1. Cheaters are a big issue

    The servers are great for PVP, they have a big population and almost everything works fine.

    But cheaters are a big issue.
    It's common to see DKs preventing instant fear (like psychic scream), chimera shot and so on by casting AMS an instant before it.
    It's common to see hunters preventing ambush, aimed shot and other spells by using feign death and shadowmeld.
    It's common to see mages and paladins effectively using ice block and divine shield at the last viable chance to use them, multiple times without fail.
    It's common to see interrupts be used as soon as a spell cast starts.
    It's common to see paladins prevent CCs by using sacrifice an instant before the CC. And so on.
    Any of this could happen once in a while, but I'm referring to players who do this systematically, more times in a row.

    I don't have the technical knowledge to know how to deal with this issue, I admit. But this is a big issue for PVP and certainly can't stay this way?
    Very respectfully I ask, are there plans to tackle this issue?

  2. The more you're playing the better you will analyze and predict different situations, especially against mediocre players. Not everything is scripting just because you don't like it.

  3. Very respectfully I ask, are there plans to tackle this issue?
    You tell me, do you have plans to properly report players who you say are systematically doing it, and therefore shouldn't be difficult to get evidence against? Our limited number of GMs isn't about to leave aside their duties to go watch or check every single PvP fight happening across multiple servers for the off chance they see something suspicious, and then further invest into following such players to see if it happens again.

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