1. In my opinion game should be balanced on high skill level not average player level thats why I suggest to balance that, a good player in onyxia with dedication can rn be in a huge advantage over blackrock player. Its like typical complain of unbalanced leveling pvp. Or class balance based on mythic or heroic content instead of balance them for ragefire chasm.
    It can't be like that when the vast majority of any MMO population are casuals. This isn't a strictly competitive game like Overwatch or Counter Strike, where skill is what matters and there's no grind for better gear. You can't expect all gearing to be measured by high skill.

    Any idea when proffesions will be avaliable? please some eta?
    I haven't heard anything about that, no. Malaco would probably be the one to answer that.

    but even a mediocre guild should be clearing kara + gruul + mag in a 2-2.5hr raid night.
    Again: you can't measure it by your interpretation of a mediocre guild. The vast majority of players aren't in guilds, or are taken in guild raids, or are given loot in guild raids, and so on. The system can't be made around favorable scenarios that won't encompass a large slice of the playerbase.

  2. Fair enough, I do not know the statistics of the raiding realm. Do you then think that giving access to the weekly quests simultaneously instead of a quest chain is too fast? I imagine this change would cut the completion time in half so roughly a 4hr grind per character. As someone with a better understanding on the progression speeds/playing habits of the raiding realm could you quantify the avg weekly raid experience in units of hours played per raid completion?

  3. Quest line still need changes guys.. I played 6 bg aprox 20min each and was impossible to get done the curators fury one (get honorable kill with berserker buff).

    And its only 1 quest.. 2 hours and cant even get the quest done.. maybe if I play 4 more hours I can get this single quest, nice hehe. This is just an example of bad designed quest, change it! to Maybe make it count if you have the buff or if the enemy have the buff and u kill him. I have been waiting in front of buffs when I got tired of trying in a legit way, but every time a clueless onyxia guy on my team gets the buff so I cant get the quest done.

    The equivalent should be allow blackrock players to get inside raids of ony guys with gm commands and snipe healers during boss fights haha.

  4. Quest line still need changes guys.. I played 6 bg aprox 20min each and was impossible to get done the curators fury one (get honorable kill with berserker buff).

    And its only 1 quest.. 2 hours and cant even get the quest done.. maybe if I play 4 more hours I can get this single quest, nice hehe. This is just an example of bad designed quest, change it! to Maybe make it count if you have the buff or if the enemy have the buff and u kill him. I have been waiting in front of buffs when I got tired of trying in a legit way, but every time a clueless onyxia guy on my team gets the buff so I cant get the quest done.

    The equivalent should be allow blackrock players to get inside raids of ony guys with gm commands and snipe healers during boss fights haha.
    I would love to complete these quests if they were available on Onyxia, but no, for some reason they are not added. Apparently, they are much simpler than the classic Pve.

  5. I would love to complete these quests if they were available on Onyxia, but no, for some reason they are not added. Apparently, they are much simpler than the classic Pve.
    No they are not.

    I mean, there are quests in that questline than 90% of ony players wont be able to complete ever in his life, like Win 5 arena matches in a row.
    Meanwhile blackrock players could do all the pve content with 50% of his brain afk in less time than most quests of the chain.

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