1. First of all should mention Frost is very easy spec to play; grip HC healer, burst dps with trinket procs. Play at pillar if you don't have defensive cds ready.

    With that established, we can now see, Frost has particular strenght which is being able to CC enemy team every 1 minute while bringing immense burst / pressure to table.

    Frost TSG is particularly strong in 3v3 but there isn't really any decent DKs apart from myself that can play the setup, not to mention very minimal amount of warriors that can play 3v3 and not just 2v2 (both Arms and Prot work just fine).

    2v2: Frost DK / Hpal is stronger than any other DK setup you can get. Even on molten with your broken SP damage. Naturally, it has small weaknesses for example lower survivablity vs double dps comp, but properly exploiting Hungering Cold easily overcomes that. You can also just counter-zerg double dps teams.

    I'm personally fan of shadowcleave type of comps as unholy, but I have to tell you that Frost / any spec warrior comp is multiple times strong than sp dk healer or ele dk healer in 3s. There are few exceptions eg unholy vs LSP kind of teams but it's just nitpicking anymore.

    People just drop like flies when you run TSG as Frost.

    If someone tries to claim Unholy is better without proper arguements, he hasn't seen Frost TSG globaling people in stuns.
    Completely agree.
    Most ppl that think that UH is better have never tried Frost in a serious way.

    Did u play Frost TSG with a arms or prot warrior?
    Personally I have never played this setup but I watched a few matches and the burst dmg of shockwave and shieldslam combined with froststrike spam seems to be really insane.

  2. Completely agree.
    Most ppl that think that UH is better have never tried Frost in a serious way.

    Did u play Frost TSG with a arms or prot warrior?
    Personally I have never played this setup but I watched a few matches and the burst dmg of shockwave and shieldslam combined with froststrike spam seems to be really insane.
    So can you please tell me the pros and cons of frost and unholy? Also I plan to play 2v2 with a friend who has a shadow priest.

  3. zedar, biggest problem is - no one gives a single **** about prot in 3v3 on DW/Rag. he is just globalled by any caster cleave team - shadowfury gg. it is viable on blackrock for more cuz those human locks/priests cant have cts+potnl hc trinkets combo
    So if prot and fdk aren't scripted to the teath - comp will be unviable on Dw/Rag
    That's only big deal for prot players :P I have no issue taking ele / sp / arms and play frost. I qualified for MIT3 playing sp / frost dk / hpal, went unholy for the tourny.

    Did u play Frost TSG with a arms or prot warrior?
    Played Prot / Frost DK / hpal to rank 1 on AT.

    So can you please tell me the pros and cons of frost and unholy? Also I plan to play 2v2 with a friend who has a shadow priest.
    Definetly Unholy with shadow priest, they have high synergy (in 2v2 at least). It's top 5 viable setup (even on molten with bis geared pal wars, thanks to insane shadow priest damage).

    Quick pro's + cons list;

    [Unholy]
    + Synergy with casters (+13% damage, can afford to frequently grip offensively)
    + High survivablity, vs both casters and melees
    + Self sustainibility. You can stay alive quite long with death strikes, kiting, lichborne + self coils and just bandage
    + Passive CC with Desecrate.

    - 3 min cooldown on gargoyle, needs heavy hitter for team mate in 3s usually.
    - Overall low burst capability (CE limited to spawning pet every 30 seconds, Death and Decay** is 15 sec cd

    ** Death and Decay is not very high burst but should be used as part of it, it can quickly outdps Scourge Strike, can be precasted and doesn't require range

    [Frost]
    + High burst potential with Frost Strike dumps
    + Extremely easy wins vs teams that trinket Hungering Cold at the same instead of rotating cooldowns...
    + Easy as 123, easy as Retri. Chains of Ice + Frost Strike + Plague strike with occasional obliterate...
    + 10 second aoe CC every 1 min, combined with Grip provides easiest gamebreaking CC ingame

    - Melee range required explicitly to deal damage.
    -Mobility can be issue, especially without paladin giving you Freedom or your team mate keeping things in range.
    - Low survivablity vs casters (can be fixed by playing at pillar when your AMS etc is on cooldown.)
    - Spam dispel on Frost Fever can be issue. (Having to spam mouseover icy touch/death coil on cleansing totem gets old). Not really issue during Hungering Colds.
    - Burst can be prevented with Disarm effect

    There's naturally more stuff but I think these are key points to both specs.
    Edited: February 18, 2016

  4. That's only big deal for prot players :P I have no issue taking ele / sp / arms and play frost. I qualified for MIT3 playing sp / frost dk / hpal, went unholy for the tourny.



    Played Prot / Frost DK / hpal to rank 1 on AT.



    Definetly Unholy with shadow priest, they have high synergy (in 2v2 at least). It's top 5 viable setup (even on molten with bis geared pal wars, thanks to insane shadow priest damage).

    Quick pro's + cons list;

    [Unholy]
    + Synergy with casters (+13% damage, can afford to frequently grip offensively)
    + High survivablity, vs both casters and melees
    + Self sustainibility. You can stay alive quite long with death strikes, kiting, lichborne + self coils and just bandage
    + Passive CC with Desecrate.

    - 3 min cooldown on gargoyle, needs heavy hitter for team mate in 3s usually.
    - Overall low burst capability (CE limited to spawning pet every 30 seconds, Death and Decay** is 15 sec cd

    ** Death and Decay is not very high burst but should be used as part of it, it can quickly outdps Scourge Strike, can be precasted and doesn't require range

    [Frost]
    + High burst potential with Frost Strike dumps
    + Extremely easy wins vs teams that trinket Hungering Cold at the same instead of rotating cooldowns...
    + Easy as 123, easy as Retri. Chains of Ice + Frost Strike + Plague strike with occasional obliterate...
    + 10 second aoe CC every 1 min, combined with Grip provides easiest gamebreaking CC ingame

    - Melee range required explicitly to deal damage.
    -Mobility can be issue, especially without paladin giving you Freedom or your team mate keeping things in range.
    - Low survivablity vs casters (can be fixed by playing at pillar when your AMS etc is on cooldown.)
    - Spam dispel on Frost Fever can be issue. (Having to spam mouseover icy touch/death coil on cleansing totem gets old). Not really issue during Hungering Colds.
    - Burst can be prevented with Disarm effect

    There's naturally more stuff but I think these are key points to both specs.
    Thank you very much for the detailed answer.

  5. That's only big deal for prot players :P I have no issue taking ele / sp / arms and play frost. I qualified for MIT3 playing sp / frost dk / hpal, went unholy for the tourny.
    kek, after this i pretty much leave this thread, nothing here needs discussion

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