1. Fix node respawns

    theres too many freaking node spawns, mining and herblore will be useless and the market in vanilla is based off consumables, lessen the node spawns or dead server 100%

  2. Noticed this exactly, market is screwed. I don't know why but there is a lot of everything high and low end all waaay to cheap.

  3. Sure the spawns might be high, thats possible but basic economics my friend; demand is low but a lot of produce = low price. Everyone is gathering materials all around the world, occupying all routes but people do not have the demand to buy them yet.

    Wait a bit

  4. Keep them the same. Some of us want to level our professions not be gouged on the AH. This is a greed issue for the players above. Not a QoL thing.

  5. And to add, it makes sense to have more node spawns as the at one time max pop is 12k, where as 2005 retail version server pop caps were around 4k. You simply need more

  6. There's nothing wrong with this. The phases are too short to spend all your time farming mats for consumables. This is a great QOL improvement, sorry you can't control the market with it. Consume grinding for raids sucks the life out of you.

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