1. Merging RDF

    It would be greate if warmane merge the RDF with Icecrown realm till 57 level, because Icecrown on 58 go outloand and get much more good gear ..
    So to can be alive RDF here, will be greate to merge when someone que for RDF and wont wait 2-3 hours for 1 rdf.
    This is similar like PVP / hord and alliance when needed more people to que to can start battleground so mercenry mod is activeted.

    Someone will say they are 7x we're 5x .. they can keep getting 7x exp and we 5x (who care's when wont wait 1-2 hours)
    Other will say they have item upgrade (again who care's guys when we can que and instant go and play the game and dungeon)

    And every new player can que and play RDF (because now, you can't no ppl to que 20 level, 30 lvl or whatever...)
    Edited: June 17, 2024

  2. It would be greate if warmane merge the RDF with Icecrown realm till 57 level, because Icecrown on 58 go outloand and get much more good gear ..
    How would the whole Wotlk gear, talents, spells, abilities work out?

  3. How would the whole Wotlk gear, talents, spells, abilities work out?
    No idea... just wanted somehow to increase the population and to have new players for leveling .. or dunno

  4. No idea... just wanted somehow to increase the population and to have new players for leveling .. or dunno
    the server is just dead and warmane cant do nothing about it...lets just face it how it is.

    tbc will get some new people but after 1 month its dead again.

    at this point they should just close the server with end of tbc..

  5. Guilds clearing AQ40/MC/BWL/ONY weekly with 2 seperate groups > dead server.

  6. It's just someone salty because we didn't make a new season for Frostmourne.
    Ignore it.

  7. It would be greate if warmane merge the RDF with Icecrown realm till 57 level, because Icecrown on 58 go outloand and get much more good gear ..
    So to can be alive RDF here, will be greate to merge when someone que for RDF and wont wait 2-3 hours for 1 rdf.
    This is similar like PVP / hord and alliance when needed more people to que to can start battleground so mercenry mod is activeted.

    Someone will say they are 7x we're 5x .. they can keep getting 7x exp and we 5x (who care's when wont wait 1-2 hours)
    Other will say they have item upgrade (again who care's guys when we can que and instant go and play the game and dungeon)

    And every new player can que and play RDF (because now, you can't no ppl to que 20 level, 30 lvl or whatever...)
    1st people opposed RDF, higher exp rates etc. Now they want all the **** they can get to benefit themselves. Ofc this happens while people complain about "Iceclown" players, but sure their heirloom gears and massive population all of sudden seem to entice people to work with them.
    Have some spine guys.

    Guilds clearing AQ40/MC/BWL/ONY weekly with 2 seperate groups > dead server.
    IKR.
    Onyxia has atm 2.7K players, probably more than handful of Vanilla servers out there combined. People have weird way to use "dead" while comparing recurring numbers to peak numbers that happens with each new patch/phase/expansion. Check the pop after Naxx patch starts, and when TBC starts. You see plenty of players once again. It's like people play the game when they have something interesting to do in it. Yeah, population was high(er) at the start, but that's with every game. It's something new, shiny and distracting from the norm. Numbers go lower once the shininess and newness wears out.

  8. 1st people opposed RDF, higher exp rates etc. Now they want all the **** they can get to benefit themselves. Ofc this happens while people complain about "Iceclown" players, but sure their heirloom gears and massive population all of sudden seem to entice people to work with them.
    Have some spine guys.



    IKR.
    Onyxia has atm 2.7K players, probably more than handful of Vanilla servers out there combined. People have weird way to use "dead" while comparing recurring numbers to peak numbers that happens with each new patch/phase/expansion. Check the pop after Naxx patch starts, and when TBC starts. You see plenty of players once again. It's like people play the game when they have something interesting to do in it. Yeah, population was high(er) at the start, but that's with every game. It's something new, shiny and distracting from the norm. Numbers go lower once the shininess and newness wears out.
    Wow new and shiny? I find your analysis somewhat flawed. I quit playing on Onyxia when the progression came to a snails pace and I suspect that I am not the only one. Maybe the numbers go low because people like progression? Maybe Onyxia is a tad too slow progression wise? Currently Onyxia is not very casual friendly. Which if fine if you choose it to be, but do not be surprised you end up with a small hardcore group that enjoys grinding minimal progression. Tbh this means Onyxia lost its uniqueness. It feels just like Icecrown or Lordaeron, where u grind for +x dmg for months, without any feeling of progression.

    I would play more on Onyxia if it progressed faster (I mean through expansions, not 5x or 7x)), obviously that is just me being 1 player.

  9. Maybe players want classic wow, but somehow they want the things to happen faster and then they start blaming server... Also for dead is not true, because where have vanilla with this population..
    Maybe when come TBC.. AV afk-bridge will stop and mostly will start farming honors, and will have arena's + PvE

    For sure mostly players are young kids who don't remember and can't play classic wow..

    I just wanted to give some idea or somehow develop this idea about RDF

  10. I don't understand. Wasn't the schedule known beforehand?

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