Would be great if armory had it showing overall gearscore and item gearscore so Raid Leaders can check it from there without calling them to come VH or MEMO to inspect, armory have been in constant improvement and that would be sick (srry for my english not from an english language country)
Gearscore as a whole is a bad idea. It's used as small reference, not a determining factor. Actual knobheads may actually use it as an argument but that's a whole different problem.
Yes, "GearScore" is just a number created by an add-on based on some arbitrary values that completely ignore context. It isn't something inherent to the game or officially supported to gauge how prepared a character is for any content, at most a lazy way to pick people without checking their actual gear. I don't see it as something that should be made "official" by adding to the Armory like that, it would just further encourage this bad practice.
Can you explain why avarage ilvl is better than gear score, in theory?
I see them both as inaccurate measuring units. You can equip random gear that doesn't work with your spec and have a good number
Can you explain why avarage ilvl is better than gear score, in theory?
I see them both as inaccurate measuring units. You can equip random gear that doesn't work with your spec and have a good number
They don't blindly follow GS/ilvl for proper raids, VoA might be different story.
Raid leader is asking for 5.9-6K GS players.
Random trying to join is 5.8K, but he has 2 wrong spec items. Raid leader could consider/take properly geared 5.8K GS, but with some poor items the leader knows the actually below 5.8K, probably near 5.4 or 5.5K. That's far from 5.9-6K that was asked. The random gets booted during inspection. Wrong items also is indication of greedily increasing GS, which some leaders don't like at all.
Can you explain why avarage ilvl is better than gear score, in theory?
You misunderstood what I said. It's "in theory" because of what I said in the following line, only.
iLevel is superior because it's nothing but a measure of the tier of equipment a character has on, which can give a rough estimate of how prepared someone is, without weighting in optimization. It's not meant to be an absolute to base a decision on, but a baseline. You aren't supposed to substitute checking their gear directly with the iLevel, just to use it as an initial filter.
Meanwhile "GearScore" claims to let you do that, while it doesn't. It's just a number created by some arbitrary rules that ignore context, which leads to people with perfectly viable builds having a low score, while people wearing PvP gear and other cheesing receiving an inflated one. It just created a culture of laziness, a dumb "ooga booga big number good" line of thinking that doesn't bother with what items led to that number and no serious guild would rely on.
Gearscore is better than ilvl because it gives more weight to things that matter more - a 264 chest gives more gearscore than a 264 wrist because you get more stats from a chest than you get from a wrist, even if they are from the same tier of gear.
Doesn't mean that either is a good metric because of people padding their score with pvp items or items from other specs, but of course, that's another discussion altogether.
Adding gearscore to the armory is making it official which is a Bad Idea.
Gearscore is better than ilvl because it gives more weight to things that matter more
Which is the lazy thinking I just mentioned, thanks for a great example.
Check the gear yourself instead of turning your brain off and going "big number good."
I was comparing gearscore to ilvl. Average ilvl is even worse because it's vulnerable to all the shortcomings of gearscore and, on top of it, it gives the same weight to all items.
That's a lazy thinking conclusion as well. iLevel is superior because it doesn't pretend to give you all the answers like GearScore does and how it's used. It's blatantly limited and - whoop-dee-doo time to repeat myself, starting early today - not meant to be an absolute to base a decision on, but a baseline. It's an initial filter, not a decision-maker, with just one, only a single drawback: people still have to think after using the filter. Damn it, I know.
It also feels like I'm repeating myself. Gearscore is popular and people maliciously exploit the way it's naively calculated to pad their numbers and get into raids. Gearscore is a weighted sum while ilvl is an average: both result in a "score". If gearscore were not to exist people would pad their ilvl just the same. There is nothing inherent to ilvl that will make people turn on their brains or stop seeing it as desirable to pad their "score". Raid leaders will still have to inspect players to see if they are cheating the "score", no matter if it's gs or ilvl.
just created a culture of laziness, a dumb "ooga booga big number good" line of thinking that doesn't bother with what items led to that number and no serious guild would rely on.
iLevel never did that, because people know it's just an average guideline.
There are only two scenarios here. a) people will just use "GS" to decide who's ooga-booga stronk and not check their actual gear; and b) people will still check the gear, and then iLevel would already give the baseline average without any need for "GS." The only difference GearScore provides is allowing people to believe they can turn off their brains and blindly trust a number "cuz ever1 else does it." If you see that as a positive, there's nothing else to be added.