1. I don't know if this has been answered before but, is it possible to team up with players from the other realm to play arenas or bgs?

    My concern is if I'm playing the "PvE realm" and I want to team up with my friend that only plays on the "PvP realm", would I still able to do it?

  2. I don't know if this has been answered before but, is it possible to team up with players from the other realm to play arenas or bgs?

    My concern is if I'm playing the "PvE realm" and I want to team up with my friend that only plays on the "PvP realm", would I still able to do it?
    Considering it is not possible to queue "cross realm" with players from Icecrown or Lordaeron for example while playing on Blackrock I doubt it will be different for TBC. Solo queue seems to be the only exception where players can get matched together from different realms.

  3. there are like 10 heroics or even more, last boss has 100% drop rate, in tbc classic it took me 2 days to get enough primals, why u barking when u are clueless i dont get it
    nah bro, it's you who are clueless, not everyone forms their own grps for heroics and far from everyone will have enough primals for the first month.

  4. nah bro, it's you who are clueless, not everyone forms their own grps for heroics and far from everyone will have enough primals for the first month.
    Crazy how every post you make is just you complaining about blackrock. It's unrealistic to put that much of a gate on things like primals, and I know that you're well aware of that.

  5. I don't know if this has been answered before but, is it possible to team up with players from the other realm to play arenas or bgs?

    My concern is if I'm playing the "PvE realm" and I want to team up with my friend that only plays on the "PvP realm", would I still able to do it?
    Whattup my boy

    They haven't officially confirmed yet, but there was a mod post indicating that they are not going to have cross-realm team play enabled. So you'll have to just make a blackrock toon to queue with them allegedly.

  6. ban class stacking btw, double rog is braindead bracket ruining comp

  7. Yes, it will mirror Onyxia


    We will find a way to introduce this


    There will be badge vendors and you can obtain the badges from the gear crates from heroics



    Yeah the gear crates wont cost anything. Only require objectives to be completed.
    Mayby every bg win gonna drop 1 badge of justice? With daily limit of idk mayby 10?

  8. This is a very good approach, would have never thought of this. This will most likely increase pvp activity (outside of 2s, which is always active) by a lot, or it has the potential to do so.

    Im curious on how the quests work, lets figure it out together.

    Since theres a huge difference between classes on how much pve gear is required, is there going to be any incentive to do these hcs/boss quests even if you dont need pve gear?
    For example, a priest is going to need like 5-6 pve items. Meanwhile a warlock basically needs 0 pve items. Would be a shame if this 'gamemode' is useless for the warlock player.
    Maybe trading in the crate for extra honor or smth like that (just a thought).

    Looking forward to the PTR to test this out and give feedback :)

  9. I will have an answer for you in the upcoming days regarding MQG and skull
    Any news about MQG and skull and goggles stealth detection ?

  10. Any news about MQG and skull and goggles stealth detection ?
    goggles/belt/net disabled i believe from what malaco said

    but yes still need answer on mqg and skull, id say disable both imo

  11. or atleast nerf it like it was on classic (it was nerf to 10% hast only)

  12. goggles/belt/net disabled i believe from what malaco said

    but yes still need answer on mqg and skull, id say disable both imo
    Doesn't "2.4.3 rules" mean that they are "blizzlike" and enabled?

  13. or atleast nerf it like it was on classic (it was nerf to 10% hast only)
    MQG was available for all of season 1 unchanged on TBC Classic, beginning with S2 GCD itself was changed on top of "the haste effect of Mind Quickening Gem was changed from 33% spell casting speed to a spell haste rating of 330 for 20 seconds".
    After season 2 concluded on TBC Classic MQG was banned from being used in arenas but the stat change was also reverted making the trinket PvE only.

    All info available using Google.

  14. To my understand Warmane uses the spell and item mechanics of original TBC patch 2.4.3 (the last TBC patch before Wotlk).

  15. Doesn't "2.4.3 rules" mean that they are "blizzlike" and enabled?
    These are his words..

    "- Engineering?
    We will use 2.4.3 rules for engineering items in arena. It will limit most engineering items"

    I don't know why he would say most are limited if they were not. Most limited sounds like everything disabled except epic engineering goggles like X11's which do not provide on use stealth detection. This makes the most sense. Some clarity certainly wouldn't hurt though.

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