1. What do you mean Pre-req for flying is the best idea ever put in WoW since tbc,people have to actually work for it rather than just buy it,gold has been generated in millions in WoD because of garrisons so putting a gold wall behind it would be totally useless
    To me that looks like they try to force people to play, which is understandable and some would argue it's good, but incomplete. I would agree you get faster flying speed if you meet prerequisites, but there are people who dont spend their entire day playing games, so yes they dont have to have as good stuff, but flying as basic, I think, should be there for them.

    Rather, I think it is the sloppy mess that Blizzard made about the decision on flying. It took almost 3 major patches into the game before Flying was considered. Even when it was announced, Blizzard delayed flying even more in the PTR by making the excuse of "having bugs". The fact that we only have a few months to experience flying on live realms makes it seem like the value of getting flying just to fly for a few months for Legion comes out is just bull****.
    Yes, they saw people have "no endgame content" and thought "oh wait, lets make them quest". IDK, I agree withj Nikco, flying should've been there. Like, yes, it ruins world pvp, i know, but these who want to world pvp can stay on ground, let fly those who dont want world pvp. I mean, everyone uses flight paths, right? Wont be surprised if in Legion they say "oh wait now you can ride a cart as automatic moving but you have to defend yourself. oh wait you dont want them to kill you? well they want world pvp so f you." Just my point of view.

    Or even if they put prerequisites even for basic flying, then it could be in more ways, not just questing. There are people who love questing, they should have ability to earn it through quests, these who love leveling alts - through leveling alts, these who love pvp - pvp, pve lovers - pve. And it shouldnt take too long to get basic flying (like 150%? was lvl60), but you have to grind etc (what hardcore people want to be rewarded for) can fly faster (like 280% was at lvl70...)

  2. Why people always says that wod fail?
    Is not than panda expansion?
    1. No new arenas.
    2. No new bgs
    3. Even more split apart population to do thing together

  3. WoD is THE best expansion ever. Your judgement is probably full nostalgia driven!
    WoD>MoP>cata>Legion>minecraft>vanilla>tbc

    Jesus, all those spoiled gamers cherry picking
    Is that Stephen Hawking's son on avatar?

  4. How about community thinking of what to do for once instead of making Blizzard do it for them? I mean, people go outside and can find and decide what to do, none tells them "you can go to cinema, theater or shop" /probably not the best example, but you get what I mean/

  5. i don't understand why players here likes wotlk, when best content like Winter grasp was never fixed. Looks like devs care only about noob pve requiring 1 ****** ad-don and some guide, and player who never saw boss before can kill him, without any skill. In wod, at least we can do something between arena's and bg's, instead of staying near pvp vendors and waiting for bg or arena pop-up. I will consider pve playable, when boss can cast abilities randomly and ad-dons , guides will be useless.And blizz needs some artificial intelligence for pve, without such implementation only noobs and cowards will play pve. (GEAR>SKILL)
    Edited: August 26, 2015

  6. @Snakics

    I know I won't be able to answer you much and there will be points where you, as pvper (which i do not disrespect), will disagree on.
    So,
    1) WinterGrasp requires lots of server's power. While possible to make it happen on small servers, it is way harder to make it work on private servers with such a large playerbase as Warmane has. I'm not saying it is not possible, as I'm not saying that it should not be done, but it is a lot harder than you or I can immagine. Well, as long as you don't want to play in bugged WinterGrasp and/or on laggy server BECAUSE of WinterGrasp.
    *omg its laggy for me already* -Then, I believe, you do not want it to lag even more.
    2) You say random things happen? In fact, even here communication is a key. Boss' damage, while in borders, is still random, especially if tank is not crit-hit, if people do not understand tactics completely or are unable to execute them correctly. Also, if all was like you are saying in your post, wouldn't every single player on Warmane walk with Light of Dawn and Bane of the Fallen King? And by the way, do you have them?
    3) "For pvers everything is done by addons" - isnt it so partly about pvp aswell? "when you use cc, which dmg abilities etc are not said by addons" - so it is not said for pvers. PvPers also have the ability to play without or with addons which would track cooldowns, castbars, interrupts etc. So PvE and PvP are equal on those.
    4) "I will consider pve playable, when boss can cast abilities randomly and ad-dons , guides WILL BE USELESS." - Yeah, waiting for same to happen in pvp, when people's cooldowns will be able to reset randomly, aswell as debuffs will dispawn randomly, cooldowns will be random etc, so guides would be useless. Again, both are equal.
    5) "cowards will play pve" - what did you mean by that?
    On top of that, people forget, that even PvE is PvP in some way - best guilds striving to prove again and again that they still have strong members, who can down the raid more times/faster/with less wipes etc. While it has been lately forgotten and none making such runs (ICC races and such), it could become a thing at some point, maybe.

    To sum it up, I am not saying that either PvP or PvE is easier, requires less skill or such. I am saying that both are equal, because they are different.
    Regards,

  7. i don't understand why players here likes wotlk, when best content like Winter grasp was never fixed. Looks like devs care only about noob pve requiring 1 ****** ad-don and some guide, and player who never saw boss before can kill him, without any skill. In wod, at least we can do something between arena's and bg's, instead of staying near pvp vendors and waiting for bg or arena pop-up. I will consider pve playable, when boss can cast abilities randomly and ad-dons , guides will be useless.And blizz needs some artificial intelligence for pve, without such implementation only noobs and cowards will play pve. (GEAR>SKILL)
    This is even a bigger b8 than my post
    "(GEAR>SKILL)" Holy sh1t, this one killed me right there.
    gr8 b8 m8
    Spoiler: Show
    Edited: August 26, 2015

  8. I will explain pve for you?
    There are 3 base events.. Boss hp, time, and player position.
    When you reach boss script starts:
    ---> If boss requires time some script will start timer() class or method.
    -->if boss requires hp status ******** *** *** **** ** ****.
    --> Position for spells will use spell location and Pythagorean for 3d or 2d if you fighjt on plane..
    Lets guess boss got timer () and hp() check
    ---> Attack start timer and event cycle(while, for or do while) for event checking.
    ---> then script works like
    ---------------->If(boss_Hp>1000000 && boss_Hp<5000000){execute some comand)
    -----> else if(another condition)[
    }
    else{};
    ---------->if(timer().now>1000 && position &&..){// can be ms
    do something;reset timer if required or keep for another statement
    }else if();
    else{};
    THAT'S WHY YOUR ad-dons and guides works.

    But for skilled fight boss must act like ...
    Random function; Timer;Hp;Position;
    int x;
    If(Hp>1000){
    x=rand(1..10);
    switch(x){
    ..case 1:
    do something

    break;
    ..case 2:
    do something
    -------------And in case another random variable lets say int y=rand(1...20)
    ----------------------Switch(y){
    -----------------------------case 1:
    .................................If(time!=1000 && postion==pythagor() ){

    ...............................}
    --------------------------- break;
    .---------}
    }
    break;

    ..case 3:
    do something

    break;
    ..case ...10:
    do something

    break;
    default:

    break;

    }

    }

    And now without knowing players requires logic, fast thinking and reaction. Instead of ad-don "move left" - ok sir, "go away" or timer "boss will cast after 10 seconds prepare". Go and get ad-don for pvp which will tell when players will do something, you can predict possible moves when he got cool downs and that's all .
    Edited: August 26, 2015

  9. Is that Stephen Hawking's son on avatar?
    The image is a stock photo from a German website about adults living with down syndrome.

  10. Spoiler: Show
    I will explain pve for you?
    There are 3 base events.. Boss hp, time, and player position.
    When you reach boss script starts:
    ---> If boss requires time some script will start timer() class or method.
    -->if boss requires hp statis ******** *** *** **** ** ****.
    --> Position for spells will use spell location and Pythagorean for 3d or 2d if you fighjt on plane..
    Lets guess boss got timer () and hp() check
    ---> Attack start timer and event cycle(while, for or do while) for event checking.
    ---> then script works like
    ---------------->If(boss_Hp>1000000 && boss_Hp<5000000){execute some comand)
    -----> else if(another condition)[
    }
    else{};
    ---------->if(timer().now>1000 && position &&..){// can be ms
    do something;reset timer if required or keep for another statement
    }else if();
    else{};
    THAT'S WHY YOUR ad-dons and guides works.

    But for skilled fight boss must act like ...
    Random function; Timer;Hp;Position;
    int x;
    If(Hp>1000){
    x=rand(1..10);
    switch(x){
    ..case 1:
    do something

    break;
    ..case 2:
    do something
    -------------And in case another random variable lets say int y=rand(1...20)
    ----------------------Switch(y){
    -----------------------------case 1:
    .................................If(time!=1000 && postion==pythagor() ){

    ...............................}
    --------------------------- break;
    .---------}
    }
    break;

    ..case 3:
    do something

    break;
    ..case ...10:
    do something

    break;
    default:

    break;

    }

    }

    And now without knowing players requires logic, fast thinking and reaction. Instead of ad-don "move left" - ok sir, "go away" or timer "boss will cast after 10 seconds prepare". Go and get ad-don for pvp which will tell when players will do something, you can predict possible moves when he got cool downs and that's all .


    Oh it's another "PvP master race" with added "Coding" to the argument. /clap

  11. You can say anything you want, but ALL YOUR mega pro pve content == cpp or lua script so gg winning peace of code with ad-dons and reading guide and memorizing whole content. I can ask you if i get, read and memorize whole math exam, and got perfect grading i'am genius, pro or Nobel laureate? or iam piece of ****, if i pass exam when i know all answers without solving anything.
    Edited: August 26, 2015

  12. Spoiler: Show
    You can say anything you want, but ALL YOUR mega pro pve content == cpp or lua script so gg winning peace of code with ad-dons and reading guide and memorizing whole content. I can ask you if i get, read and memorize whole math exam, and got perfect grading i'am genius, pro or Nobel laureate? or iam piece of ****, if pass exam when i know all answers without solving anything.


    You're so self-centered you forget that you're also depending on the memorization and execution of 9-24 other players. Not to mention hours upon hours to actually execute these memorized mechanics decently enough to down the boss. And then the race to perfection.

    Pve and PvP are 2 mostly separate aspects of this game with different ways, styles, goals of playing. Neither of each aspect's game-play should be used to evaluate the other aspect. PvP is not > PvE and PvE isn't > PvP. They are just different.

  13. [insert "code" in here]

    And now without knowing players requires logic, fast thinking and reaction. Instead of ad-don "move left" - ok sir, "go away" or timer "boss will cast after 10 seconds prepare". Go and get ad-don for pvp which will tell when players will do something, you can predict possible moves when he got cool downs and that's all .
    Sir, may i serve you a good whine to your spaghetti?


    Here a proper thought to your...representation and opinion:
    There has to be some kind of structure because with only rand0m events, the part of preperation and tactic gets detroyed completly. The time between the random event happening and the players influence and mechanics to get through the field is so big, that the event itself, has to be less of a meaning. This reaches from 2-3 seconds of healers preparing for high AoE damage, to 10-15 seconds to a proper raid positioning.
    The fight itself can be unpredictable and therefore too easy, or too hard. The RNG is too strong. The first world kill will be a guild which just has luck in getting the easier "cases" (in your example). The whole idea of PvE is adapting to new circumstances and succeed with an selfmade tactic and its realization.
    I agree, that playing only one patch (wotlk) for over 6 years is something completly different. But you have to keep in mind, that on retail, the average time for releasing a new raid is about 2-3.5 months, which are dedicated into learning new mechanics and coming up with strats. (15-50 days after a raid is first cleared)
    I agree aswell, and this was a horrible idea from blizz, that the current retail situation is only a weaker version from my displayed system due to explained boss abilitys ingame.
    But this doesnt lower the value of WoW PvE in general.
    And the most interesting questions is: Why do i even take the efford to explain it to you... maybe because i am bored...maybe
    Edited: August 26, 2015

  14. but still i can remember good days when only 3%-5% or less cleared NAXX in vanilla, then i can say yes they required skill, but in wolk, login and every ***** running around with legendary 2 hand and hc trinkets and thinking he is best player. Game must be hard as hell not easy, hard pvp low honor rate, hard arenas, but in wotlk? Ha, players farming hc weps instead of 3vs3 , 5vs5. Joining PVE just because gear gives them more benefits and requires less skill than 3vs3 or 5vs5. In retail you can do at least rated bg's, where you really fight against real opponents and after winning you can compare strategies improve self etc. But here players playing 6-7 years ,1 patch, when I'am bored after 5-6 months? But they farming ICC with all they alts 100-1000 times?and FOS, POS and HOR even more? Wtf?

  15. But you were targetting a system, which isnt meant to be applied like on these kinds of private servers. Target THOSE ****EN PRIVATE SERVER OMFG WHAT DID YOU GUIS DOING YOU ARE TOTALLY DESTROYING THE GAME JESUS FORBID GEARSCORE ADDON THOSE LITTLE FIGGUTS DONT KNOW HOW TO PLAY GS>SKILL OMFG VANILLA WAS THE BEST HOLY ****

    ...jk

    Actually, the individual requirement needed of each player was steadily increased through the patches. The fact that only 3-5% cleared naxx in vanilla was only given to the different structure of the game. On retail, leveling is currently just some annoying 3-4 days afford to get into the actual game. While vanilla, leveling was one of the biggest parts of the game. People were unexperienced and nearly every boss was lacking scripts. Alot was tank n' spank and coordination (which was indeed challenging with 40 tards doing crap). I would say that you just needed to spend way more time and afford into vanilla, to even see the endgame. Jesus, those attunement quests were the [insert synonym of excretion] *_*
    Nostalgia <3 http://i.imgur.com/IpRiv4N.jpg
    Edited: August 26, 2015

First 123 Last

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •