while possessing scripting/dev knowledge now would you?
    Keep in mind every single staff is being paid.

    That alone is a lot of money let alone keeping servers up.Bandwith, all realms active,, supply new gear for servers and so on.

    So next time you want to complain read this.You might get better insight that everything is not simply black 'n white.

    Peregrine out.
    If you read my earlier posts carefully you will see that I praised Warbane in many aspects. I know it's all for free and I know nobody is prefect but that doesn't mean that we shouldn't try to get better.. Playing an alliance warlock from 1 to 68 in the past few days I'd give the server 9.5/10 for Qeusting 9.5/10 bug-free DDOS-less 10/10 ( I remember how bad it was in Feenix) but then I seeing more than 30+ people with DST in my 1st 5 mins in Shattrat that's obviously coming from the Buy for Win shop and that was pretty disappointing .. It's free I know, but that Pay for Win thing is a huge turn off and kind of kills lot of the reason that I initially wanted to play BC again.. But then again no one is prefect .. Off topic but you brought it up my Bruce Lee fan friend ..

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