Please boost phase 2 and 3 raids, or atleast the hardmodes.
Phase 1 is being cleared in green gear without issues which i suppose is normal for phase 1 but please dont let that be the same for other raids we cant go down below 1 healer, perhaps 24 dps with few of them offhealing is a thing ? its absolutely ridiculous.
Seasonal progressive realm to be merged with icc, it makes sense to bring back old lordaeron boosted raids atleast to make it more unique experience not this loot fiesta with 30 second fights. Atleast do so for Hardmodes and Heroics.
Yes please, make at least Ulduar fun (hardmodes at minimum).
50s fights with brain afk (no real wipe mechanics) and/or nothing to heal as healer is very unfun. Gathering gear/bis is fun when you actually need it to further progress, but when it is useless/not needed at all makes even this aspect no longer fun/motivating.
Ulduar on the other hand is not so forgiving. I suspect less than half the player base will be able to clear Algalon 25 by middle of the phase. The casual gamer which Onyxia caters to will struggle on hard modes for sure. And you won't see pugs casually making groups in global for that unless you wanted to beat your head against a keyboard for 10 hours straight.
So does anybody know if Ulduar is going to be atleast pre-nerf ?
Doubtful. Onyxia caters to casuals as they said. Plus the modification required to make pre-nerf is extensive and may not even be possible on this client. TBC all last year was post nerf minus a buff to boss health.
I think casual players would find Ulduar plenty challenging. More hardcore gamers might be a little disappointed as always, but you know they should've read the fine print before making a toon if it mattered that much.
Onyxia caters to casuals for TBC and Vanilla content. Warmane has been widely known for WOTLK and the progressive realm.
Most players came back from other experiences to onyxia only to experience ulduar difficult once again.
I support frostmourne ulduar status.
theres going to be 500 people competing for RL
only 75 or so will make it to HM on first day
only 25 will achieve RF on first day
how likely is that challenging?
I agree, they need to boost stuff up(like frostmourne), not only is it boring to have 1 minute fights, some people may not even get invited in some of the raids because they don't have a good burst like unholy dk
The issue with post-nerf content is that the progress part of the game loses its value, esp guild progress.
At Ulduar we get the first HMs i see no reason for them to be post-nerf as they wont be mandatory to complete. It will also stimulate actual guilds to progress together toward something that isnt loot fiesta.
I get that this server has casual orientation but it also claims to be progressive and is also seasonal such, but cant we have soemthing different as authentic experience on this non permanent realm ? Progressively releasing raids only for them to be on farm since day 1 defeats the purpose of progressively releasing them, it just makes ppl wait months for loot because its gatekept by scheduled release that requires at best little to no progress.
I played on TBC for a bit just before sunwell and i found no reason to even log in the game right after first raid ID, there was no progression to be spoken of atleast untill pre-sunwell (stopped playing) , in fact dungeons were harder than any pug raid. This is why i quit even tho i enjoyed TBC alot the raiding experience was 0.
Now i came to enjoy some WOTLK progression and i hope warmane staff will do something to enhance that experience but it seems thats not the case.
Here's your problem. If content is too difficult then casuals will never experience the content. They never get to see Algalon. So many hours of dying players get fed up and leave.
On the other hand with a 17 year old game and a group of experienced players there actually is no such thing as a challenge without introducing custom values that would far surpass a casual player's abilities.
Each phase you're getting like 12 lockouts? In that time frame you can't say you're catering to casuals when you're boosting values to impossible levels for them to do anything just to make a smaller group of no lifers delay their boredom by a couple weeks.
The point is to make the content meaningful for middle class players as well. The patch is old, the addons are new, the players are experienced not first timers. Playing on post-nerf content really caters too much toward unexperienced players (barely existing its an old game...) to the point that all the content becomes meaningless for the majority of the player base which are the said " middle class ".
We know try-harders will try-hard no matter what, even if the content is easy they will run weird comps or 10 raids a week, push timers etc etc. The middle class of players has nothing to do, the raids become loot fiesta and they dont have ambition to chase RF or rankings they just want to progress along with a guild and eventually to reach the final point.
No buff ICC will be decent but lets talk about whats before that and post-nerf ulduar given all the addons/information/experience would make it a 2nd patch of gearing toons, ToC will be the same so in the end we are all playing for 0 buff ICC release ? Whats stopping ppl to do that on ICC realm ? The uniqueness here is all the other raids prior to ICC.
The game is casual enough, has always been. Some ppl put more effort/time in it but the reality is that the game is so casual friendly by default that it doesnt matter, so lets not pretend that having normal raids will be somehow less casual. Maybe less ppl will play 5 toons, but are those ppl even casual to begin with ?
Also lets say Ulduar is pre-nerf, they can choose to nerf it after ToC and it will still be raided ?
Nerf or no nerf the thing thats stopping the MOST "casual" players to clear all the content is always guild/raid enviorment and those get destroyed when the feeling for progress is not there.
Incorrect, the difficulty spike between Naxx and Ulduar is massive. The average guild will not be walking into Ulduar and getting free loot. And very very few guilds will be walking into Ulduar clearing hard modes with T7 level gear in the first week.
Experience doesn't mean much. You're with a new group and you're going to have to learn how to navigate and progress Ulduar all over again. You don't get to dictate how well the guy next to you heals or how well Bob can execute a mechanic.
To be fair, I think youre kinda really dumbing down the average "casual". I consider my self a strong casual when it comes to raiding, i dont have DBM, i dont know any of the mechanics, and im a healer. Ive completed naxx 25, naxx 10, EoE 25, EoE 10, OS 2D 10, and OS 2D 25 on my first try on a disc prist, combat rogue, and resto druid. It was extremely easy, so easy, that i didnt even want to go back in the raids on any of those characters once i hit 3.8-4K GS because the raid it self wanst very fun or engaging, which happened in 1 lockout on all 3 characters. The only reason I even made 2 more characters after my resto druid, was because i was genuinely bored. I havent played warmane in 8 years, came back and was having a lot of fun, got to end game, and was done with end game in literally 7-10 days. Im sure luck had something to do with it, to an extent, the right loot dropping and me winning rolls, but worst case scenario, itll probably take someone, at most, 3 lockouts to be fully geared. As you stated theres only about 12 lockouts total. For the remaining weeks, you dont even feel incentivized to login, and theres no guarantee at all that those people that get bored will even come back for ulduar because of said experience.