1. Well, as someone who tanked 8 years as paladin, i can tell you, you will always use a hand, atleast hand of salvation. Especially on 3.3.5a the warlock aggro is sick, they always need those damn hands
    Well we will see how aggro will work out on this server haha! The trusted MD, Salvation and what not :D

  2. There is this argument about the feral druids being the worst tanks on ICC because of the dodge debuff but in my guild our main tank was a feral druid and he never had problems even in the hc mode. Don't they compensate the decreased dodge rating with their highest hp pools?

  3. There is this argument about the feral druids being the worst tanks on ICC because of the dodge debuff but in my guild our main tank was a feral druid and he never had problems even in the hc mode. Don't they compensate the decreased dodge rating with their highest hp pools?
    Pretty much since they were really high hp pooled tanks but we had feral tanks as well but since the raid is gonna be harder due to the buff gone i'm not really sure...

  4. Well, as someone who tanked 8 years as paladin, i can tell you, you will always use a hand, atleast hand of salvation. Especially on 3.3.5a the warlock aggro is sick, they always need those damn hands
    Then there's either a mistake on your side, the warlock side, or the hunters' side. Any dps should be able to go full out on dps if everyone plays their role properly.

  5. There is this argument about the feral druids being the worst tanks on ICC because of the dodge debuff but in my guild our main tank was a feral druid and he never had problems even in the hc mode. Don't they compensate the decreased dodge rating with their highest hp pools?
    The dodge decrease isn't necessarily a downside for ferals since every single tank class loses 15% avoidance as well. Bears compensate that with their huge amount of dodge rating, people tend to forget that.

  6. The dodge decrease isn't necessarily a downside for ferals since every single tank class loses 15% avoidance as well. Bears compensate that with their huge amount of dodge rating, people tend to forget that.
    Indeed, where some other tanks have almost all their dodge rating squished and deleted, the bear will still have some nice amount and it's amazingly big health pool.

  7. Indeed, where some other tanks have almost all their dodge rating squished and deleted, the bear will still have some nice amount and it's amazingly big health pool.
    Yeah they are walking huge tanks with crazy amounts of hp and dodge haha! :)

  8. Then there's either a mistake on your side, the warlock side, or the hunters' side. Any dps should be able to go full out on dps if everyone plays their role properly.
    Well, whether it's a mistake, or a warlock mentality, it's a thing. Most Destruction warlocks don't take the 30% threat reduction talent, partly because they think the 2 tp is a dps loss to put there, partly because it prevents them from stealing bites on Lanathel.
    Demonology locks enter melee range the same moment with the tanks on pull (setting their aggro cap to 110% instead of 130) bursting the hell out of the boss while in Demon form (increased threat, i believe?) In most cases it even screws up their dps because they activate Metamorph too early, but they actually enjoy taking aggro for a few seconds thinking it makes them cool. (metamorph armor boost kind of prevents them from dying, most of the time.)

  9. Well, whether it's a mistake, or a warlock mentality, it's a thing. Most Destruction warlocks don't take the 30% threat reduction talent, partly because they think the 2 tp is a dps loss to put there, partly because it prevents them from stealing bites on Lanathel.
    Demonology locks enter melee range the same moment with the tanks on pull (setting their aggro cap to 110% instead of 130) bursting the hell out of the boss while in Demon form (increased threat, i believe?) In most cases it even screws up their dps because they activate Metamorph too early, but they actually enjoy taking aggro for a few seconds thinking it makes them cool. (metamorph armor boost kind of prevents them from dying, most of the time.)
    Well we wouldn't allow those warlocks into the raids without the talent simply haha! Problem solved! :P

  10. Well we wouldn't allow those warlocks into the raids without the talent simply haha! Problem solved! :P
    Perhaps You wouldn't, but most raid leaders don't even inspect their people so the "warlock threat" is a global phenomenon :D
    Also, in times when tanks weren't geared enough to hold multiple bosses on Blood Princes, many locks ran without the talent as ranged tanks so it was kind of justified for them :P

  11. Perhaps You wouldn't, but most raid leaders don't even inspect their people so the "warlock threat" is a global phenomenon :D
    Also, in times when tanks weren't geared enough to hold multiple bosses on Blood Princes, many locks ran without the talent as ranged tanks so it was kind of justified for them :P
    Haha yeah well i refer to raiding guilds and not pugs :D But nonetheless it would be funny to see a warlock overaggoring cause it's their fault then and not the tank :)

  12. Warlocks have ability - Soulshatter, it decreases aggro by large amount but has long CD, they should use it when pulled too much aggro.

  13. Warlocks have ability - Soulshatter, it decreases aggro by large amount but has long CD, they should use it when pulled too much aggro.
    Wasn't that only usable in melee range?


  14. Threat was still a problem in wrath. Later expansions such as cata and mop they increased the damage of tanks and they increased the threat generation from abilities. I remember having to wait a few seconds to go full blast on almost every boss in the beginning of wotlk. And it was a necessity to take any threat reduction talent.

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