Any tips on multiboxing dungeons with bosses that force you to move?
I am a week into multiboxing and my new team comprising of prot pally, resto druid, arcane mage, shadow priest and ele shammy have since cleared several dungeons and a few heroics. I'm having issues where boss mechanics force my toons to move around and/or dodge AOE areas, and also where bosses throw the whole party around and cause chaos on their facing and proximity. I was just curious on how our more experienced boxers have dealt with these. My pally can stay rooted and my healer can move around and heal separately using the mouse, maybe I'll do separate moves for DPS to follow healer - any tips appreciated! And everyone, thanks for your posts and responses so far on the Multiboxing forum - it's all helped me to get this far.
Movement as a multiboxer, the thing that is the biggest challenge.
There's a few things approach movement with and it might depend on the boxing tool of your choice how to implement them.
Group wide movement: How do you move as a group? Quite often this is done as a follow to the leader, making everyone always run towards a fixed point where you're already at. You can add separate keybinds i.e to move the group without moving the character you're on, allowing easier avoidance of mechanics ( I personally use alt+movement keys to perform this). You can also use a second anchoring point, creating follow keys that exclude the tank or melee groups and follow the character you're on, or certain character all together. Utilizing these style of movements and practicing them should net you decent results. The drawback ln this is uptime, as moving a stack of people means a stack of people is rarely doing a whole lot.
Then there's individual movement: I personally approach this my creating a clean UI and raid frames, the easiness to read what's happening and to whom is super valuable. Being able to jump to a different client within second to react to a mechanic is absolutely invaluable, and I highly recommend finding your own way of doing it. Personally I've created a click bar above UI frames that I can switch to characters making this process faster, but it might depend on the boxing tool of your choice.
Then there's facing your enemy: For this, I use IWT aka interact with target function. Combining this with click to move allows one to send their units to interactable targets. I immediately break the movement if my goal is just to face them, or alternatively I will let them run in a little to stack them up. Afaik there's other approaches to this as well but I personally have found this to be good enough for my intents and purposes.
A lot of what I've mentioned above takes time and practice to master, and you'll always continue working on it. However, you're still doing dungeons and dabbling in heroics. My best, easy to approach tip is preparation.
You know the mechanic you're going to face, think about how to tackle it. When to use dsac, when to help with healing from your shaman, or spamming holy nova when grabbed by nexus 1st boss. Maybe implementing interrupts to avoid taking some damage and so forth. Most if not all heroic dungeons can be brute forced with a little gear, eot set should be plenty enough. It's just about getting there.
Grind some gold in those dungeons, gear firstly your tank a little, then your healer to reasonable extent, after which focus for a long while to your DPS.
To move out of AoE ground abilities I'd braodcast strafe left and strafe right hotkey to everyone except current window.
Another tactic is to do a spread formation before boss pull so AoE ground effects won't hit the whole team. Then just burst the boss down and sacrifice the toons that stay in flames.
Using the quest item makes you able to face hostile targets in 45 yards range. It works everywhere except in arena. It doesn't work while moving and not while casting a spell.
There also other quest items with similar effect. More info here: https://www.dual-boxing.com/threads/...-facing-target