Shred spam
0) GotVV at start -> 100 energy
1) Mangle 1.75 CPs -> 100 energy
2) SR -> 85 energy (incl. the GCD)
3) Rake 1.75 CPs -> 60 energy (incl. the GCD)
4) Shred 1.75 CPs -> 28 energy (incl. the GCD)
5) TF -> 88 energy
6) Berserk -> 98 energy (incl. the GCD) {Berserk: 14/15 seconds remaining}
7) Shred 1.75 CPs -> 87 energy (incl. the GCD) (you're sitting at 5 CPs) {Berserk:13/15 seconds remaining}
8) Rip -> 87 energy (incl. the GCD) {Berserk:12/15 seconds remaining}
a CC procs
9) Shred 1.75 CPs -> 97 (incl. the GCD) {Berserk:11/15 seconds remaining}
10) Shred 1.75 CPs -> 86 (incl. the GCD) {Berserk:10/15 seconds remaining}
11) Shred 1.75 CPs -> 75 (incl. the GCD) (you're sitting at 5 CPs) {Berserk: 9/15 seconds remaining, and the ring proc ends}
12) Shred -> 64 (incl. the GCD) {Berserk: 8/15 seconds remaining}
13) Shred -> 53 (incl. the GCD) {Berserk: 7/15 seconds remaining}
14) Rake -> 45 (incl. the GCD) {Berserk: 6/15 seconds remaining}
a CC procs
15) Shred -> 55 (incl. the GCD) {Berserk: 5/15 seconds remaining}
16) Shred -> 44 (incl. the GCD) {Berserk: 4/15 seconds remaining, and the proc from STS ends}
17) Shred -> 33 (incl. the GCD) {Berserk: 3/15 seconds remaining}
18) Shred -> 22 (incl. the GCD) {Berserk: 2/15 seconds remaining}
19) Shred -> 11 (incl. the GCD) {Berserk: 1/15 seconds remaining}
20) waiting -> 18 {Berserk: 0.3/15 seconds remaining}
21) FB
22) Berserk ends -> you're sitting at 3 energy and 0 CPs
In summary:
- 1x Mangle at start
- 1x Rip
- 2x Rakes with STS and with Hysteria (the second Rake doesn't have the ring buff)
- 12x Shreds (3 don't have the STS buff, and 7 don't have the ring buff)
- 1x FB & 0 excess energy with Hysteria only
- SR lasts ? seconds post Berserk
- 0 CPs after Berserk
total damage from Shreds, FBs, and CPs: 272756
Note - even though this shows the highest amount of damage, it's important to note that this doesn't refresh SR. If it does, that's one less Shred with STS value, making it 252647 at the end and quite reminiscent of the "SR mid-Berserk" opener.
SR mid-Berserk
0) GotVV at start -> 100 energy
1) Mangle 1.75 CPs -> 100 energy
2) SR -> 85 energy (incl. the GCD)
3) Rake 1.75 CPs -> 60 energy (incl. the GCD)
4) Shred 1.75 CPs -> 28 energy (incl. the GCD)
5) TF -> 88 energy
6) Berserk -> 98 energy (incl. the GCD) {Berserk: 14/15 seconds remaining}
7) Shred 1.75 CPs -> 87 energy (incl. the GCD) (you're sitting at 5 CPs) {Berserk: 13/15 seconds remaining}
8) Rip -> 87 energy (incl. the GCD) {Berserk: 12/15 seconds remaining}
a CC procs
9) Shred 1.75 CPs -> 97 (incl. the GCD) {Berserk: 11/15 seconds remaining}
10) Shred 1.75 CPs -> 86 (incl. the GCD) {Berserk: 10/15 seconds remaining}
11) Shred 1.75 CPs -> 75 (incl. the GCD) (you're sitting at 5 CPs) {Berserk: 9/15 seconds remaining, and the ring proc ends}
12) SR -> 72 (incl. the GCD) {Berserk: 8/15 seconds remaining}
13) Shred 1.75 CPs -> 61 (incl. the GCD) {Berserk: 7/15 seconds remaining}
14) Rake 1.75 CPs -> 53 (incl. the GCD) {Berserk: 6/15 seconds remaining}
a CC procs
15) Shred 1.75 CPs -> 63 (incl. the GCD) (you're sitting at 5 CPs) {Berserk: 5/15 seconds remaining}
16) Shred -> 52 (incl. the GCD) {Berserk: 4/15 seconds remaining, and the proc from STS ends}
17) Shred -> 41 (incl. the GCD) {Berserk: 3/15 seconds remaining}
18) Shred -> 30 (incl. the GCD) {Berserk: 2/15 seconds remaining}
19) Shred -> 19 (incl. the GCD) {Berserk: 1/15 seconds remaining}
20) FB -> 10 (incl. the GCD)
21) Berserk ends -> you're sitting at 10 energy and have 25 seconds of SR and 0 CPs
In summary:
- 1x Mangle at start
- 1x Rip
- 2x Rakes with STS and with Hysteria (the second Rake doesn't have the ring buff)
- 11x Shreds (3 don't have the STS buff, and 6 don't have the ring buff)
- 1x FB & 1 excess energy with Hysteria only
- SR lasts 25 seconds post Berserk
- 0 CPs after Berserk
total damage from Shreds, FBs, and CPs: 252879
Again, you can delay the SR by a bit so that it lasts longer after Berserk.
FB mid-Berserk
0) GotVV at start -> 100 energy
1) Mangle 1.75 CPs -> 100 energy
2) SR -> 85 energy (incl. the GCD)
3) Rake 1.75 CPs -> 60 energy (incl. the GCD)
4) Shred 1.75 CPs -> 28 energy (incl. the GCD)
5) TF -> 88 energy
6) Berserk -> 98 energy (incl. the GCD) {Berserk: 14/15 seconds remaining}
7) Shred 1.75 CPs -> 87 energy (incl. the GCD) (you're sitting at 5 CPs) {Berserk:13/15 seconds remaining}
8) Rip -> 87 energy (incl. the GCD) {Berserk:12/15 seconds remaining}
a CC procs
9) Shred 1.75 CPs -> 97 (incl. the GCD) {Berserk:11/15 seconds remaining}
10) Shred 1.75 CPs -> 86 (incl. the GCD) {Berserk:10/15 seconds remaining}
11) Shred 1.75 CPs -> 75 (incl. the GCD) (you're sitting at 5 CPs) {Berserk: 9/15 seconds remaining, and the ring proc ends}
12) FB -> 37 (incl. the GCD) {Berserk: 8/15 seconds remaining}
13) Shred 1.75 CPs -> 26 {Berserk: 7/15 seconds remaining}
14) Rake 1.75 CPs -> 18 (incl. the GCD) {Berserk: 6/15 seconds remaining}
a CC procs
15) Shred 1.75 CPs -> 28 (you're sitting at 5 CPs) {Berserk: 5/15 seconds remaining}
16) SR -> 25 (incl. the GCD) {Berserk: 4/15 seconds remaining, and the proc from STS ends}
17) Shred 1.75 CPs -> 14 (incl. the GCD) {Berserk: 3/15 seconds remaining}
18) waiting -> 21 {Berserk: 2.3/15 seconds remaining}
19) Shred 1.75 CPs -> 10 (incl. the GCD) {Berserk: 1.3/15 seconds remaining}
20) waiting -> 21{Berserk: 0.2/15 seconds remaining}
21) Shred 1.75 CPs (you're sitting at 5 CPs) {Berserk: 0.2/15 seconds remaining}
22) Berserk ends -> you're sitting at 2 energy and have 29 seconds of SR and 5 CPs
In summary:
- 1x Mangle at start
- 1x Rip
- 2x Rakes with STS and with Hysteria (the second Rake doesn't have the ring buff)
- 10x Shreds (3 don't have the STS buff, and 5 don't have the ring buff)
- 1x FBs & 30 excess energy with Hysteria and STS
- SR lasts 29 seconds post Berserk
- 5 CPs after Berserk
total damage from Shreds, FBs, and CPs: 261363
Now this is the right approach. Admittedly, this doesn't acknowledge the presence of a small input lag, but it still shows that it takes 2 CCs, in order for the FB mid-Berserk approach to take off and beat its competitors. VVith a resto druid in the raid, you could get the needed energy w/o waiting needlessly to regenerate it after casting the FB, meaning you'd certainly have the opportunity to cast the last Shreds before the big CD ends.