Its more of fps drops and poor hardware utilization it feels like, fps drops really low in huge battles or in 25man raids and im at low video settings on almost everything.
I did copy the dx9 and the other dll from dxvk in the main wow folder, but MSI Afterburner says its still running at dx9, not vulkan, not sure if I have not installed it or something.
If you're wondering about my pc:
i5-12400
RTX 3070
32 GB RAM
W11 OS
Monitor does have Freesync enabled.
I'm currently in Isle of conquest, a big fight going on and i have 120 fps dropped from the game cap of 190 or 180 something.
GPU utilization 30-40%
CPU 15-20
When you open the dxvk archive, you have to navigate to the x32 folder, and then copy the d3d9.dll file in the wow folder, next to the wow.exe file. Some people think that since they have an x64 processor/windows installation they have to use x64, but that's wrong.
I've used afterburner in the past, but it's caused some stuttering for me, so once you are sure you're using vulkan, I *think* you're better off removing it. You really don't need to use it to cap fps.
That's exactly what I did with the x64 folder, since its common practice with software, read me like a book.
So, I've Installed it, did the swapchain setting in NCP, plus forcing it to run under the dedicated GPU, confirmed it is running on VULKAN now with Afterburner.
It may be giving me some slight improvement with more stable framefeed and frames, but the hardware utilization is still bad by core design.
So I'd say this is a great tweak to help with the symptoms, but does not treat the illness.
I have this weird thing, that I have to reopen and log in game multiple times for it to hook properly with freesync/OS/Drivers/hardware or whatever it is doing, for the game to run the best that it can (which as before mentioned is not optimal), or it will just start running at 120fps base with stutters and even worse performence, so at some point it reopens at around 185 fps base and gives cleaner framefeed/image and sync.
Anyway, thank you a ton for your time, help and willingness to do so friend, be well and have a good one! :)
Yes, core usage can't be fixed. Even a patch like vanillafixes won't fix it. The kind of fixes necessary to use multiple cores efficiently are already very, very hard when you have the source code in front of you. Creating a patch with no source code is practically impossible.
Some players didn't have any problems with that Dxvk for Wotlk?
I've never heard of this, although dxvk is incompatible with old computers, especially those with GPU drivers that haven't been updated in a while and have poor vulkan implementations.