1. What about removing it instead, letting the factions balance themselves alone?
    So we won't have 90% of the pvp base playing alliance. Plus the disappearing of other related problems/bugs.
    Let's play like it's supposed to be, Horde vs Alliance.
    I agree with removing MM.
    However, the factions won't balance themselves until the racial problem is addressed.
    Buff the trinket. Nerf the human racial. Give us a new purchasable trinket that has some actual stats on it, instead of a few crumbs compared to the heroic pve trinkets. Give Will of the Forsaken the exact same abilities of EMFH. Do one of these. There's not one logical argument against it.

  2. The fact that they don't even know that horde can't use MM is evidence of just how little they give a **** about horde, pvp, or pvp balance. They don't even know, because they play alliance. And they think they fixed ****...

  3. There is just so much that can be done with this system, and it's kind of leaving us Hordes feeling left out and irrelevant to the staff when see the Alliance having such a wide variety of Perks that we don't get to have on Horde simply because we picked the wrong side... A lot of us don't even believe that it's possible to get mercenary mode just by asking, because we think Warmane doesn't even care.
    THIS.
    See where the poster said "wrong side"??? That's how it feels. Should there BE a wrong side, in a two faction game?? I should not have to be asking these questions.

    They are aware that there is a huge imbalance. But rather than address the imbalance, they address the consequences. Except they ONLY address the consequences to alliance. Is it any wonder horde pvpers feel like this? What did you expect?

    Ya know, from the outside, it just plain flat looks like you only care about one side of a two faction game.
    Excellent strategy. Good luck with that.

  4. I would love to see merc mode added for Horde as well.

    As previously mentioned, the main alliance pvpers are able to have 1 team with merc mode on, 1 team with it off, and communicate when they have the same queue pop. i.e. "Arathi Basin 2. Enter" and set up some fun against one another whereas the Horde has no option to do so.

    Along with this, I see no reason NOT to turn on merc mode for horde as well. This can only help as it just adds EVERY single player into the melting pot of who's in queue and then can sort everyone into the bg quickly regardless of faction.

    As GM's that should care about what the community of players supporting the server wants, I see no reason why you would withhold this option for us begging for it. I could go on but this seems clear, cut, and dry. Please turn on mercenary mode for both factions. It opens up way more fun for everyone.

  5. There. Right there. You guys wanted stats? This is a stat straight from a moderator.
    The fact that they don't even know that horde can't use MM is evidence of just how little they give a **** about horde, pvp, or pvp balance. They don't even know, because they play alliance. And they think they fixed ****...
    You really need to take a chill pill or fifty.

    For the first, I suggest you try reading what you're quoting. It's really useful.

    For the second, I wasn't sure because I don't PvP or play on PvP servers. I don't set foot in Battlegrounds or Arenas and have no interest in changing that. What I knew was from how it was described about the concept, not how it was implemented, although I can easily see why it would be an option on Alliance side, as that's where the problem was.

  6. MM is really cool, more balanced bgs and short que it's gonna make wow more fun with new ppl everyday we get to meet that other faction not only kill them. Davai MM blyat!

  7. Man that would be amazing , horde would be able to play against eachother ^^ OP !!!

  8. I also agree, Our pvp guild can't do nothing, we just playing with non skill players and Iron Horde staying inactive due to alliance playing alone on their side with mercanary, or give us merc to horde or remove mercanary. respectfully Shamanfather.

  9. I also agree, during "horde power time"(when horde's total pvp players count is bigger than alliance count) ques as horde taking forever. Plus situation with "alliance only merc mode" making it even worse. I am not talking about pvp-oriented guilds, casual players who just que bgs on horde side have this problem too.

  10. Been thinking about the human problem for ages now..

    Best solution is just to make human racial remove only stun,snare and root (no fear,sheep,disorient). the undead racial only removes charm and fear, you get the alliance version that shares a minor cd with your trinket. most humans will have to buy their pvp trinket anyway and there will be a reason to play anything non-human in pvp . also give free race/faction change to human players. seen this done in other servers and it was success + it's subtle change that still is a big deal and gives incentive to play other races.
    Edited: December 8, 2020

  11. It could be possible to add a randomization factor to the equation. When a Horde queues for bg and if they have merc mode on, simply have the server randomly pick which faction they will be part of. If it's alliance, then they get longer queue times and if it's Horde then they get shorter queue times.

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