1. No FPS improvement after changing the GPU

    Hi!

    I have a problem, I changed my graphics Card from GTX 650 2GB to RX 6600 XT 8GB and I can't see significant improvement in FPS number. I have a feeling that in Dalaran game is running worse than before changing, on the same graphics quality of course. On GTX 650 I had about 40 to 80 FPS in Dalaran and in other places about 100-180fps depending on the location. Right now in Dalaran I have about 25-60FPS and maybe I have less FPS drops out of town and a little bit more FPS in other locations about 100-200 FPS, but it's not a big improvement after that graphics card upgrade. I also noticed FPS drops under 60 for example on the Wintergrasp.

    Is it possible that game is too old for this card, that's why I can't see better results?

    I was hoping that after changing, the game will be running excellent everywhere.

    What you think guys? Greetings :D

    My PC:

    Intel Core i5 11400F
    RX 6600 XT
    16GB RAM
    SSD Drive

  2. WoW is CPU-bound

  3. And also WoW can't use many CPU cores so new CPU also won't help anymore in this expansion.

  4. It should help if it has better single-core performance. (Not sure how more recent CPUs fare in this regard.)

  5. WotLK doesn't do well with modern hardware in general. A friend is running R5 1600 + RX 6600, still gets crap fps in dalaran. Apart form that, if you turn off vsync, this hardware should be good for 200+ fps(as long as you have the monitor to see it).

    Just pray for WotLK Classic with a decent client for warmane to yoink(wishful thinking).

  6. WotLK doesn't do well with modern hardware in general. A friend is running R5 1600 + RX 6600, still gets crap fps in dalaran. Apart form that, if you turn off vsync, this hardware should be good for 200+ fps(as long as you have the monitor to see it).

    Just pray for WotLK Classic with a decent client for warmane to yoink(wishful thinking).
    According to this, your friend's CPU has worse single-core performance than my 8 year old CPU, which was exactly my point. This isn't a problem with "modern hardware", because there are CPUs out there with better single-core performance, although it is nowadays more popular to cram as many cores as possible even if they suck individually.

  7. Dude, I don't care about parts comparisons, current wotlk client WILL ALWAYS be bad on modern hardware, single core IPC be damned. My processor is marginally better yet I don't do any better than a r5 1600 in dalaran. Current client is and always will be a bottleneck.

    And yes, it is "more modern" to cram more cores in a single chip, because no matter the single thread performance, you will always be limited by the way a processor handles instructions and it can only go so fast. Next best thing - split the load among multiple cpus(in modern days - cores(at least for consumers)).

  8. I agree with you, but it's technically hard, which is why even modern software still gets stuck in one core sometimes.

    Multiprocessing is the future, but if you live in the present, you better buy a CPU with good single-core performance.

  9. Thank you guys for your replying! So I have to agreed this that WOTLK wouldn't be using fully possibilites of my PC. I didn''t know that WoW is CPU-bound so thanks for information.

  10. I agree with you, but it's technically hard, which is why even modern software still gets stuck in one core sometimes.

    Multiprocessing is the future, but if you live in the present, you better buy a CPU with good single-core performance.
    Excepting wow run already in multi-thread since 3.1.0. By default it's run on 3 thread.

    https://wowwiki-archive.fandom.com/w...ssAffinityMask

    The matter is more about instructions compatibiliy between new arch of cpu and wow.
    Edited: February 13, 2022

  11. Excepting wow run already in multi-thread since 3.1.0. By default it's run on 3 thread.

    https://wowwiki-archive.fandom.com/w...ssAffinityMask

    The matter is more about instructions compatibiliy between new arch of cpu and wow.
    It supports using multiple threads but most of the load is on 1 thread. The other ones don't do much. It's because most of the UI and addon functionality and DirectX 9 rendering is a single-threaded process and can not be split between multiple threads.

    Using something like this could split at least the rendering part into multiple threads and possibly increase FPS:
    Wotlk 3.3.5 - D3d9 converted to (D3D12 or Vulkan) FPS and perfomance BOOST

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