1. Hide-able menus
2. Sort-able scripts and menus
3. Executing scripts by slash commands
A. For example, script name: Unique Script Name
B. /arbit UniqueScriptName OptionalArgument
Honestly, no way I'm skilled enough to implement all those enhancements. I did testing and guided Gemini AI. If you don't trust it then you can download the original and replace the libraries. It seems to work but use at your own risk.
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Original Author/Download : https://legacy.curseforge.com/wow/addons/arbitcomm
Original Description:
Arbitrary Commands provides a popup menu containing player-programmable scripts or slash commands. The menu can be shown by any LDB launcher; by default a minimap-pimple icon is used. The scripts are gathered in nested menus, arranged by the player. The scripts can be either slash commands or snippets of Lua code, just like a long '/script'.
I kept finding myself wanting to run the same bits of /script over and over, but didn't want to use up a macro slot OR find a place to store the macro buttons (screenshot). There are commands that I use just often enough that I don't like to keep typing them in again and again, but didn't feel like wrapping in a macro or using up a keybind (screenshot). And there are actions that would require lots of clicks in the game's menus, but translate to single Lua functions (screenshot). All of these things conspired to cause me to write this addon back in vanilla days and rewrite it for Wrath; I'm finally getting around to inflicting it on the rest of the world.
HOWTO
Use /arbit or the LDB/minimap launcher to open the main menu. From the Player Scripts tab, click the top left menu named Instructions. Submenus under Instructions describe specific details.
Details
Changed in 0.9.1: The functions 'CHAT' and 'SLASH' have been renamed to 'AC_CHAT' and 'AC_SLASH'. You will need to update your scripts accordingly.
Profiles
Standard Ace3 profiles are used. Both the options and the scripts are per-profile.
Examples
A few example scripts are included. They are all small scripts that I use (or have used in the past) for the reasons above. They tend to be actions which would otherwise require mouse clicking through multiple layers of Blizzard menus or other addon menus. You can delete any/all of the packaged examples. If you reset a profile the examples will return.
Scripting Restrictions
You still can't get around any of the restrictions in this link.
Player scripts are not considered "protected/secure" and therefore cannot do certain things. See this link if you are unfamiliar with secure frames.
That also means that macro-style entries cannot do /cast, /use, and so forth. (I might try and implement this kind of thing... someday... ugh.)
Programming from other addons
New player scripts can be added by other addons. This functionality is still at a primitive stage, but documentation and functioning examples are included.
Localization
If you're a reasonably proficient speaker of non-English languages, any translations you can do would be welcome! Just make changes at http://www.wowace.com/addons/arbitcomm/localization/ and then send me a PM to notify me. I can offer nothing in return except public credit, my appreciation, and a beverage of your choice if you're ever in town.
I forgot one feature.
You can shift-click an item to put the text and id in the script text window.
It's not a link. Links break the indention library.
Note:
Sometimes the addon text field acts a bit quirky. You may have to click to a different script then back again or /reload. I just hope I didn't make that worse.
I definitely think I may have introduced some sort of regression somewhere in the editor.lua. As soon as you click away from the script it gets screwed up and you have to /reload. I'll have to do some testing. I suspect it may have been adding the shift-click item feature.
I'd edit my post instead of making so many posts but I think this forum may have some sort of ******ed requirement to edit posts.
It's either that or I completely don't see the button.