1. Cooldown reset after a wipe in raid

    Basically the tittle, i think this would make raiding more fun that you wouldn't need to wait for some long cooldowns after a wipe and just go straight back into action, pretty much same as in arenas. I think there is no downside to it, but would like to hear your opinion on this matter.

  2. pretty much same as in arenas
    What do you mean by that? There is punishment in both arenas and raids.
    Lost arena leads to -rating while wipe in raid leads to losing your "advantage"/big cooldowns for the next attempt if you're not willing to wait
    This suggestions is -

  3. What do you mean by that? There is punishment in both arenas and raids.
    Lost arena leads to -rating while wipe in raid leads to losing your "advantage"/big cooldowns for the next attempt if you're not willing to wait
    This suggestions is -
    Cooldowns reset in arena every time you enter fresh, don't reply if you have no idea how game works

  4. You could try to read his post instead.

    His point is that for arenas, sure, you get resets, but at the cost of a loss, which means people generally won't just throw a game to have their cooldowns reset. Meanwhile, that would without a doubt become the go-to "strategy" for raids: at the first sign of something going wrong, everyone dies to start over, without the encouragement of keeping at it due to stuff still being on cooldown.

  5. You could try to read his post instead.

    His point is that for arenas, sure, you get resets, but at the cost of a loss, which means people generally won't just throw a game to have their cooldowns reset. Meanwhile, that would without a doubt become the go-to "strategy" for raids: at the first sign of something going wrong, everyone dies to start over, without the encouragement of keeping at it due to stuff still being on cooldown.
    So just wasting time and staring at boss is somewhat fun thing to do? This system works very well on retail/classic wotlk, saves a lot of time that you can focus on doing boss instead of just staring while your 8 min cd comes off. As for arenas, cooldowns reset regardless of winning or loosing.

  6. So just wasting time and staring at boss is somewhat fun thing to do? This system works very well on retail/classic wotlk, saves a lot of time that you can focus on doing boss instead of just staring while your 8 min cd comes off. As for arenas, cooldowns reset regardless of winning or loosing.
    why not actually save more time by not wiping?

  7. why not actually save more time by not wiping?
    It works both way, imagine you kill Rotface and can just immediately go and use lust/heroism on Festergut and so on, doesn't have to be about wiping.

  8. So just wasting time and staring at boss is somewhat fun thing to do? This system works very well on retail/classic wotlk, saves a lot of time that you can focus on doing boss instead of just staring while your 8 min cd comes off. As for arenas, cooldowns reset regardless of winning or loosing.
    You asked for a downside to it, I gave you one: people wouldn't just "save time," they would flat out abuse it to keep restarting at the first mistake with nothing to "encourage" to try to fix a struggling attempt. You didn't say a single word addressing that.

    Also, aren't those cooldowns 10 mins? Unless I'm remembering that wrong, if you're wiping within 2 mins, to have to wait 8, you have much bigger worries than "wasting time waiting."

  9. You asked for a downside to it, I gave you one: people wouldn't just "save time," they would flat out abuse it to keep restarting at the first mistake with nothing to "encourage" to try to fix a struggling attempt. You didn't say a single word addressing that.

    Also, aren't those cooldowns 10 mins? Unless I'm remembering that wrong, if you're wiping within 2 mins, to have to wait 8, you have much bigger worries than "wasting time waiting."
    It works both ways, not only on wiping, you can get faster pulls on farm bosses and have more time for progression bosses.

  10. Managing CDs has always been a part of a raid. This suggestion, if implemented, would cheapen experience for surface "convenient" thing. Its hollow and would only take things away from gameplay.

  11. Cooldowns reset in arena every time you enter fresh, don't reply if you have no idea how game works
    You do realize that you're not entering the same arena every time, do you?

  12. It works both ways, not only on wiping, you can get faster pulls on farm bosses and have more time for progression bosses.
    That still doesn't address the downside I pointed out.

    This so-called other way is also pretty much irrelevant anyway. Let's go as far as entertaining the notion that it really happens, that runs easily get past "farm" bosses and reach "progression" ones in less than 10 minutes. How often does that happen? What's this margin of time left, do they clear a boss and make it to the next one within a minute or two, so that they'd have a supposedly long wait? On how many raids does that happen, every single one or so close to that for it to really be a thing? For how many groups does it happen, every single one or so close to that for it to really be a thing? You certainly can't be suggesting a change like this, with all it would affect, based on outlier cases like "there's this time this thing happened to my neighbor's cousin" - especially when your own post is about wipes.

  13. PUG's won't really see a benefit. They are notoriously slow anyway to get all ready for the boss pulls. Up to 4 minute advantage (with good luck) won't be much, if you have to educate the fools who wiped.

    Organized guild on the other hand, could gain up to 8 min benefit from it. We weren't any super serious guild, but we did try LoD, after each wipe it was 2 minute timer before pull, sometimes with or without the RP part.

    Honestly, this is more akin to brute forcing bosses, rather than using sensible strategies to survive and win.
    Raids aren't short skirmishes, so resetting long CD's between boss attempts is bit stupid. Raids are resource management minigames. You use your CD's according to overall raid and fights. You do the same in arenas, but on much smaller scale, and once the arena is done, you move to another one. You don't stay there and continue now do you? If you think this is stupid, then maybe we could try arenas not resetting CD's? Yeah, exactly. What works for short skirmish arenas, doesn't really work on longer commitment raids, and vice versa.

  14. His point is that for arenas, sure, you get resets, but at the cost of a loss, which means people generally won't just throw a game to have their cooldowns reset. .
    If an arena match makes you lose arena points in PvE HL you lose more than that
    Every wipe you will lose 2x potion of speed (180g/U https://imgur.com/ehmCjWP) Flask of Endless Rage (224g/U hour https://imgur.com/tkosUvd) Fish Feast (50g/u raid https://imgur.com/QvYinH3) pet food Dragonfin Filet (23g/u https://imgur.com/X1bkB8n) and 6-10g for repair
    if we do the math its 360+224+50+23+6= 663 let's say its cost 500g cause Obnoxious is good person if you do ONLY 10 wipe per raid its cost 5000G
    I let you the choice between losing 10 arena match or 10 wipe
    As player of Frostmourne we progressing every week with low gear that mean more wipe, last week befor 5% buff we wiped more than 40 wipe I let you do the math

    Meanwhile, that would without a doubt become the go-to "strategy" for raids: at the first sign of something going wrong, everyone dies to start over, without the encouragement of keeping at it due to stuff still being on cooldown..
    Are you doing PvE ? You know why im asking this question ? when we doing PvE the first thing that induces you to announce a wipe befor wipe its when RAID CD are not up, You never ever have to announce a wipe when RAID CD are up even if something going wrong like you said
    Other than that it does not affect the smooth running of the server Because blizzard implement the cd reset on their classic servers

    I can understand if its hard for dev's to implement that, but I cant understand why refused and criticized an suggestion that is already implemented by Blizzard on their WotLK classic server
    Further when Blizzard implemented CD reset after wipe on classic server EVERYONE was happy (except you Obnoxious Haha im joking)

  15. Using consumables is your choice. Getting them for gold or for free is also your choice. And losing in arena you also lose same consumables. Or more shortly, involving gold as a reason is just childish and looks like trying to stop drowning with a straw.
    Using strong cooldowns is a tool for a guild to help with hard fight. You can just sit and wait for debuff to expire and same pixels in your bag.

    And stop bringing Classic as a proof, because it is not original game. If you give paladins same buff they are getting on this abomination of WotLK raids with Cata scalings, they will get something like 5k DPS, which make Ret paladins S tier DPS.
    So stop. Classic is not (and i hope will never) be considered as a thing to look upon for ANY changes here
    Edited: February 7, 2023

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