1. Why does Frostwolf need a higher XP rating?

    Why make it so you get 7 times the XP you'd normally get? Is it just so Blizzard doesn't shut Warmane down for copyright infringement? The game is very boring because of this. You can easily get to level 20-25 and have 10g just from the starting zone in Pandaria, for example.

  2. Most people play the game for the content you get at max level not for leveling. Lower rates just make it slower to reach the content they want. Higher rate realms have always been more popular. TBC realm with x1 rates was recently shut down because of very low population. Wotlk realm with x1 rates (Lordaeron) has much lower population than higher rate realm (Icecrown). With current MoP population, if there was another MoP realm with x1 rates, you would never see more than 100 people online on it.

  3. Most people play the game for the content you get at max level not for leveling. Lower rates just make it slower to reach the content they want. Higher rate realms have always been more popular. TBC realm with x1 rates was recently shut down because of very low population. Wotlk realm with x1 rates (Lordaeron) has much lower population than higher rate realm (Icecrown). With current MoP population, if there was another MoP realm with x1 rates, you would never see more than 100 people online on it.
    Warmane could easily offer level boosts to those that want them. It is normal for servers to close due to low populations, although infuriating. As for Icecrown, it's the same deal. It's not even fun to play on it. Everyone is already maxed out and just sitting around in the major cities doing nothing. There's only so many times you can run a dungeon without getting maxed or getting bored and quitting.

    Having 100 people or lower on the server is fine, in my opinion. It creates a tighter community: everyone knows everyone.

    I only played on Frostwolf for the Monk and new races in the first place and the XP boost just ruined it for me. There's no sense of accomplishment whilst leveling nor whilst raiding. If Lordaeron and Icecrown had the new class and races (but only that) they would've been pretty much the perfect servers, appealing to everyone. New raids and dungeons could easily be patched in as other providers do.

    I understand Warmane has all these servers and a small team, but the optional level boost should've been in the game from day 1.

  4. Warmane could easily offer level boosts to those that want them. It is normal for servers to close due to low populations, although infuriating. As for Icecrown, it's the same deal. It's not even fun to play on it. Everyone is already maxed out and just sitting around in the major cities doing nothing. There's only so many times you can run a dungeon without getting maxed or getting bored and quitting.
    Every realm is like that after 1-2 years. It doesn't matter what rates there are. But population on Icecrown is so high that there are always new people joining and people making alts.

    Having 100 people or lower on the server is fine, in my opinion. It creates a tighter community: everyone knows everyone.
    Can you do 25 man raids with under 100 people online across both factions?

    I only played on Frostwolf for the Monk and new races in the first place and the XP boost just ruined it for me. There's no sense of accomplishment whilst leveling nor whilst raiding.
    I don't really get how experience rates affect raiding.

    If Lordaeron and Icecrown had the new class and races (but only that) they would've been pretty much the perfect servers, appealing to everyone. New raids and dungeons could easily be patched in as other providers do.
    Everyone except those who want to play wotlk not the new expansions. And you can see how many have chosen to play exactly wotlk from population numbers on website. If I wanted to play something with the new classes, races, raids and dungeons, I would be playing on retail not here.

    I understand Warmane has all these servers and a small team, but the optional level boost should've been in the game from day 1.
    I think this might be what you are looking for but it has been suggested and denied multiple times.
    Edited: April 15, 2018

  5. Every realm is like that after 1-2 years. It doesn't matter what rates there are. But population on Icecrown is so high that there are always new people joining and people making alts.
    Of course people will be maxed out and of course people will get alts and new people will come in (if they don't have to wait an hour for a spot), it's just how things go. But you've missed my point. This happens way too fast and not everyone wants this, but they do want the social interaction a highly populated server can provide, as stated in the linked post you provided.



    Can you do 25 man raids with under 100 people online across both factions?
    You certainly could. Just because there's a low playerbase doesn't mean you can't get a team together to raid.



    I don't really get how experience rates affect raiding.
    How? Leveling and gearing so fast basically shrinks the playtime which in turn makes raiding obsolete much, much faster. Wouldn't you be annoyed to keep making alts every week just to have something to do?



    Everyone except those who want to play wotlk not the new expansions. And you can see how many have chosen to play exactly wotlk from population numbers on website. If I wanted to play something with the new classes, races, raids and dungeons, I would be playing on retail not here.
    Exactly! Yet again you missed my point. The new races and classes are obsolete and boring, along with the old ones, because of the reworks that Cataclysm brought. Having had these before this rework, the game would've had more flavor, content and it would generally be more fun. I enjoy playing the monk, but the new talent system and the XP rates have made it uninteresting, way too easy and un-fun.



    I think this might be what you are looking for but it has been suggested and denied multiple times.
    It really is an intriguing post. And I do agree with some comments such as: "I personally don't see giving Icecrown realm the option to toggle your xp rates lower to be that beneficial. To me, it doesn't make much sense for this to happen."
    Of course it wouldn't make sense to have people running around at 1x rate and others being maxed within days, if not hours, on the same server. What I was thinking about, however, is the ability to buy boosts like you would in WoD that take you straight to level 90 for those that want the end game content. If you're playing just for that, why have to get there yourself in the first place?

    Warmane can certainly improve some of these aspects, albeit not all of them, to be able to harbor and appeal to more people. They have to make changes (like the XP rates) so that they're relatively safe from being shut down due to copyright infringement which means that as long as the game is not completely ripped off and has some quirk to it, it's safe to pass. bringing back the point of having new raids, classes and races being a more beneficial idea, even though most people would dislike this idea.

    I must admit, part of these points I've made are my preference, but the other part is genuine advice.
    Edited: April 15, 2018

  6. Experience rates don't affect gearing at max level. And instead of making alts, I started doing achievements. I have seen an argument that people who choose to play on x1 realm tend to be more serious about the game, which could affect the general experience of playing on such realm. And I get the rest of your points. But most people still choose higher rate realm and it's not beneficial for Warmane to open another MoP realm to have 100 players online on it. Best you could hope for would be the suggestion I linked. But seems like that's also not going to happen anytime soon.

    Adding content to wotlk is an interesting concept, if implemented well, but it would require too much work and Warmane is not the place for that. Custom content here is very limited so I don't think they would ever do something like that.

  7. They have to make changes (like the XP rates) so that they're relatively safe from being shut down due to copyright infringement which means that as long as the game is not completely ripped off and has some quirk to it, it's safe to pass.
    The high rates have nothing to do with "copyright infringement." High rates are simply what the vast majority prefers, and we say that from years of experience.

    Regarding the addition of races, classes or whatever else to an expansion where they didn't exist, it's a flat out no.

  8. The high rates have nothing to do with "copyright infringement." High rates are simply what the vast majority prefers, and we say that from years of experience.
    They do. They keep Warmane from being sh*t on by Blizzard because they are non-profit and keep a niche playerbase.

  9. They do. They keep Warmane from being sh*t on by Blizzard because they are non-profit and keep a niche playerbase.
    Sure, believe what you want to.

  10. Experience rates don't affect gearing at max level. And instead of making alts, I started doing achievements. I have seen an argument that people who choose to play on x1 realm tend to be more serious about the game, which could affect the general experience of playing on such realm. And I get the rest of your points. But most people still choose higher rate realm and it's not beneficial for Warmane to open another MoP realm to have 100 players online on it. Best you could hope for would be the suggestion I linked. But seems like that's also not going to happen anytime soon.

    Adding content to wotlk is an interesting concept, if implemented well, but it would require too much work and Warmane is not the place for that. Custom content here is very limited so I don't think they would ever do something like that.
    The rates do affect the game. You can jump into a dungeon much faster and get gear.

    I wasn't necessarily asking for a new MoP server, just giving the players more options and ways to play and level up.

    Indeed, adding content is something I would look further to but it really is a shame Warmane won't or can't do that.

  11. Sure, believe what you want to.

    It's not belief, it's fact. Why do you think Nostalrius got shut down? It was a flat-out ripoff of Vanilla that grew to immense capacities. That's the only reason it got shut down: Blizzard doesn't want competition. And now, they're pulling out Classic WoW. It's not farfetched to simply assume that they allow smaller servers with niche mechanics just because they're small and have somewhat original mechanics.

    Warmane itself may be targeted in the future, there's no doubt that it could happen either way.
    Edited: April 15, 2018

  12. It's not belief, it's fact. Why do you think Nostalrius got shut down? It was a flat-out ripoff of Vanilla that grew to immense capacities. That's the only reason it got shut down: Blizzard doesn't want competition. And now, they're pulling out Classic WoW. It's not farfetched to simply assume that they allow smaller servers with niche mechanics just because they're small and have somewhat original mechanics.

    Warmane itself may be targeted in the future, there's no doubt that it could happen either way.
    Sure, believe what y-... wait, I already said that.

  13. It's not belief, it's fact. Why do you think Nostalrius got shut down? It was a flat-out ripoff of Vanilla that grew to immense capacities. That's the only reason it got shut down: Blizzard doesn't want competition. And now, they're pulling out Classic WoW. It's not farfetched to simply assume that they allow smaller servers with niche mechanics just because they're small and have somewhat original mechanics.

    Warmane itself may be targeted in the future, there's no doubt that it could happen either way.
    What makes you think that Warmane has not been targeted yet? Nostalrius voluntary shut down after receiving a letter from Blizzard.

  14. What makes you think that Warmane has not been targeted yet? Nostalrius voluntary shut down after receiving a letter from Blizzard.
    More like they couldn't sustain their "no cash shop (just don't look at the characters we gear and level up and then put on sale like if we were players)" business, among other thing, and it looked better as a fall from grace to "give in" to Blizzard voluntarily than to admit their methods ultimately failed.

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