The EOF Dilemma: Can The Character Sales Be Improved?
The current character trading system in Warmane has led to an unintended market trend where Emblems of Frost (EOF) and NM/HC Marks have become crucial factors in sales (based on my personal daily experience). This has created an imbalance in character transactions, where characters, regardless of their gear, achievements, or rare mounts, struggle to sell unless they come with a significant number of EOF.
Positive Effects of EOF Sales:
-Encourages Character Trading: The inclusion of EOF makes character sales more attractive, allowing buyers to continue progression with a newly acquired character. (This is a positive for the seller willing to sell characters with EOF)
-Provides Additional Value: Selling characters with EOF ensures that buyers get a more complete package, which can be appealing for those looking to jump into end-game content. (This depends on the price of the character and buyer taste)
-Stimulates the Economy: More active trading in the marketplace can keep the game’s economy dynamic and encourage more participation. (Keep in mind that the majority of offers, both good and bad, are without EOF and full inventory option)
Negative Effects of EOF Sales:
-Restricts Character Market: Players are reluctant to buy characters without EOF, effectively reducing the variety of characters available for purchase. (I’ve had several excellent characters with rare mounts, plenty of gold, arena points, high achievement numbers, etc., priced much lower than BIS characters, but people refuse to buy them without EOF)
- Increases Seller Burden: Sellers feel pressured to farm and stockpile EOF and delete items (in general, BIS or not) just to make their characters marketable, making it harder to sell characters purely based on gear and achievements. (People who decide to sell their characters without EOF and not risking deleting all their inventory items will struggle.)
- Kills Dungeon Participation : Since players can simply buy characters with EOF and many BOEs, fewer people are queuing for heroic dungeons, making it harder for new and returning players to gear up properly. (Even as a tank during peak times, I still have to wait around 15 minutes or more to get into a dungeon for a daily, compared to older days. Imagine trying to farm EOT and gear up from scatches.)
- Can Hurt Server Revenue: Selling characters with EOF allows players to bypass farming and donating, as they can simply buy gear with EOF and upgrade it with those marks. (Why farm or donate 90+ coins for 4 BIS set items when you can get them all for 30 coins)
-Makes Good Characters Harder to Sell: Rather than inflating character prices, the current system actually makes high-end characters with EOF harder to sell because players opt for cheaper characters that still provide the desired EOF. (People nowadays—based on my personal experience—prefer buying cheaper characters with EOF and BOEs. Every time I post about a cheap or expensive character sale in global/general/trade chat, the first thing they ask is "how much EOF?")
Suggestions:
1) Include EOF in Equipment-Only Option
*Possible Business Impact:
-Increased Transactions: Simplifying the process will likely boost the volume of character sales, as players will find it easier to complete transactions.
-Customer Satisfaction: Streamlined sales lead to a better buying experience, encouraging repeat customers and long-term revenue growth.
-Higher-Value Purchases: Including EOF automatically could lead to larger, more valuable character sales, boosting overall revenue.
-More Predictable Market: Standardizing character pricing ensures fairer pricing, which may increase buyer confidence and sales frequency.
-New Player Attraction: Simplifying purchases will make it easier for new players to buy characters, leading to higher conversion rates and more revenue from coins. (This will encourage more players to donate or farm for characters, as there will be plenty of options available.)
2) Remove EOF/EOT and Marks Entirely
*Possible Business Impact:
- Focus on Core Products: Character buying will focus on gear, rare mounts, maxed professions, and achievements..., increasing demand for high-quality characters and boosting their sales.
-Increased In-Game Spending: Without extra items obtained by EOF/Marks, players will spend more time raiding/farming or donating for those items.
-More Engagement: Players will be encouraged to participate more in raids and dungeons.
-Possibility of Less Inflation: Warmane is a very popular and successful server, where players can farm gold and sell it for coins or spend it on PvE raid boost runs. This could lead to more players farming gold, resulting in a higher quantity of items in the market and more reasonable prices. (More farmed items = higher production = more reasonable prices)
I’m not a business expert, I'm just a player trying to suggest improvements based on my experience, some logic and frustrations with the current state of character sale system.
Thank you for considering this suggestion. What do you guys think?
Most of the characters ive sold have either 0 eof/eot or not enough to buy an item, 0 marks, 0 bis. When you hit 80 first thing you do is buy BOEs so you can que rdf hc. When you no longer need those BOEs you put them in the bank. when you no longer want to play that char and sell it you already have BOEs, achievs, mounts and whatever else you earned along the way. Seems to me like you want an easy way to make coins out of a character you made a few days ago.
When was the last time you sold a char? You think I don't do this? I sold enough chars before across the years and I never talked or complained about such thing but this is getting out of hand especially after the raid boosting services started and it's allowed
So please tell me when did you sell a char last time ? when did you log last time actualy ? Seems to me lilke you didn't even try to sell one these last months.
A troll shaman almost 2 months ago but I had to farm hc dungeons and weekly raid quest. Keep in mind the character was created last year with the intention to be played. Sold at 202 EOT and 46 EOF, professions 420+ tailoring and engineering, 6 BOEs. The BOEs were with full gems/enchants 264 cloth shoulders, 264 mail boots, legs, waist and 2 blue engineering trinkets. Max riding skill and dual spec. It took less than a week of spamming and it was sold for 30 coins. You cant sell something if you have never been the buyer.
Edit: forgot to mention enough rep for the first icc ring, exalted with sons of hodir and kirin tor
If I had expensive BOEs like choker and marrowgar ring I wouldnt have to farm any emblems
I might be mistaken, but I think it isn't so much that he misses the point, but that he doesn't considers it a meaningful point.
What I read from your post is that trading characters is getting increasingly competitive, you're trading less characters than you used to because other people are aggregating more value in their characters, and instead of rising up to meet those standards you want to cut off the differential so you don't have to invest more in characters before they are tradable.
I knew players who sell characters for 30 coins each 2-3 weeks thanks to PvE raid boosting runs, and they generate an extraordinary amount of gold. This has become a widespread practice, significantly impacting the character market. My suggestion addresses multiple aspects of this issue—it is not just about whether one chooses to invest or not, but rather about recognizing how this emerging trend is negatively affecting the market for more valuable characters. While some players engage in this practice, the number of such sellers and the offers for 30-coin characters remain relatively low compared to the majority of listings on the marketplace. Additionally, buyers are primarily interested in characters that come with Emblems of Frost (EOF) and marks, making it much harder to sell characters without them. (from 30 coins up to 130 coins mostly)
Regarding the concept of investment, I am not sure what you do meant by "so you don't have to invest." Selling a character inherently requires an initial investment—whether in Bind on Equip (BOE) items, Gold, Honor points, Arena points or time spent obtaining achievements and mounts.
The primary issue here is the inventory system, which is directly tied to Emblems of Frost (EOF) and marks. We can all agree that if a character does not possess valuable inventory items, they can be removed to allow the sale to proceed with EOF included. However, for players who own multiple couple Best in Slot (BIS) items or other valuable gear that they do not wish to discard in case the character does not sell, the current system presents a major challenge. I have personally experienced this issue—I have deleted items to list a character for sale with EOF, ensuring nothing in the inventory would affect the price, only to find that lost items could not be recovered despite submitting multiple tickets. Also, deleting items just to list a character for sale can be both tedious and frustrating, not only for the seller but also for the Game Masters (GMs) or Warmane staff, who may have to handle multiple support tickets regarding lost items.
Does it really have to be this way? Can we not find a simpler, more effective solution, especially since raid boosting is allowed?
I won’t be able to discuss or reply to this matter in the coming days due to real-life commitments, but I appreciate your time and consideration.
I kindly ask you to take this matter into consideration. as an improved system could enhance the character market’s overall stability and efficiency.
More valuable characters are the ones that people use their Coins on. It doesn't matter how much you want to say your character with this and that for 160 Coins is "more valuable" than the 30 Coins one with a bunch of QoL to it, the market is who says what's in fact valuable.
Additionally, buyers are primarily interested in characters that come with Emblems of Frost (EOF) and marks, making it much harder to sell characters without them. (from 30 coins up to 130 coins mostly)
So you propose we remove what buyers are primarily interested in, making it so your characters they are less interested in are bought more.
Regarding the concept of investment, I am not sure what you do meant by "so you don't have to invest."
I kinda doubt someone that comes up with a wall of text like this really wouldn't know what I meant, but fine: so you don't have to invest the time in getting the things which, in your own words, "buyers are primarily interested in."
The primary issue here is the inventory system, which is directly tied to Emblems of Frost (EOF) and marks. We can all agree that if a character does not possess valuable inventory items, they can be removed to allow the sale to proceed with EOF included. However, for players who own multiple couple Best in Slot (BIS) items or other valuable gear that they do not wish to discard in case the character does not sell, the current system presents a major challenge.
That's the market deciding what they want to buy. It isn't a system issue to have people just not being interested in buying your characters. It's your personal "major challenge" to put characters up for sale that people want to buy, not something for us to change, tweak or solve.
Does it really have to be this way? Can we not find a simpler, more effective solution, especially since raid boosting is allowed?
The thing is, there's no need to find a solution, because there isn't something to solve. All this, to put it bluntly, is a you problem. You want to put characters for sale your own way, with the things you consider valuable, and when buyers don't agree you expect us to make it so the option buyers choose isn't there anymore.
Feel free to try to convince me, but as far as this goes, it's you who have to find a solution, be it adapting to the market or trying to convince players that your "value" is better than the currently accepted one.
I had 7 chars for sale 2 of them without eof and 5 with EOF the 5 ones I wasn't really intrested on them and wanted to get rid of them they got sold in about 3 weeks but the other 2 without eof where i had plenty of things on them till now no luck it's been like 6 months now trying to sell them one of them has really good stuff though I agree I think EOF existing in the sale become a must not only an option anymore i don't agree with the second suggestion about deleting them but the first suggestion can make huge deal but we need to be able to see the eof numbers i think
Bruh I been waitin for someone to bring this as a buyer it’d be dope if all offers came with EOF I see hella good chars for sale even for 150+ coins, that I'd cop if they had some. But fr I aint got time to grind like I used to so I gotta skip all that classic grindin If EOF showed up like honor arean points and gold on the site and got included like in his first suggestion that’d be huge man
Character trade is competitive business. To have higher chances of a sale, I would need to put effort to make my characters competitive in that regard. I don't want to do that, so I want their advantage(s) removed from them.
Buyers vote with their wallet, and it's that simple. People want as much as possible for their coin investment.
I never had any problems selling my characters on Warmane Trade System, I sold them all without 0 EoF's.
When I level up a character on Onyxia and put my level 70 char on Warmane Trade it gets sold in 2-3 days.
On Onyxia naked char for 30 coins, without any proffs or inventory, no max fly or ride speed...
On IceCrown only left BoEs and some gold, 2x max proffs, max fly speed, 2k achivs and also for 30 coins.
What people do to sell chars fast is to create a DK tank, easy to join RDF to fast farm emblems, get enough emblems and add that DK on warmane trade, you will sell that DK in 2 days max.
Some classes are definitely less-wanted than the others, I tried selling warlock with 310 EoF, Invincible and other rare mounts and it still took almost 3 weeks to find a buyer. Also, sales with inventory included give significantly less coins to the seller, still increasing the price for a buyer and that is something that could be improved.
Regarding OPs suggestion to include EoF as well as honor and AP is actually good idea, I would definitely buy chars that I am ignoring so far if they'd come with EoF, or at least EoT included. That is not really fair that endgame PvP currencies are included, and PvE currencies are Inventory locked, isn't it?