1. A old guildmate I played with for years loved to make gold on auctionhouse, I gave him 50K to get him started and he gave me 100k 2 weeks (didnt have much to raid or play except just checking some things every now and then) later once he started gaining some capital to properly invest with, he told me that with 100k to play around with he made 20k after 2-3 hours ish. The thing is, you have to have a huge knowledge about the game and what every item is used for, how rare, sought after etc and to influence the market to your advantage, it's easier said then done on a realm with 10's of thousands players actively playing a day.

  2. I've tried several strategies during these 2 months, didn't play from December and before going long break, just spent all my gold in some liquid staff. So after a break had like 50k gold to start. Playing approx. 1 hr a day, horde Icecrown.

    Tailoring, LW, BS (crafting fresh 80 lvl blue/epic gear):
    Pure profit 1-2k per day, with almost 20-25k in mats. It's my current main strategy, I buy mats during the week, and do crafts in one day for whole week. Prices on monday and tuesday a bit lower than other days, reason I think - cause after weekend's resets/speculating, all that wasn't sold people trying to sell fast in bulks. Prices here most stable, because of low margin, and not many people like spend many time on crafting.

    JC (gem cutting):
    Pure profit 1-1,5k. It requires constant Saronite Ore rotations, some investments (3k on each) in alts with Transmut Alchemy to cover all gems.
    Main problem here, that you need to spend a lot of time near AH to undercut other sellers, and margin on really highly demanded gems mb 5-15% after AH 5% cut. Tried to sell gems with 40-50% margin, that not a lot of people making, but prices and demand too much dynamic. Most profit comes from that extra proc from Transmut Alchemy gems. But it's kinda limited to market capacity, your alt space and time you ready to spend near AH.

    JC (prospecting):
    So in this case you prospects Saronite Ores/Cobalt ores for gems. It's profitable, but you highly rely on market supply to find good deals. Approx. margin 25-30% if you find good offers.
    Don't recommend prospecting Adamantite and Thorium - prices on gems too dynamic, even on weekends, when most people leveling their profession - too many people also offering mats. Even if price resets on some gems - not everyone ready to buy on such high prices.

    Inscription (glyphs):
    This is most cursed profession ever tried after returning. You need to make approx. 80-100 glyphs for all classes considering PvE and PvP and when you move to market, you will see prices like 30-60 gold. When you start to put your glyph, right after that AH BOT Guy1 will come and undercuts you for 1c, after him will come "Smart seller" Guy2 and put 20 stacks of same glyph for 15g, cause he saw that price is high and thinks that many people would buy for 15. But in reality Guy1 put his glyph 1c less and other sellers will drop it to 5g. This will happen until all that offers with 5g expires and things will happen again from start. And good luck on controling that situation with 100 glyphs, even with TSM. I spent 10k on that, and still can't sell all that left to at least gain my money back.

    Inscrpition (Ink of the sea, Cards, Epic Offhands, Armor, Weapon vellums):
    Basically this is where situation more stable. Supply on low grass is constant, so if you mill all the grass and sell all ink of the sea - you at least cover all your investments. All that left you spend on crafts:
    -Armor Vellums - most profitable, requires 1 SeaInk, almost tripple your investment, higly demanded by enchanting sellers, but competion high and prices are constant.
    -Weapon Vellums - least profitable, margin approx 30%, but funny thing - have same price as Armor Vellum. Competion lower than Armor Vellums, but enchanters usually buy stacks of 5, instead of 20, so need time to sell if you made a lot.
    -Offhands - low competition, margin approx10%-15%, but requires time to sell, cause most casters on low level prefer wielding staffs.
    -Cards making - highest risk of getting next to nothing or get x20 of your investments, very RNG depending, and still profitable. Average margin would say approx. 40%, requires at least 14-15k to make decent profits from RNG.

    Alchemy (potions):
    Almost dead for Horde, cause to find good prices on Adder (Potion of Speed) / Lichbloom (Potion of wild Magic) - impossible. Dunno why prices on pygmy oils also raised to 3-4g. With 16k investments and 17% (have notes for 10 days, made over 2k potions) extra proc you get 600-700 gold after AH cut. Mats on PvP potions - is like 1.5 of sell price, so no point even in making them, unless you farm it yourself.
    My guess is - here we have some monopoly, cause I constantly see messages on global (buy all you Adders/Lichbloom with price "n") and as you can understand real bot/nolifer who has tons of it will sell only to those who can daily buy that.
    Also from my point of view, some potion masters realized, that flipping adder is more profitable, than making potions, so many of them just flip that grass for future alchemists who struggling with learning recipe they need.

    Alchemy (flasks, elixirs):
    Can't really understand how people operate here, because on paper average sell price is only 85% of mats cost. I won't even try to enter it, with my bad luck. If someone would explain me the economy of this market will appreciate.

    Gathering:
    I think most stable and most borring of all professions. Woudn't recommend to compete on end-game mats, tried with my prot pala miner/herbalism, but bots rn leave you no chance at all.
    On the other hand Vanila (thorium, mithril, goldthorn, briarthorn)/BC (terocone, netherbloom, khorium) mats almost 0 competition, easily able to collect mats on 2-3k gold in one hour, but really hate farming like that. It's still best option for beginners in my opinion.

    AH flipping:
    Made tons of gold backdays on that and know how much effort and time it requires. But most strategies already exposed on Youtube and too many people do the same, so with 15k of investments, lost approx. 2k cause many people do the same. Working on new way, but don't have that much time right now to observe all market prices.

    So in the end, want to say few things for all, who wants to become rich and see all these big numbers. I played many ARPG games with economy, rules are simple:
    -Stay away of meta (Especially on all methods, that offers you high margin on Youtube, too many people involved in this, they will be much smarter than you, they will be much better than you in it, cause they already know all pros and cons);
    -Remember - the more you play, the more you get. So good old farming - always much more stable, than some "efficient gold making" strategy.
    Edited: September 20, 2024

  3. Tailoring, LW, BS (crafting fresh 80 lvl blue/epic gear):
    Pure profit 1-2k per day,
    How much time does it approximately take to make 1k with it?

  4. Alchemy (flasks, elixirs):
    Can't really understand how people operate here, because on paper average sell price is only 85% of mats cost. I won't even try to enter it, with my bad luck. If someone would explain me the economy of this market will appreciate.
    .
    It's the same for potions flasks or elixirs. It comes and goes. Sometimes mats cost 85%, sometimes the end product costs 85%. So buy when mats cost 85% then sell when the end product costs 120%. Sometimes it's potions that don't sell, sometimes it's flasks that don't sell, but generally something sells. If not, stash the stuff and wait.

  5. How much time does it approximately take to make 1k with it?
    Basically:
    From epics you get from 50-300 gold per piece, it includes all epic recipes from TOC/ICC/Ulduar.
    From blue PvE, PvP sets 30-50 gold per piece.
    I put on market 1 of each piece every day - mainly cause I don't want price to be fixed at one point. Mb there will be too many buyers and price will be higher next day on some pieces.
    As I say, not many people involved in this because it requires long term investments and margin/turnover (always remember about bot undercuters, you simply can't win them in undercut game) much lower that other profs.

    1-2k is average profit per day, excluding all mats cost and 5% AH cut.
    Edited: September 21, 2024

  6. It's the same for potions flasks or elixirs. It comes and goes. Sometimes mats cost 85%, sometimes the end product costs 85%. So buy when mats cost 85% then sell when the end product costs 120%. Sometimes it's potions that don't sell, sometimes it's flasks that don't sell, but generally something sells. If not, stash the stuff and wait.
    Still it's really low profit, especially if you include posting 1-2g price.
    Let me share you some math, I did it before entering it. Really good condition has to happen if you want really get much from it on pure buy/sell terms.

    https://imgur.com/SOu2bFA
    Edited: September 21, 2024

  7. Elixir Master for Wyrm is 17% and it's rolling: if you get a proc, the dice rolls again for 17%, etc so you can get many more (very unlikely, though)

    Vial only costs 1g if you are neutral. If you are exalted it costs 75s I think.

    Anyway you are looking at it the wrong way. You have to set what you consider to be a maximum cost you want to sell flasks at and then work backwards from it to get what you would consider a maximum cost of the mats and buy the mats when they are lower.

    Let me share current price of herb and pots





    Prices of herbs are a bit low because I set them months ago. Also, for pots you have to subtract the 5% fee.

    As you can see there currently is profit to be made in all categories.

    Sometimes pots will be at a price lower than 105%. No biggie, just stash all the herbs and wait.

    Also don't craft in advance. You don't know what's going to sell.

  8. Are those prices from Alliance?
    Thanks for mark on reputation. Forgot about that.

  9. Yes, it's Icecrown-Alliance but I have no reason to think it does not work the same way in da horde.

  10. Yes, it's Icecrown-Alliance but I have no reason to think it does not work the same way in da horde.
    Thank you for sharing it:
    From that point, I really understood - dropping alchemy completely. Better to spend time on gold/coin flipping.

  11. Weird that that's what you conclude from what I said. The margins for alchemy are usually thin, but sometimes they are fat, and you make the thin margins up in volume.

    Anyway, it makes no sense to "drop" something. You have to cover all bases, this is, all professions. The only ones I've found unmanageable are 1) glyphs because of how expensive it is in terms of time (but you should still make vellums to sell ench) and 2) gems because of how flooded the market is (but you should still make the daily prism).

  12. Weird that that's what you conclude from what I said. The margins for alchemy are usually thin, but sometimes they are fat, and you make the thin margins up in volume.

    Anyway, it makes no sense to "drop" something. You have to cover all bases, this is, all professions. The only ones I've found unmanageable are 1) glyphs because of how expensive it is in terms of time (but you should still make vellums to sell ench) and 2) gems because of how flooded the market is (but you should still make the daily prism).
    Don't be offended, please.
    It's only my opinion. I think most of the people who made over 200-300k will understand definiton of market capacity. It means you can't sell (with other sellers) more than people can buy. So the previous growth like 100% or 300% in capital, when u were lack on quantity is impossible, for instance when you flip copper bars/linen cloth and etc. So at this stage everyone starts to search strategies which give constant % of profit, considering amount of gold spent, with amount of sellers present.

    All gold that above would be spent on some risky strategies with great margin. I thought at once alchemy - is one of those, but in reality right now too many people involve in this and margin of 5-6% - and you also need to keep those things in Guild Bank, when it's already flooded with other things. My guess was mb my knowledge here was ****, and didn't understand how really market works, but when saw your table, concluded that at least me - don't want spend time for that profit.

    There is nothing in game, that worth more than 200k at one deal, so it's pointless to keep amount greater than that. I would say mb there is some strategies involving char lvling + LoD for that 200k + some items and 100 coin sell. I don't know, at least never found person who talked about. So for me rn it's kinda stupid to keep some BH/BQL neck items to store that value from yearly gold cut, it's better to buy pure coins at this point.

    At least rn, I do only random BGs on Horde and very little raids with some local guilds for fun. Already have 9 almost BiS chars (except rogue, cause rly lazy to learn it), don't wanna spend more to make them bis it's pointless.

    I just keep AH-ing with different strategies to keep brain in good condition.
    Edited: September 21, 2024

  13. >It means you can't sell (with other sellers) more than people can buy. So the previous growth like 100% or 300% in capital, when u were lack on quantity is impossible, for instance when you flip copper bars/linen cloth and etc.

    Flipping low level mats is generally pointless because the market is flooded by low-level players who price things too low because they either need gold fast to buy spells or don't know how the AH works.

    >So at this stage everyone starts to search strategies which give constant % of profit, considering amount of gold spent, with amount of sellers present.

    There's a low limit to much gold you can make with this kind of passive AH usage, especially given how active the AH is (and how many people undercut you). Still, it's better than doing nothing, no doubt.

    >All gold that above would be spent on some risky strategies with great margin. I thought at once alchemy - is one of those, but in reality right now too many people involve in this and margin of 5-6%

    There is nothing risky in the AH. Even if you **** up, inflation will allow you to sell everything, even though you may have to wait months.

    5% on its own is bad, but you make 5% here, 5% there, and 5% everywhere. 5% is generally a good margin. The absolute best margin I make (rarely) is 20%. Most of the time for most items the margin is 5-10%... and then half the items you "control" are selling at 100%-105% so you can't neither sell what you crafted nor buy to flip later (you'd be losing gold because of the AH cut).

    >and you also need to keep those things in Guild Bank, when it's already flooded with other things.

    I haven't found this to be an issue, supposing you only use the guild vault to store AH stuff, but you can split in two guild banks if necessary.

    >There is nothing in game, that worth more than 200k at one deal, so it's pointless to keep amount greater than that.

    The day someone drops, say, 20 stacks of primos at 90% of market price because they need gold fast, you'll regret not having cash in hand. That's rare, but it happens. Or 5 stacks of primos, 10 of titansteel, 10 of lichbloom...

    Needless to say, gold loses value, so you shouldn't hold onto too much of it for long.
    Edited: September 21, 2024

  14. It's good to remember that gold squish removes this market cap from certain things, including flasks. You could buy all reagents and all flasks for next 2 weeks, spam them with +30% on top of current price, after 3-4 months it will all be sold. Low deposits are also huge help with this specific items.

    And waitwait 87 mil just from flipping for 1 year? Not liquidating?

  15. As I have said before, that advice is good if you have LOTS of cash in hand. If you do, you can do that practically with everything. But if you divide the profit you make by the amount of days you've had to wait for inflation to kick in, it's not that good.

First 123 Last

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •