I hope they will add 1v1 arena soon.
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I get your points, but removing pillars just creates a different kind of imbalance. If you turn 1v1 into an open field duel zone, some matchups become completely unplayable. A Ret vs Frost Mage or a Frost Mage vs MM Hunter in pure open field is basically a guaranteed loss with zero counterplay. At least pillars give both melee and ranged some room to work with.
And let’s be honest: even 2v2 and 3v3 the actual competitive formats aren’t balanced either. There are tons of hard-counter comps, free wins, and unwinnable matchups. So expecting open-field 1v1 to magically become fair is unrealistic.
Using normal arena maps with LOS makes way more sense. WoW PvP has always been designed around pillars; removing them only pushes class balance even further off.
The “endless duel” problem (like tank vs tank) is easy to handle anyway: add a time limit. If a matchup goes longer than ~10 minutes, it ends as a draw and nobody gains or loses rating.
1v1 will never be perfect, but standard arena maps + a time limit is far more playable than an open-field kite/chase simulator.