Implement a system similar to how retail functions where if you slay or wipe on a boss, all of your cooldowns are reset. It's simply a QoL change to help boss pulls be more consistent as you will have all raid cooldowns available on start/whenever you need them without needing to wait a couple minutes before pulling a boss. A small QoL thing like this will help set Warmane apart from other private servers even more!
But they're not supposed to be reset.
You're supposed to plan if you wanna bress someone on this boss or save it for the next, should shamans ank now or later, hero/bl on this boss or the next or the one after it.
Don't wipe or suffer the consequences.
But they're not supposed to be reset.
You're supposed to plan if you wanna bress someone on this boss or save it for the next, should shamans ank now or later, hero/bl on this boss or the next or the one after it.
Don't wipe or suffer the consequences.
You would be right if this couldn't simply be bypassed by a /dbm break 10 and gathering the raid in 10 minutes after every boss for a new set of reset cooldowns. The fact that no group is pushed to go one boss after the other and that they have the option of waiting 10-15 minutes means that a CD reset after a wipe is indeed nothing but a quality of life change. "Suffering the consequences" for a wipe should also never be "waste time of your life playing minesweeper while your raids' CD's are back up".
Exactly, if you want to be fast you should do it right.
Retail has gotten more and more casual and that's what some players dislike, that's why players like hardmode realms (Frostmourne, Lordaeron) and I don't see an issue with this. You can either cause 24 players to waste 10 minutes or you could not wipe the raid and finish way faster.
Exactly, if you want to be fast you should do it right.
Retail has gotten more and more casual and that's what some players dislike, that's why players like hardmode realms (Frostmourne, Lordaeron) and I don't see an issue with this. You can either cause 24 players to waste 10 minutes or you could not wipe the raid and finish way faster.
No, no, you are missing the point. Miscellaneously wasting time for the sake of CD resets is not DOING IT right.
Take Rotface & Festergut for an example and presume perfect gameplay from the raid comp. They finish one in 3 minutes, run to the next one takes 1 minute with the adds just dying along the way - now the team has to AFK for 6 minutes because heroism was popped. Doing that does not give ANY testament to the raid's team or proves they are doing it right.
You could argue: "but you are supposed to use heroism on one instead of the other" and here you are absolutely WRONG. If you want to do it "right" and be optimal, what you should be doing is waiting for Exhaustion to pass before every boss, because the damage / healing boost is a benefit on them all. That's why the CD reset on raid kill / reset is NOTHING but, as OP said, a quality of life update.
Also not something that is turning raids into easy-mode either; just something that requires people to wait less while afk-ing in-front of the boss.
And you could argue: "but raids are supposed to take a lot of time!" - they were supposed to take a lot of time back then when exploring ICC was an adventure — now? now it's a quick "in and out" of something that's being done on a weekly basis.. the less nuisance afk waiting, the better.
Exactly, if you want to be fast you should do it right.
Kind of ironic that, even if you raid properly, you end up way too fast for CDs to finish. I guess the most prominent example is the pile of bones you'll end up seeing when toc is on. Zero traveltime between encounters, 7-8 minutes to waste between pulls...unless you just go outside the raid and suicide.
Because this might be a surprise but...the main limiting factor of BL/Heroism isn't the 10 minute debuff, but the 5 minute CD on it if you only run a single shaman.
If you have at least two shamans people will just end up suiciding or casting Divine Intervention on each other to remove Exhaustion/Sated. Nobody really cares for Ankh/BRess CDs to actually wait for those.
I think CDs should reset on each Phase on each Boss, because it's like separate encounter. I mean, why do 1st phase and save CDs for 2nd phase, that's just a waste of time. Nobody got time for that, planning when to use what, pff, that's so 2009. Maybe even make all the CDs and procs permanent, we all know the feeling when trinket procs right before downtime - wasting time. Just add 10min duration on all trinket procs maybe.
You're supposed to plan if you wanna bress someone on this boss or save it for the next, should shamans ank now or later, hero/bl on this boss or the next or the one after it.
Bosses are individual encounters, how close the next boss is shouldn't impact how you treat individual boss pulls. It doesn't feel good, as theonemoh has mentioned above, when you have to wait 6+ minutes afking after Rot or Fester if you want to use lust on both. This is a "punishment" (consequence?) for successfully defeating one boss. The entire point of a raid to perform your absolute best, as a group, and use every little thing you can to reign supreme over them. And as theonemoh stated above, you can do this, you just have to wait before every pull; so it's not a problem in that it's not feasible, but rather a relatively significant inconvenience having to wait an arbitrary amount of time for cooldowns.
The consequence of wiping should be wiping, not killing the boss, and not receiving the loot from said boss, not having to wait an arbitrary amount of time before a completely separate boss encounter.
that's why players like hardmode realms (Frostmourne, Lordaeron) and I don't see an issue with this. You can either cause 24 players to waste 10 minutes or you could not wipe the raid and finish way faster.
This has nothing to do with being 'hardcore'. Back when Lordareon was genuinely difficult, guilds waited in between pulls for cooldowns. They didn't suddenly become "hardcore" by knee-capping themselves by not waiting for everyone's CDs to pull a boss where every player needed to play as close to SIMs as possible to actually kill the boss. They were "hardcore" players because they performed the absolute best they could for their gear.
Use that few minutes of downtime making sure you don't wipe again?
People would 'exploit' CD reset on death. So instead of waiting for 5-10 mins between pulls (depending on what CD's were used), they could die and run back in and be buffed within 4 minutes. So that's 6 minutes gained if you used Blood Lust/Heroism. Six minutes isn't much? Then why are you suggesting CD removal on wipe?
Use that few minutes of downtime making sure you don't wipe again?
Again, there are instances where you would want to go from one boss to the next and have CDs on CD and you would have to wait, such as Rot to Fester. Are you suggesting successfully killing one boss should punish you to being unable to perform your best as a raid unless you suicided or waited 5+ minutes?
People would 'exploit' CD reset on death. So instead of waiting for 5-10 mins between pulls (depending on what CD's were used), they could die and run back in and be buffed within 4 minutes. So that's 6 minutes gained if you used Blood Lust/Heroism. Six minutes isn't much? Then why are you suggesting CD removal on wipe?
I genuinely don't understand what you're trying to say or what issue you have. Are you raising an issue with, say, for example, raids using lust and CDs on trash and then pulling a boss to reset CDs and then being able to start fresh on a boss with all raid CDs? Because that's exactly what retail players do and it feels good, and one example of why this would be a good change. It wouldn't be "exploiting" as in an abuse of a bug when this would be the intended effect: being able to pull a boss and reset raid CDs.
Properly managing BL is part of "perform your best". There is no way other CDs are even a problem. If someone want to get better Recount links, just sit and wait those 8mins.
What us this even about, it a non-issue, it's even an aspect of the raid itself, why suggest deleting it?
Properly managing BL is part of "perform your best". There is no way other CDs are even a problem. If someone want to get better Recount links, just sit and wait those 8mins.
What us this even about, it a non-issue, it's even an aspect of the raid itself, why suggest deleting it?
Because it's an useless aspect of the raid itself if it can be BYPASSED by ALT+TABBING and Runescape crafting / porn-watching while said 8 minutes tick down. No one is suggesting this as a "fix to an issue", it is being suggested as a "quality of life" improvement.
Your ability to alt-tab and do something DIFFERENT than the game while the minutes tick down say nothing about your skill in the game. Currently the player-base has adopted a: "don't use Hero on X, use it on Y instead" BECAUSE such quality of life fix is not present. This so-called resource management is not so players "perform their best by following it" but rather "performing their best DESPITE being forced to follow it". An optimal group would be popping Hero on both Fire & Frost in VOA and yet if a shammy pops it on fire, they're called a moron and likely kicked, but that is not because of the shaman's "raid-breaking mistake", but rather, because of the groups unwillingness to wait the 6 minutes.
If something can be "managed" by alt-tabbing and doing something else for a short amount of time, effectively being nothing but a miscellaneous annoyance to be dealt with, such thing should just be dropped from the "have to manage" list.
managing is learning what u use and when u use and how u can beat an encounter without wasting
if u want to waste and have all buff on every fight ur not managing anything
waiting is just result of ur choice so suck it up dont ask for quality of laziness changes