You know what will happen? Worse than today, Blizz will find main game 'less profitable' and they abandon WoW Progressive lore to static PVP and PVE game. I really wish it wont happen
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You know what will happen? Worse than today, Blizz will find main game 'less profitable' and they abandon WoW Progressive lore to static PVP and PVE game. I really wish it wont happen
And only 2 - 3 expansion that actually populated, rest expansion are only money sink
Irrelevant. Customers would still purchase the whole pack for just to obtain 1 of the desired games in it.
You didn't get what I mean, yes they still buy all expansion, but only 2 - 3 expansion actually used, who want to play Cataclysm, Mists , WoD, if we have Vanilla, TBC, Wotlk. The "unpopulated" expansion become money sink, if blizz delete those two no one will notice
Blizz will much rather try to make the new expansion more "old fashioned" to bring the nostalgia of vanilla and tbc back.
For sure Blizz considered already to re open a older expansion but for some reason they came to the conclusion that its not worth it. Its not as if this is such a original idea that they never thought about it...
I would argue that Blizzard would sooner make old code contemporary than regress their current code. To further explain like I did in the original post, Blizzard would likely need to add these Legacy servers or Legacy server log ins into the Blizzard Launcher, and they would need to have the in-game store still. Even though you are playing in Legacy, you cannot be disconnected from current Blizzard sales models and marketing.
Inclusion of achievements for example, or a new UI menu that tells the user how the Legacy server interacts with the current retail version (through cheevs, pet collection, cosmetics, etc). I highly doubt Blizzard would abandon those trends completely and go all-in with Legacy servers. They need to keep reminding people that retail version is available and that it is "improved" (in their eyes) and that you should want to play it.
Or play both :)
Blizzard mentioned the primary reason why they will not implement legacy server's at Blizzcon a few years ago:
While the attraction for legacy server's are high, there is one main issue with this. Blizzard consider's that after the first year or two, the demand for legacy server's will be high; profit will flourish; population will boom; business is great. Fantastic.
Now, let's assume Legacy Server's exist, and 5 year's have passed. Here's the problem:
- Players are now bored of Legacy server's; lots of players have left, business is no longer booming. Profits are slowly drifting and it is not cost-effective with the amount of staff they have developing updates and managing each server. They would have to cut staff.
- But, since the legacy server's would have the old code - which contains the 'old' bugs that were present in the server, then those fixes would be needed again. So, staff would be divided fixing bugs on all expansion's while player's are beginning to become bored with the game.
The question you may ask is - Well, Blizzard has had Legacy Server's for 5 years, so surely they will start to drop?
The answer to this question is the reason why Blizzard will not implement legacy server's.
- If they were to implement legacy server's the interest will drop year on year - they will get less profit; have to cut staff. Cut server's. Reduce customer service and quality.
- At the moment, the game has been going on for ~11 years by creating an expansion every 1/2 years. That will not be possible if staff is divided with legacy server's.
- That means, once Legacy Servers has started, people will leave the current game to join the legacy server's. So once they are bored of the server's, they will never come back. But, while they continue creating an expansion, players will always return to the game (just like in Legion and Warlords of Draenor) which is not possible in Legacy Server's, and would stop being possible as soon as they are added.
To conclude:
- The only time that Legacy Server's would be possible would only be when the LAST expansion has been created, and Blizzard are satisfied that it is their last expansion. Otherwise, they know that with Legacy Server's they cannot create new expansion's, and eventually the interest of Legacy Server's will drop, so the player's will never return, and they will lose everything.
- At this moment, while Blizzard attracts new players every year with their expansion, they know they can bring in lots of money. With Legacy Server's, that will stop. Eventually, the end of World of Warcraft.
- The main point to take away is: if Blizzard create an expansion every 1/2 years, their profit will continuously increase and increase year on year. They know that creating new expansion's every 1/2 years will increase the life span of the game as players will always return.
- Ultimately, having a legacy server will strip away the life span of the game, since producing 1/2 yearly expansion's would no longer be possible.
Remember: if Blizzard did not create a yearly expansion since 2004 - this game would be finished. Gone. That is how Blizzard is where it is today. And if that stops; if the whole process of how they got here had stopped, then this game will sink.
Edited: April 9, 2016
You're assuming people are going to get bored and that Blizzard wouldn't have a plan to avoid that.
You can have Legacy content without boring people. That's what Diablo 3 does with it's seasons. It's possible that they could do seasonal content that would wipe after x amount of months or years. They could do ladders for guilds or pvp. There are many ways they can have Legacy content interact with current trends and fads in their retail version.
The point of this isn't, "well here's why Blizzard isn't doing it." We know the reasons why. The point is to find out how it could be implemented. What would need to happen? What currently happens with Legacy servers that keeps players involved?
There are plenty of players that play retail and do not play Legacy. Legacy servers aren't for those players. They are for players that want to experience what the old content was or how the game used to be. However, Blizzard, again, could implement ways to move their players interest from retail to legacy or vice versa. That's the point of being a game designer, you answer questions about "How can I get the player to want to interact?"
Edited: April 9, 2016
I think it'd actually be pretty easy for Blizzard to do Legacy Servers. All they have to do is let someone else do it for them. If Mc'Donald's can run a franchise of stores by letting people pay them royalties and fee's for using their logo's and recipes, then I'm sure Blizzard could do it to and all it takes is for one group of people to come forward and say, "sure, we'll pay you X amount of money to use X server(s) and you don't shut us down and we get to use your software, logo's and tech.
and Blizzard says...."sure, thanks for the money".
Also Blizzard obtains all rights over the software and legal rights to shut down the server if they try and add or change something that they shouldn't be changing.
This gives Blizzard more time to focus on new content and a great in depth look on what Players might want to see these days in a game.
That actually sounds good to me, but if the Private Server stays free and only accepts Donations while they have to pay on server, employees and royalties jow they can survive? Except the royalty is percentage from the grossing of the private server but surely it's less fortune for Blizz
I'm expecting Legacy servers to be their backup plan for when they close development for WoW soon, to have some steady income till the game completely dies out. Which would makes sense to why it isn't being used already, considering the large private server market, where someone will argue "thats due to it being free!", while forgetting that some people on retail don't wanna switch to private servers but would love to play old expansions. So the "im not paying for it" community has a counter weight already, which would balance it out.
Retail WoW is tanking and not just tanking, but people are losing interest and trust in Blizzard. They can turn a blind eye to this if they won't, but when Legion releases and I seriously doubt that it has the 10mil in subs that WoD has as Blizzard has truly burned some bridges, but what ever sub count they do start with, it'll only be a matter of a few weeks, maybe a month or two before their sub drops back to 5mil and if they pull this WoD **** again this might be the last expansion we'll ever seen for WoW and i'd say about damn time as it's not that the story's really gotten old, it's just I feel for many that people are getting tired of how Blizzard handles their product and how they handle their player base.
Blizzard is trying to please to many different types of people, thus they've been yanking WoW into to many directions and it's just made the game horrible.
They will never do it because even if it started out strong once all content is cleared people will get bored and quit.
People want the progressive aspect.
Right, so how do they give people both? The example I gave was seasonal content, or ladders, something to entice people to want to play again after the content is cleared for an extended period of time.
Blizzard enticed people to go experience old content in retail, they can do it with legacy servers for sure.
Well with multiple legacy expansions, at least the classic one's ( Vanilla, TBC, WoTLK) that'd be 3 expansions people would have to clear in a season or in a (let's say) two year period and then at the end of the two years expansions get rest and players get a chance to do it again.