1. 2 Days Ago  
    It's subjective. Some people don't like it. Which that's fine. That isn't an argument to modify the game though or use up resources to police it.

    As far as incentive, people play this game for a variety of different reasons. There's no real reward from HK farming, some people just think it's fun. Other people like to run flags or defend bases or fight players or whatever. In the top bracket with all BIS players who have played forever they like to destroy the enemy team. Clearly if it's happening then it's enjoyable to them. You would be a liar though if you said only graveyard camping happened every game, most games have players completing objectives and winning the game.

    The main point I am telling you guys though is that the response you will get is players need to resolve this issue on their own where players are the ones causing it. There won't be intervention because the game was designed this way. So you have to be better or you don't participate in it or you don't resurrect and leave. Don't know what else to tell you. These threads all end the same way. Just type in "warmane graveyard camping" or "wow graveyard camping" and have fun reading all the years old threads.

  2. 2 Days Ago  
    I've identified some bigger problems.

    #1. Countering a free action potion with a stun followed by ranting about what should have been expected.
    #2. Escaping a graveyard farm by spawning into a hunter trap, blaming your team for what you just did and then proceeding to leave.
    #3. Aimlessly chasing the other team out of line of sight and then blaming healers for not leaving everyone else for the detour to hell.
    #4. Fighting between objectives instead of defending or capturing bases.
    #5. Spending more time looking for someone on the scoreboard/map to report AFK than playing the game because that's gotta be the root problem.

  3. 2 Days Ago  
    It's subjective. Some people don't like it. Which that's fine. That isn't an argument to modify the game though or use up resources to police it.

    As far as incentive, people play this game for a variety of different reasons. There's no real reward from HK farming, some people just think it's fun. Other people like to run flags or defend bases or fight players or whatever. In the top bracket with all BIS players who have played forever they like to destroy the enemy team. Clearly if it's happening then it's enjoyable to them. You would be a liar though if you said only graveyard camping happened every game, most games have players completing objectives and winning the game.

    The main point I am telling you guys though is that the response you will get is players need to resolve this issue on their own where players are the ones causing it. There won't be intervention because the game was designed this way. So you have to be better or you don't participate in it or you don't resurrect and leave. Don't know what else to tell you. These threads all end the same way. Just type in "warmane graveyard camping" or "wow graveyard camping" and have fun reading all the years old threads.
    I'm all for people doing what they enjoy, if you like chasing objective or battleground wins, that's fine. I'm by no means an objective player, quite the opposite. I like to just team fight and kill people. The issue is that this particular way of playing (gy farming) is that it's a method where you actively ruin other people's fun in favor to have your perverse kick of "fun". And the implications of this has already been discussed, there's personally no doubt in mind that this has driven hundred, if not thousands of players away from the game throughout the last years. Which is a loss for all of us, including Warmane, in terms of lost revenue.

    And no, it's not happening in every battleground, it just happens very frequently in the 40man battlegrounds, hence my original suggestion of implementing it there.

    I get that you accepted the way it is and you're hopeless about any sort of change. The game was designed this way back in 2008 when it was released. But nothing says that we're not able to tweak things, I mean the tools are there for it, no doubt. It just takes that someone stands up and makes a choice to disincentivize people to cannibalize their own game. Which I get isn't easy and not something to be done lightly, but we should still be able to discuss the pros and cons of said issues and possible solutions. The possibility of change isn't lost.

    Better response. Thanks.

  4. 2 Days Ago  
    Each season Warmane could reward a custom titel to the PvPers with the most BG wins.
    Implementing this wouldn't require much developer effort and it would create an incentive for premades to win BGs instead of HK farming.

  5. 2 Days Ago  
    I've identified some bigger problems.

    #1. Countering a free action potion with a stun followed by ranting about what should have been expected.
    #2. Escaping a graveyard farm by spawning into a hunter trap, blaming your team for what you just did and then proceeding to leave.
    #3. Aimlessly chasing the other team out of line of sight and then blaming healers for not leaving everyone else for the detour to hell.
    #4. Fighting between objectives instead of defending or capturing bases.
    #5. Spending more time looking for someone on the scoreboard/map to report AFK than playing the game because that's gotta be the root problem.
    There are players who are committed to all this, it's their reason for living and without it they would not be able to get any gratification for their ego.

  6. 2 Days Ago  
    There are players who are committed to all this, it's their reason for living and without it they would not be able to get any gratification for their ego.
    Regardless of their reasons there aren't enough people committed to anything but whining about teamwork and game items being unfair on an MMORPG. I'd be surprised Hand of Freedom isn't on the list as being unfair too except most Paladins rarely use their utility on anyone but themselves.

  7. 1 Day Ago  
    Regardless of their reasons there aren't enough people committed to anything but whining about teamwork and game items being unfair on an MMORPG. I'd be surprised Hand of Freedom isn't on the list as being unfair too except most Paladins rarely use their utility on anyone but themselves.
    I understand you, unfortunately that is pure selfishness.
    They are probably players who join occasional pvp and therefore don't care if their team loses or wins.

  8. 21 hours ago  
    I understand you, unfortunately that is pure selfishness.
    They are probably players who join occasional pvp and therefore don't care if their team loses or wins.
    And what would you call handicapping yourself and expecting everyone else to do it too?

  9. 10 hours ago  
    Not worth doing any solo que bgs. Always against premade thats for sure.

  10. 9 hours ago  
    Horde has premade only during the evening, other then that its just normal people playing AV ISLE farming HKS.

    Instead of crying here you can ask Wicked PVP guild which has 50 online why are they afraid to fight horde in evening in BGS?

    Why don't you complain about WG where Wicked PVP comes with 120 people each night to win by abusing numbers?

  11. 8 hours ago  
    And what would you call handicapping yourself and expecting everyone else to do it too?
    Probably yes, because this is what happens in the bg.
    Except in very rare cases when you find players who show that they have a minimum of cooperation and desire to win all together.

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