About Me: I shall keep my In-game name Private for Personal Reasons. However, I have Raided in countless ICC 25/RS 25 runs as a Holy Priest I have played on Molten/Warmane since 2013. I have tested many Different Variations of Holy Priest?s Spec & now wish to present to Warmane?s Community which Specs I find best & of course, why they are. You?re free to disagree and play whichever works best for you. (Yes, I have Studied Mercy?s & Iqui?s Guide & have Learnt some things from them.)
Contents:
- Talent Tree Variations & Explanations.
- Glyph Choices.
- Stat Priorities Explanations + Gem Choices.
- Healing Spells Breakdown.
- Mana Management.
- BIS List + Enchants.
- Low Geared Holy Priest Example.
- Professions & Consumables.
1. Talent Trees Variations & Explanations.
Spoiler:Show
Raid Healing Spec: 5 Healers & 30% Buff Content.
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Discipline Necessary Talents:
- Twin Disciplines: 5% Increased Healing.
- Improved Inner Fire: More Spell Power.
- Improved Power Word: Fortitude: More Raid HP.
- Meditation: Allows 50% of Mana Regen that you get from Spirit to continue while Casting.
- Inner Focus: Good for Divine Hymn.
- 1/3 Improved Power Word: Shield: Filler for Mental Agility.
- Mental Agility: Saves you a ton of Mana.
Holy Necessary Talents:
- Healing Focus: Necessary for Divine Hymn, Hymn of Hope, Flash Heal & Prayer of Healing.
- Improved Renew: Most Powerful Healing Spell.
- Holy Specialization: Crit to upkeep Holy Concentration.
- Inspiration: 10% Physical Damage Reduction on Crit Heals.
- Holy Reach: Mainly for Circle of Healing?s Range.
- Healing Prayers: Mainly for Prayer of Mending.
- Spirit of Redemption: 5% Spirit = More Spell Power + Mana Regen.
- Spiritual Guidance: 25% of Spirit = Spell Power.
- Spiritual Healing: 10% Increase Healing.
- Holy Concentration: 50% Increased MP5 that you got from Spirit.
- Blessed Resilience: 3% Increased Healing.
- Empowered Renew: Most Powerful Healing Spell & Helps Upkeep Holy Concentration.
- Circle of Healing: One of your Main Healing Spells.
- Divine Providence: Mainly for Circle of Healing & Prayer of Mending Healing Increase + 30% Cooldown Reduction on Prayer of Mending.
- Guardian Spirit: Saves Lifes.
Encouraged but Optional Talents:
- Spell Warding: On Heroic Content, this will save your life on many Occasions.
- Test of Faith: Your Role as a Holy Priest is to Blanket the Raid with Hots & Instant Heals, so this adds a Fair bit to your Healing on the rare occasions that Players drop below 50% HP where you need to use Flash Heals, Prayer of Healing & Divine Hymn.
Useless Talents:
- Surge of Light: An Instant Flash Heal that but still retains its GCD. Its as if Flash Heal doesn?t have a 1s Cast Time?. Its Trash.
- Serendipity: With 5 Healers & 30% Buff Content, if you manage to utilise this talent after putting 13-15 renews, Prayer of Mending & Circle of Healing. Your other Healers are Slacking.
- Empowered Healing: This is only useful for Flash Heal for this Spec and Players who are dropping incredibly low & Rshams/Hpalas are Struggling. Test of Faith would be better then.
Raid Healing Spec: Reduced Healers or 0% Buff Content.
Spoiler:Show
Holy Necessary Talents:
- Serendipity: This talent is taken in this scenario instead of Blessed Resilience simply because you will be using Flash Heals & Prayer of Healing a lot more depending how many Healers you're running.
VDW Inside Healing Spec: Special Occasions Only.
Spoiler:Show
Defense Talents & Optional Glyph Notes:
- Silent Resolve: 20% Healing Threat Reduction.
- Spell Warding: 10% Reduced Spell Damage Taken.
- Improved Healing: 15% Reduced Mana Cost on Greater Heal.
- Glyph of Flash Heal: Helps with Mana before Portal Opens.
- Glyph of Fade: Reduces CD of our Temporary Major Threat Reduction Spell.
- Glyph of Inner Fire: Armor against Rot Worms as they do Physical Damage.
VDW Talent Notes:
- Divine Fury: Greater Heal is our Top Heal for this Fight.
- Improved Renew + Empowered Renew: Renew will have an overall HPS increase per GCD when it comes to VDW Healing. Do not Clip it. This will be used inside Portals to keep Healers alive as well.
- Serendipity: Yeap, this is still unreliable. However in the case of VDW Healing,1-3 Binding Heals/Flash Heal + Greater Heal > Greater Heal Alone on Valithria Dreamwalker for Maximum HPS.
VDW Healing Notes:
- Before you Exit Second Portal, your Rotation on Valithria Dreamwalker is to keep up Renew without Clipping it and then you use Flash Heal x 3 > Greater Heal.
- After you Exit Second Portal, you should have enough MP5 to Replace Flash Heal with Binding Heal without going OOM.
- Once Heroism/Bloodlust is popped, Just Spam Greater Heal, Don't even use Renew.
2. Glyph Choices.
Spoiler:Show
Major Glyphs:
Options for VDW Healing:
Horrible Glyphs:
- Glyph of Renew; Does not Increase Total Healing per Renew & forces you to cast it more. This is a PVP Glyph.
Minor Glyphs:
- Glyph of Shackle Undead
- Glyph of Shadowfiend
- Your Choice
3. Stat Priorities Explanations + Gem Choices.
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Stat Priority Explanations:
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1. 1269 Haste
- Yes, reaching 1269 Haste is your Number 1 Priority. As this is your Soft GCD Cap with Wrath of Air Totem & Swift Retribution or Improved Moonkin Form to Reach 1s GCD. It is the difference between 10 Renews versus 15 Renews in 15 Seconds.
- Even if you wanted to do a Hard-Casting Serendipity Spec which I strongly Discourage for the simple reason that Rshams & Hpalas will always be Faster & Stronger. Yet Haste will yield more HPS on Prayer of Healing & Greater Heal than Spellpower.
Note: GCD stands for Global Cooldown which at Default is at 1.5s with 0 Haste. It is a Separate Cooldown that occurs in between Spells/Abilities.
2. Spell Power
- After reaching your Soft Haste Cap, Spell Power will be your Main Stat.
3. Spirit
- Yes, Spirit not Crit. It is your Main Regeneration Source due to the Talents Meditation & Holy Concentration. Spiritual Guidance converts 25% of your Spirit to Spell Power. It isn?t much, but its much better than Crit & MP5.
4. Crit
- Crit is your LEAST Priority. The only reason you go for Crit is to keep up Holy Concentration which is not Difficult to do as it lasts for 8 seconds. Your Strongest Healing Spell, Renew does not Crit with its Healing Over Time Effect.
Gem Choices:
Spoiler:Show
Below 1269 Haste:
Spoiler:Show Meta Socket: Insightful Earthsiege Diamond
Yellow Socket: Quick King?s Amber
Red Socket: Reckless Ametrine
- Only if Socket Bonus is 9+ Spellpower and has Zero Blue Sockets or to Unlock Meta Gem, else just gem Quick King?s Amber.
Blue Socket: Intricate Eye of Zul
- Only if Socket Bonus is 9+ Spell Power with Zero Yellow Sockets or to Unlock Meta Gem, else just gem Quick King?s Amber.
Above 1269 Haste:
Spoiler:Show Meta Socket: Ember Skyflare Diamond
Red Socket: Runed Cardinal Ruby
Yellow Socket: Runed Cardinal Ruby
Blue Socket: Purified Dreadstone
- Only if Socket Bonus is 9+ Spell Power with Zero Yellow Sockets or to Unlock Meta Gem, else just gem Runed Cardinal Ruby.
Note: At 1269 Haste, Haste becomes a Bad stat. It only Benefits Prayer of Healing & Greater Heal.
4. Healing Spells Breakdown.
Spoiler:Show Note: Smart Heal is a Heal that Prioritises the Player with the Lowest HP within its Set Range.
Main Spells:
Spoiler:Show Renew:
- Your Main Heal. Yes it Pales in comparison to Rejuvenation. But it is still your Strongest Heal in terms of Heals per Minute aka HPM.
- Never Refresh Renew if its still on the Player aka don?t clip your Hots.
- Keep it up on the Tanks.
Prayer of Mending:
- Your Second Main Heal. It is also a Smart Heal that Heals on the Next Damage the Player Takes & jumps up to 5 Targets within its 20 Yard Range! -----This has a 7 Second Cooldown with Divine Providence. Track it & use it on CD!
- With Holy Reach, Circle of Healing has a 18 Yard Spread but a 40 Yard Range. Prayer of Mending has a 20 Yard Spread and a 36 Yard Range. But it Jumps to Targets, so its Range is a lot Larger than Circle of Healing.
Circle of Healing:
- Your Third Main Heal. It is also a Smart Heal that targets 6 Individuals when Glyphed.
- This has a 6 second Cooldown. Track it & use it on CD!
- Its Range is low, so during Fights that require you to Spread Out, use this on Melee?s.
Situational Spells:
Spoiler:Show Flash Heal:
- Situational Healing Tool. This is not your Job, but when Players get Dangerously Low. This is your go to Heal.
Prayer of Healing:
- Situational Healing Tool. This Heal seems very Strong but the issue is that this is not a Smart Heal unlike Chain Heal. It also has a long casting time.
- You can Pre-cast it when Anticipating Huge Raid Damage. But this is usually the Job of a Resto Shaman?s Chain Heal.
- Prayer of Mending, Circle of Healing & Prayer of Healing becomes your Main Heal during Val?anyr, Hammer of the Ancient King?s proc. As it counts Overhealing. Renew would take too long.
- Glowing Twilight Scale is also best utilized the same as when you have a Valanyr Proc.
Divine Hymn:
- It is a Major Raid-Wide Smart Heal. It has a 8 min CD that should be used on Every Boss Fight! It will Prevent Wipes!
- This Spell pairs very well with Inner Focus.
Bad Spells:
Spoiler:Show Greater Heal:
- If someone really needed the Huge Healing, you won?t make it in Time. You?re better of using Flash Heal to store for time & hope an Rsham or Hpala makes it in time. Even a Resto Druid?s Regrowth is faster.. The only Exception is when you have 3 Stacks of Seredipity & no less.
- Great for VDW Healing tho.
5. Mana Management.
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- When Raiding, try to keep your Spirit at 1400+ self buffed to be safe for mana unless you have Solace of the Fallen, then you could drop it down to 1000+ Spirit.
- At 50% Mana or when your Raid Leader calls for it, Use Hymn of Hope first and use Shadowfiend within the 20% Max Mana Increase Time Range. Preferably, time it with a Haste Potion or Heroism. As Shadowfiend scales with your Haste.
- At lower Gears, all healers will struggle, so keep drinking the moment you're out of combat. Never Gem for Full Spirit or MP5 Please.
6. BIS List + Enchants.
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Note: Tier 10 4-Set Bonus is not worth the Amount of Haste you have to Gem for to reach 1269 Cap. Sacrificing Loads of Spellpower. However if you do not have, Solace of the Fallen, make sure you have enough Spirit to sustain yourself.
Note: Replace Solace of the Fallen with Althor's Abacus for shorter Fights. I would go Double Solace depending on the situation.
Rings & Trinkets Name Ring-1: Ring of Phased Regeneration Ring-2: Memory of Malygos Trinket-1: Solace of the Fallen Trinket-2: Glowing Twilight Scale
Weapons BIS-1 BIS-2 Enchant Main-Hand: Val?anyr, Hammer of Ancient Kings Royal Scepter of Terenas II Scroll of Enchant Weapon ? Mighty Spellpower Off-Hand: Sundial of Eternal Dusk Nil Nil Wand: Corpse Impailing Spike Nil Nil
7. Low Geared Holy Priest Example.
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Note: Emblems can be Converted from Triumph > Conquest > Valor > Heroism through the Respective Vendors.
Main Set Name Currency/Dungeon Helmet: Helm of Clouded Sight Emblem of Triumph Shoulders: Pauldrons of Revered Mortality Emblem of Triumph Chest: Velen?s Raiments of Conquest Emblem of Triumph Gloves: Velen?s Gloves of Conquest Emblem of Triumph Leggings: Velen?s Leggings of Conquest Emblem of Triumph
Off Set Name Currency/Dungeon Neck: Evoker?s Charm Emblem of Conquest Cloak: Disguise of the Kumiho Emblem of Valor Wrists: Wristguards of Subterranean Moss POS Normal; Krick & Ick Belt: Braid of Salt and Fire POS Heroic; Krick & Ick Boots: Slippers of the Holy Light Emblem of Valor
Rings & Trinkets Name Currency/Reputation Remarks Ring-1: Ashen Band of Endless Wisdom ICC Rep Farm Nil Ring-2: Band of the Invoker Emblem of Triumph Nil Trinket-1: Battlemaster?s Vivacity Honor Points Yes, its PVP, but that is how important Haste is. Trinket-2: Battlemaster?s Vivacity Honor Points They do Stack.
Weapons Name(s) Currency/Dungeon Remarks Main-Hand: Icecore Staff / Unspeakable Secret Vote Points / POS Normal; Garfrost Nil Off-Hand: Handbook of Obscure Remedies Emblem of Heroism If you have a 1 Hander. Wand: Coffin Nail FOS & POS Normal Trash Mobs Nil
8. Professions & Consumables.
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Professions:
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Jewelcrafting & Blacksmithing (Recommended):
- This gives you the most Versatility when it comes to Gemming for Haste Early on or Spellpower for later. 3 Improved Gems + 2 Extra Sockets. Total of +94 Spellpower if you gem purely Spellpower.
Enchanting & Leatherworking (Recommended):
- Gives you a Total of +92 Spellpower via Rings & Bracer Enchants. Cheap to replace Enchants on new Gears.
Jewelcrafting & Engineering (Recommended):
- Engineering gives you a Haste CD on your Gloves called Hyperspeed Accelerators. Haste is bad if you're GCD Capped as a Holy Priest, but you want Engineering for Nitro Boot?s Mobility.
Jewelcrafting & Tailoring:
- If you are going for MAX Spell Power due to Tailoring?s Cloak Enchant, Lightweave Embroidery. However, you do lose the 23 Haste Cloak Enchant & you have to pray Lightweave Embroidery procs at the right time.
Alchemy & Tailoring:
- If you want Maximum Mana Regeneration from Improved Flask of the Pure Mojo & Tailoring?s Darkglow Embroidery.
Consumables:
Spoiler:Show
Max Healing Flask: Flask of the Frost Wyrm
Max Mana Regen Flask: Flask of Pure Mojo
Mana Potion: Runic Mana Potion
Engineering Mana Potion: Runic Mana Injector