Hi
Is it a good Idea to learn à new class with XP *1 or fast lvl 80 then learn it will bé thé same ?
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Hi
Is it a good Idea to learn à new class with XP *1 or fast lvl 80 then learn it will bé thé same ?
The longer you do something, the better you become at it, so it stands to reason that you will learn your class better[at least mechanically] on slower xp.
If you take 10 days to level up, the other player levels in 1 day and spends 9 days playing at lvl 80, he will be ahead on certain knowledge by 9 days.
I'd say level to 80 with x7, learn what you can during the process. Then learn the rest of the class/spec with all of its abilities unlocked.
Fighting two bears at same time doesn't really teach you how to fight several undead mobs. Or how to fight one big one, with some help, or solo.
If it's not tank ore healer you can just skip to 80 asp.
How ever you will learn mutch less then if you lvld up normally.
Also if you lvl up 1x that class at end becomes like 2nd nature.
Avagg for exemple if inwant to learn feral drood, if i lvl up in *1 you think ill bé able to play it properly at 80?
I think you'll be able to play it properly at x7 as long as you bother to read your skills and your talent tree.
You will have better muscle memory and your fingers might start to know what to press without thinking, but that's doable by playing the same amount of time on lvl 80.
If you are familiar with the game you wont gain anything much from leveling on x1.
I think it's on you how fast you can learn a class :D.
For me if i wanted to learn how to play dps,for sure would need Loooooooong time to be almost bad :'D let alone good.
Hey, OP, I'd like to ask you something. You said that you want to learn how to play "feral drood". My question might be unnecessary, but do you mean "pve feral cat dps"? I'm asking, because you could ask a hypothetical question, and in reality you could play a different class. But I'll stick to feral cat dps for now, and why you should practise it at lvl 75+:
1) You don't get all available abilities at lvl 20. If I recall correctly, you get Mangle at lvl 50 (if you put all of your talent points in the feral configuration), Berserk - at lvl 60 (-//-), Clearcasting - lvl 71 (but some players could go for this talent early on and get it as early as lvl 20), Swipe - lvl 73, Savage Roar - lvl 75. So, you don't get to use your full arsenal until later.
2) Shred is one of the most important combo generating abilities. If you are all alone questing, the mobs will face you, in which case you spam Claw/Mangle. This isn't something you want to remember.
3) Speaking of learning false patterns, in the endgame Tiger's Fury is used mostly for generating energy. VVhen you acquire it at lvl 20-30, it will only give you additional strength, which you should definitely use at start, i.e. with max energy, in order to enhance all of your abilities and kill mobs as quickly as possible. But once you reach lvl 53, you'll use it when you are starving for energy.
As you can see, it's better to skip the leveling process, so that you don't learn false patterns by heart, which would only confuse you later.
[edit] If you want a more newbie-friendly way to learn feral cat's "rotation" (priority list), here's what I propose:
Spoiler:Show
Edited: May 27, 2021 Reason: correcting grammar mistakes
Wow Ty for thé Big answer
Yes i Want to learn feral cat dps
Espdcislly ty for thé learning path that will help me a lot
You are most certainly welcome.
Yesterday I wrote that post before I went to bed, and as a result I forgot to talk about energy pooling. This is a very important aspect regarding the energy management during fights, so I'll add that part a bit later. It will make your training on a dummy a bit harder, but that's why you will practise the most important patterns first, so that you get the basics.
[EDIT/CONFESSION] Admittedly, I made my guide less newbie-friendly by adding that "Pooling energy" paragraph, but at least you understand what experienced players take into consideration when playing as a feral cat. VVe don't just spam abilities without puting any thought into it.
For the sake of accuracy, I feel obligated to write the following:
If you follow my step-by-step learning curve, you'd think that Rip has a bigger priority than Ferocious Bite in general. However, this is only true in cases when your target outlasts dozens of hits before falling dead to the ground. You see, Rip deals more damage than Ferocious Bite only when its full duration ends - this means that your target needs to be alive for at least 22 seconds (which includes the 3 extra ticks from casting 3 shreds), in order to take full damage from that ability.
Spoiler:Show
If your target dies in, let's say, 10 seconds, then you forget about Rip and bite the enemy instead! The addon TimeToDie serves me well in such cases. It calculates how much time a mob needs to die based on the damage output from your party or raid group. It won't give you concrete information, because some classes (like warriors or hunters) do more damage on targets below <35% health, which will shorten the timer, but regardless you get a general idea of the boss's remaining lifespan and you use it to your advantage. This is another reason why ferals have a "priority list" and not a basic "rotation".
Again, I've written this only for the sake of accuracy. Right now, the most important part for you is to concentrate on the things I've written in my previous post. Don't try to absorb every single bit of information about feral's game style! Learn the ropes first and then add more advanced tactics to your gameplay!
Edited: May 27, 2021 Reason: correction