Quote of the day.
As for Mr. Thor, claiming that "server lag" is the culprit of our issues during high population/high activity: Why are multiboxers the only ones feeling it? Most of WoW is client side, meaning, we experience things differently based on our settings and apps. Why is it, that when we move, while others are on screen with us, why do they get to move LAG FREE if we are currently experiencing "server lag"? shouldn't everyone experience the same thing if it truly was server lag?
I had to study this, and I asked alot of questions, and I tested anything and everything I could. The people on this forum helped TREMONDOUSLY with any doubts or questions regarding said lag, and I've come to a clear conclusion: WoW is a client sided process, and it loads the actions of OTHER CLIENTS CONSTANTLY, unless they are idle. That means, if you're running 40 clients and there's 10 people on screen that are actively moving? you're running 50 clients until everyone stops moving, and it just keeps adding up.
Currently, I run 35, but I would never go into dalaran for any reason, because everyone is jumping around and doing something foolish while waiting for BG/Auctions/whatever, and it puts me in a position where your "server lag" freezes my entire pc for a good minute, while people gather around me and jump up and down for no reason.
So the question remains: Why is everyone allowed to be active, when server lag is occuring? it doesn't make sense, it will never make sense, because the definition of server lag is GLOBAL, not singular.
The only logical thing I can consume here is, upon entering dalaran/high populated areas, we are loaded into one of the many phases that might exist, and all of our clients are loaded LIVE each time we enter, but that still wouldn't explain why we are crippled by simple activity of other players, because even 1 player can cause a studder.
Thank you for reading.