As stated in many other forum posts but nothing is being done. Large premades groups ruin most pvp experience and solo que is a miserable experience.
Either limit the premade player number to 5 max (even tho they will just queue many 5x groups and again go in av and farm hk's for 45 mins.) OR let premade groups only get queue vs other premade groups that are 6.5 gs full smourne + heal groups.
Only other solution is which is currently happening the average player will only que for wsg and AB so it can avoid being farmed at a GY for 45 mins.
I don't think they purposely spoil the pvp experience. Maybe some, but others I think hope to find players as good as them.
The worst scenario is that they are all like that and they like to win easy because they know that on the other side there is no one who is capable.
Doesn't such an idea presuppose making changes to the current system that takes care of putting players together?
They're not good, they rely on overwhelming you with numbers. There's like 10 people moving together and hunting down 2-3 players throughout the BG. If one of these guys get separated from their premade, and you fight them 1v1, you can understand why the prefer to just zerg.
I really don't get the appeal in constantly doing premades against randoms. There's no challenge when you're just riding around on your mount and chasing people down for a KB.
They're not good, they rely on overwhelming you with numbers. There's like 10 people moving together and hunting down 2-3 players throughout the BG. If one of these guys get separated from their premade, and you fight them 1v1, you can understand why the prefer to just zerg.
I really don't get the appeal in constantly doing premades against randoms. There's no challenge when you're just riding around on your mount and chasing people down for a KB.
I agree with you, for a moment I thought they were organizing premades hoping to find equally skilled players.
I was completely wrong, the intent of the premade is precisely to outclass the opposite faction and quickly close the bg, inducing those who are losing to leave before it ends.
This is a scenario that you see in any server you play.
Premades are created for the same reason people make twinks: to play with an advantage and boost their ego.
There should be a queue exclusively for solo players.
Since they're not going to implement that, I recommend that when you find yourself in this kind of one-sided situation, just do nothing, don’t resurrect, don’t come out of stealth, just let the battleground end.
Ruin their fun of farming HK´s.
Since they're not going to implement that, I recommend that when you find yourself in this kind of one-sided situation, just do nothing, don’t resurrect, don’t come out of stealth, just let the battleground end.
Ruin their fun of farming HK´s.
You're absurdly late for the party. People tried to do that, "made a stand" against being incapable of not getting put into a farming situation and then of getting out of it, by just not resurrecting. That's the very reason we had to implement a system that will kick you out as a Deserter if you try to do nothing.
You're absurdly late for the party. People tried to do that, "made a stand" against being incapable of not getting put into a farming situation and then of getting out of it, by just not resurrecting. That's the very reason we had to implement a system that will kick you out as a Deserter if you try to do nothing.
I understand your reasoning, but what fun is there when no one is resurrected, you instead decide to do it hoping to motivate them and as soon as you come back to life they kill you for disparity in number.
I also understand the need to implement a system that kicks out those who do nothing, but here the situation is quite different.
It's not about players who go into bg and then go afk, the situation is much more complex and I'm convinced that nothing can be done about it.
I understand your reasoning, but what fun is there when no one is resurrected, you instead decide to do it hoping to motivate them and as soon as you come back to life they kill you for disparity in number.
I also understand the need to implement a system that kicks out those who do nothing, but here the situation is quite different.
It's not about players who go into bg and then go afk, the situation is much more complex and I'm convinced that nothing can be done about it.
You're in the Battleground to play. If you feel you are in a lost situation and don't want to take part anymore, you have the option to leave the match yourself. No matter the excuse, "doing nothing" and staying dead isn't playing, so you're removed and get the expected debuff.
You're in the Battleground to play. If you feel you are in a lost situation and don't want to take part anymore, you have the option to leave the match yourself. No matter the excuse, "doing nothing" and staying dead isn't playing, so you're removed and get the expected debuff.
And that's what I do, 30 minutes of debuffs go away immediately by doing 1 or 2 dungeons.
I don't want to increase the dose of skepticism, but I was thinking of a system that does exactly the opposite which consists in kicking out of the bg the players who are too strong with a message like this: "The fun is over, try again later!" :D
One funny thing about this is how many players assume the enemy team is a premade. Getting destroyed? Definitely a premade. Getting farmed in graveyard? Totally a premade. Because you can't possibly be defeated by anything except a premade apparently lol. It isn't really that common. What I see is when you play on a realm this old in a high level pvp bracket then you get some pretty nasty match ups with teams of full BIS players. They're all pretty bad though like a bunch of uncoordinated zombies running around. Even a lot of these guilds that queue together will actually lose because they have zero strategy just zug zug in one big group.
An interesting experiment to do is go make an actual elite 5 man premade. Really skilled players in an ideal composition. Get on mic and coordinate your gameplay. Play away from the hive mentality groups and you have total control of most games. You can even be disruptive running around with just you and a pocket healer. Battlegrounds players are just so mind numbingly robotic and predictable. Which is how it's supposed to be. If you wanted to beat it though and get above average wins consistently it isn't that difficult. If you're a good player just make a friends list of other good players, they'll gladly game with you if you're actually good.
One funny thing about this is how many players assume the enemy team is a premade. Getting destroyed? Definitely a premade. Getting farmed in graveyard? Totally a premade. Because you can't possibly be defeated by anything except a premade apparently lol.
When half the enemy team is in the same PvP guild, it's clear this isn't just an assumption
One funny thing about this is how many players assume the enemy team is a premade. Getting destroyed? Definitely a premade. Getting farmed in graveyard? Totally a premade. Because you can't possibly be defeated by anything except a premade apparently lol. It isn't really that common. What I see is when you play on a realm this old in a high level pvp bracket then you get some pretty nasty match ups with teams of full BIS players. They're all pretty bad though like a bunch of uncoordinated zombies running around. Even a lot of these guilds that queue together will actually lose because they have zero strategy just zug zug in one big group.
An interesting experiment to do is go make an actual elite 5 man premade. Really skilled players in an ideal composition. Get on mic and coordinate your gameplay. Play away from the hive mentality groups and you have total control of most games. You can even be disruptive running around with just you and a pocket healer. Battlegrounds players are just so mind numbingly robotic and predictable. Which is how it's supposed to be. If you wanted to beat it though and get above average wins consistently it isn't that difficult. If you're a good player just make a friends list of other good players, they'll gladly game with you if you're actually good.
It's exactly as you say, despite the equipment they are uncoordinated and being in a group running disorderly can be good up to a certain point.
If they then meet players of the same equipment but organized and start to be massacred, they no longer enter the bg. Who knows why? XD