Hello everyone,
I have been extensively testing the Unholy DK Gargoyle on Warmane and would like to ask the developers, or anyone with deep knowledge of the server's core, to clarify some points about how it actually works.
I have read the original theory about haste snapshots, the difference between melee and spell haste, and how different buffs should affect the Gargoyle's cast time. However, after analyzing numerous logs and conducting in-game tests, I have noticed several inconsistencies. I would appreciate some official clarification.
**1. Snapshot Mechanics – What exactly is snapshotted?**
As I understand it, the Gargoyle snapshots the player's stats at the moment of summoning (Attack Power and Attack Speed).
- Is this still how it works on Warmane?
- Does it snapshot only Attack Power and melee haste, or does it also snapshot spell haste?
- If a buff fades after the summon, does the Gargoyle lose its effect immediately, or does it remain locked in?
**2. Melee Haste vs. Spell Haste – Which one actually works?**
Theoretically, the Gargoyle is a melee pet, so it should only benefit from melee haste buffs.
However, on some private servers, spell haste buffs (such as Wrath of Air Totem, Retribution Aura, or Moonkin Aura) also reduce its cast time.
How does this work on Warmane?
- Does the Gargoyle benefit from spell haste at all?
- If yes, which specific buffs affect it, and how are they calculated?
**3. Artificial Delays – Is there a built-in delay after summoning?**
In my logs, I consistently observe a delay between summoning the Gargoyle and its first attack:
- The first cast starts ~2.5 seconds after summoning.
- The first damage lands ~4.5 seconds after summoning.
As far as I remember, this behavior is expected, as it flies in from the sky (which accounts for the animation time).
- Can this delay be reduced by positioning or other factors?
**4. Maximum Number of Casts – Is there a hard cap?**
I have heard that on Warmane, the Gargoyle is capped at 32 casts per summon, even if your haste would allow for more.
- Is this true?
- If so, is this a server-side limitation, or is it related to the Gargoyle's 30-second lifetime combined with the 2-second arrival delay?
- Does this limit apply to all targets, or only to training dummies?
From my logs, I see that the start time of each cast varies (for example, 2.015 seconds between the 1st and 2nd cast, 1.996 seconds between the 2nd and 3rd, 2.118 seconds between the 3rd and 4th, and so on). If the snapshot system is working correctly, shouldn't the cast time and the time between casts always be the same (provided positioning doesn't change)? I tested this on a training dummy. I didn't move, I summoned in one spot and stood still; the dummy also stood still without moving.
**5. Buff Stacking – How are multiple haste buffs combined?**
When multiple melee haste buffs are active simultaneously (e.g., Unholy Presence, Improved Icy Talons, and Heroism), how are they combined?
- Are they additive or multiplicative?
- Do they affect the Gargoyle differently than they affect the player?
I am not asking for formulas or hidden numbers — just a clear explanation of how the mechanics are *supposed* to work on Warmane.
If any developer, administrator, or experienced theorycrafter could shed some light on this, it would greatly help Unholy DKs optimize their gameplay.
Thank you in advance.
P.S. I wrote this message with the help of a translator and AI to make it easier for you to understand what I am asking, as I am a Russian-speaking player and do not have a very good command of the English language.
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