1. System crashed when selecting server or creating a new character (WoTLK 3.3.5a)

    Any body can help me?
    I am using a Macbook M1 with macOS11, installed porting kit.
    I have already set wow.exe and the whole folder to "read and write"


    Pop-up as below:

    This application has encountered a critical error:

    ERROR #132(0x85100084) Fatal Exception
    Program: Z:Users.....Wow.exe
    Exception: 0xC000001D
    (ILLEGAL_INSTRUCTION) at 1007:052B6DB3

    Press OK to terminate the application.

  2. It's at login windows, after username/password authentication.

  3. The Debug log as below:

    000b:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
    000d:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
    0010:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
    0017:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
    001f:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
    0009:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
    0009:fixme:exec:SHELL_execute flags ignored: 0x00000100
    0025:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
    0027:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
    0029:fixme:thread:create_user_shared_data_thread Creating user shared data update thread.
    err:thread:get_image_addr dyld image info is above 4GB limit for 32-bit-on-64-bit process
    002e:fixme:d3d:wined3d_guess_gl_vendor Received unrecognized GL_VENDOR "Apple". Returning GL_VENDOR_UNKNOWN.
    002e:fixme:d3d:wined3d_guess_card_vendor Received unrecognized GL_VENDOR "Apple". Returning HW_VENDOR_NVIDIA.
    002e:fixme:d3d:select_card_handler Couldn't find a suitable card selector for GL vendor 0000 (using GL_RENDERER "Apple M1")
    002e:fixme:d3d:wined3d_guess_gl_vendor Received unrecognized GL_VENDOR "Apple". Returning GL_VENDOR_UNKNOWN.
    002e:fixme:d3d:wined3d_guess_card_vendor Received unrecognized GL_VENDOR "Apple". Returning HW_VENDOR_NVIDIA.
    002e:fixme:d3d:select_card_handler Couldn't find a suitable card selector for GL vendor 0000 (using GL_RENDERER "Apple M1")
    002e:fixme:d3d:wined3d_guess_gl_vendor Received unrecognized GL_VENDOR "Apple". Returning GL_VENDOR_UNKNOWN.
    002e:fixme:d3d:wined3d_guess_card_vendor Received unrecognized GL_VENDOR "Apple". Returning HW_VENDOR_NVIDIA.
    002e:fixme:d3d:select_card_handler Couldn't find a suitable card selector for GL vendor 0000 (using GL_RENDERER "Apple M1")
    002e:fixme:d3d:wined3d_guess_gl_vendor Received unrecognized GL_VENDOR "Apple". Returning GL_VENDOR_UNKNOWN.
    002e:fixme:d3d:wined3d_guess_card_vendor Received unrecognized GL_VENDOR "Apple". Returning HW_VENDOR_NVIDIA.
    002e:fixme:d3d:select_card_handler Couldn't find a suitable card selector for GL vendor 0000 (using GL_RENDERER "Apple M1")
    0030:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #1:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #2:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #6:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #9:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #12:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #17:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #20:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #23:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #24:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #29:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #32:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #36:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #37:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_specular' not read by fragment shader
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #38:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #39:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_diffuse' not read by fragment shader
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_specular' not read by fragment shader
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #40:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #41:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: Output of vertex shader 'ffp_varying_specular' not read by fragment shader
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #42:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #43:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:10: extension 'GL_ARB_fragment_coord_conventions' is not supported
    002e:fixme:imm:ImmReleaseContext (0004006A, 001BB4D0): stub
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #46:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #49:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
    002e:fixme:winsock:set_dont_fragment IP_DONTFRAGMENT for IPv4 not supported in this platform
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #52:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #57:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #62:
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:6: extension 'GL_ARB_uniform_buffer_object' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:8: extension 'GL_EXT_texture_array' is not supported
    0030:fixme:d3d_shader:print_glsl_info_log WARNING: 0:9: extension 'GL_ARB_draw_instanced' is not supported

  4. Did you apply Large Address Aware to wow.exe?

  5. I guess it could be the reason, so tried many times LLA.
    I opened LLA using the same port as WoTLK335, not get any response.

    what is the correct way to load LLA?

  6. Did you apply Large Address Aware to wow.exe?

    xI guess it could be the reason, so tried many times LLA.
    I opened LLA using the same port as WoTLK335, not get any response.

    what is the correct way to load LLA?

  7. Should look like this:

    And then you press save.


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