1. violet hold

    please do something to make this dungeon more tolerable on hc (playing on frostmourne so gear levels are generally low). every time i queue into it someone gets instantly oneshot by like 8 adds spawning out of a portal and immediately becoming active before the tank can even build threat on them; having to start all over on wipe with the adds working like this is also very frustrating.

    i think the best fixes would be either 1) add a 1.5s window where the adds from the portal dont attack after spawning so the tank has time to build aggro on them so they dont just instantly oneshot the nearest melee, and/or 2) dont make people replay the entire dungeon after one wipe.

    alternatively, making the adds spawn in smaller groups over time instead of in giant packs all at the same time might help prevent people from being instantly killed for playing melee dps.

    whenever i get violet hold in rhc i try as best i can but we inevitably wipe because a melee is standing in melee range of the portal and the adds, again, activate instantly and kill them instantly. ive also run it three times and every single time we've had someone leave the second they saw what dungeon it was.

    please make the difficulty of this dungeon more in line with other heroic dungeons so that queueing into it doesn't make people immediately leave the group because of how terrible it is.

  2. feels like a relatively easy fix just by gameplay...

    1. tank portal "boss" away from portals so mobs don't agro on nearest melee target and instead target on tank who is showing back to portal
    2. don't have anyone other than tank near portal until first mob(s) spawn
    3. wasn't it only 4 mobs spawning from the portal guardians? the bigger ones are patrols which come from specific portals only and should be taken with care

    for short, simply respect the dungeon... I say simply, but that's the hardest part when people are used to being massively overgeared for the content cleared

  3. feels like a relatively easy fix just by gameplay...
    this would make it a relatively difficult fix considering the number of players who are unwilling or unable to learn to do so, as you've observed later in your reply. i've tried to explain these mechanics to tanks and melee dps before and they have been blatantly ignored on every occasion; i believe this to be partially due to language barriers and partially due to people simply not believing themselves to be a part of the problem.

    'git gud' is far from an unexpected response here, but i was under the impression that players leaving before a dungeon even starts because they know how terrible it is would elicit some kind of balance adjustment. it's pretty hard to have a dungeon be so trash that people refuse to even give it one attempt before quitting.

  4. From what you're saying there's nothing bugged or so overtuned that it's just impossible to be completed. Unless I missed something?

    Players refusing to do mechanics and failing isn't a reason to adjust something. There's no "balance" missing in that, it's a player-created problem that has to be dealt with by players. If anything, tweaking this because players won't do the dungeon properly would just encourage this to be demanded for other places.

  5. Hmm... isn't this the dungeon where the time between portals had to be *shortened* back in the day so we didn't have to spend half the dungeon with our hands in our pockets?

  6. From what you're saying there's nothing bugged or so overtuned that it's just impossible to be completed. Unless I missed something?

    Players refusing to do mechanics and failing isn't a reason to adjust something. There's no "balance" missing in that, it's a player-created problem that has to be dealt with by players. If anything, tweaking this because players won't do the dungeon properly would just encourage this to be demanded for other places.
    this is merely a suggestion to, hopefully, improve the experience of players running this content. it's not that it's impossible to complete (quite the opposite; it's one of the easier dungeons if mechanics are followed to the letter), it's that with an unorganized group such as one you would find in rdf hc with half of your team being composed of non-english speakers and the other half being composed of blindfolded lizard-folk from the sewers who do not have their class utility spells even learned, let alone on their bars (or, dare i say, on a hotkey), it makes little sense to suggest that since the dungeon is conquerable by following mechanics then surely it must lack problematic elements that detract from the player experience. please excuse the ludicrous hyperbole, as i am quite frustrated with what appears to be an experience that is unique to me across the few violet hold runs i have queued into while all others are somehow getting exclusively competent players in their queues and have never experienced any of this.

    the fact that players in my queue would rather wait out a 30 minute deserter debuff than attempt to clear that dungeon even once is alarming, and the fact that this dungeon in particular seems to be far out of line compared to other rdf hc dungeons is, in my honest opinion, worthy of some kind of fine tuning.

    if you don't see a problem with this, i believe we have very different understandings of what does and does not warrant developer intervention and i doubt that words from either of us are capable of bridging that wide a gap. i will just pray that i do not get non-english speakers queueing for violet hold, pray that those who do understand the mechanics well enough to follow them will unfailingly do so throughout the entirety of the dungeon (as wiping means you must replay the entire dungeon including all previously cleared boss encounters, unlike any other dungeon in the queue), but more than anything pray that i simply do not get queued into that awful dungeon when i am running heroics as it is currently the least enjoyable content available to me.

    thank you for the response, and apologies for the rather irritable tone of my posts. i hope you can understand that i am simply a frustrated player expressing my discontent with a piece of content that i have yet to have a less-than-infuriating experience with and hoping that something can be done to make this content more tolerable.

  7. It's clear that you're frustrated, and perhaps that's why you don't realize that, in essence, what you're suggesting is "players refuse to learn to do mechanics and just want to ignore them, please reduce mechanics/their impact so players can ignore them." That's just backwards, sorry.

  8. It's clear that you're frustrated, and perhaps that's why you don't realize that, in essence, what you're suggesting is "players refuse to learn to do mechanics and just want to ignore them, please reduce mechanics/their impact so players can ignore them." That's just backwards, sorry.
    ah, allow me to make a slight correction. i'm not suggesting that the dungeon have fewer mechanics, i just wish that the mechanics of the dungeon were more in line in terms of risk/penalty with nearly every other dungeon in the queue. you do not get instantly killed for standing in Skadi's proto-drake breath in Utgarde Pinnacle hc, even though it is far easier to avoid as it is very clearly projected. bosses and entire rooms of adds do not respawn when you wipe in Halls of Lightning. violet hold is the sole exception to these rules, and all i wish is for it to be brought in line with the other dungeons in the queue.

    to reiterate, my suggestion is not to make the dungeon so easy that a child could clear it. my suggestion is to bring it in line with the other heroic dungeons, as it currently is a major outlier. alternatively, every other heroic dungeon should be buffed to respawn mobs and bosses any time a full wipe occurs, and every mechanic failure should instantly kill the offending player, as this is what violet hold currently does. the inconsistency is the issue here. i would not complain if every dungeon were as brutally punishing as violet hold because at least it would be consistently brutal across the board.

    to put it as clearly as i can, inconsistency is the root of my concerns. it would be easier to change the one dungeon that is an outlier to be in line with other heroic dungeons, but if the consensus is that violet hold is acceptable in its current iteration then i do not see why the other heroic dungeons should be so much easier in comparison. culling of stratholme, for example, is so obscenely easy that it may as well be a 30 minute looting simulator. i have cleared it with ease several times, with some of the worst groups i've ever seen who clearly did not understand how the dungeon worked nor any of the mechanics, and not once did we even come close to a wipe even with dps pulling aggro on half of the packs. hell, i once joined a group in culling who had cleared nearly the entire dungeon without a healer. it makes no sense that there is such discrepancy between heroic dungeons. either violet hold should not be oneshotting people for failing mechanics or every other dungeon should be oneshotting people for failing mechanics. i do not believe this is an unrealistic request.

    again, though -- if you don't see the issue here and are dedicated to your stance of 'this dungeon is technically able to be completed, i do not see why it needs to be changed,' then there is nothing i can say that will get through to you; likewise, there is nothing you can say that will get through to me as i feel that you have misunderstood my argument based on my (admittedly shoddy) initial suggestion and as such i do not feel that you are responding to my concerns as much as you are to the concerns you appear to be projecting onto me, e.g. "players refuse to learn mechanics so we should reduce their impact so that they may be ignored."

    regardless, i am done here. the responses i've received thus far have convinced me that my feedback is a waste of everyone's time and, as such, i will be sure to avoid making any suggestions in the future. thank you for your time, i hope you have an excellent day, and you have my apologies for what seems to resemble some kind of passive aggression coming from my end. regardless of my feelings on the subject, it's unbecoming of me to be as hostile as i have been, so i feel that it is in both of our best interests if i simply refrain from interacting with this part of the community from here on. o/

  9. Suggestions should be reasonable and in line with Warmane policy: QoL changes/upgrades, no balance tweaks/adjustments.
    If people can't stay behind the tank and let him do his job, thus causing wipes in one of easiest dungeons, they probably do not deserve rewards from it.
    Just try to think about your suggestions as a whole, from both points of view. There us no punishment for making them

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