Do you mind elaborating on this point a bit? Do you mean that if we can get a warrior to trinket the hex, we can kill him in the death coil since he will have already wasted the trinket? And if he does not trinket the hex, then we can just sit on the healer? Want to make sure I'm understanding.
I guess I need to get better about when to use my hex. I have basically been saving it for when we need to extend the seduce CC. So if our CC target is about to get DR from seduction, I'll try to hex to keep up the CC chain. But maybe I should be using it on the other target to force a trinket. Interesting.
Thanks for the advice - very helpful! You're 100% right about the Ruins map - **** that place. We almost always lose there, especially to a zerg dk or war. DKs seem to be worse, but if my lock cannot port the lolstorm, we're dead.
Also, what do you think about running with Bauble? If our main problem is survivability, perhaps Bauble will help save my lock in some cases.