What guild is he in that doesn't have BiS from naxxx by now i wonder?.. Also u didn't name your group comp or how many healers u brought.
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What guild is he in that doesn't have BiS from naxxx by now i wonder?.. Also u didn't name your group comp or how many healers u brought.
2 is more than enough in 25 man.
Not all guilds are full BiS from Naxx. Am I really breaking it to you ? You weren't imagining that, somehow, there weren't any new, starting guilds, with players who were excited for Uld, even if some of them hadn't even achieved 3.8k gs ?
My guild started raiding Naxx a few weeks before Uld came out. We hadn't even cleared Sapph or KT. There are some of us who weren't lucky enough to start out on the server when it was released ...
Oh, and we didn't have bugged holy pala beacons to help us out ><
Why not just have 1 healer lol.. Its just the logistics of this tuned boss is ******ed 2 healers in a 25 man setting something wrong there in the long run but ok.
In fact, it is possible with only 1 holy pala as well, if any of your dps class (shaman/priest/druid) is able to heal tunnel or room.
I seem to recall other bosses that had ridiculously restrictive role requirements, original 4 Horseman and M'uru. If a fight is forcing you to have 2 healers in 25 man where normally you would have 5-6, something is wrong.
We swapped the comp around earlier this week and got people in who werent in the week before, close kill, but got it.
Yeah forcing guilds try 2 healers a bear... seems kinda BS that you have to do that and its NOT blizzlike. 4horse and Muru don't count since vanilla naxx was a mistake and should have never been in existence, and even the best players in the world agree Muru was broken.... lets be for real here guys... this **** is overtuned and only doable with 2 healers atm.... 5k gold says every1 is doing this with 6 healers 3 weeks from now when they figure out the correct algebra
#getwarmaned
To be honest, this Server isnt supose to be blizzlike...
Well you could have figured that out by your own how many Healers etc you need...but it seems like you don't care and go into this Forum and call everything Bull****/Overtuned
I like how everything is atm, it just need a bit of finetuning and thats it, if we would have Blizzlike values, every Guild would have killed Algalon/Yogg 1 Keeper or even 0 Keepers so far
As far as I understand it this is suppose to be a blizzlike server with a "Hardcore" aspect to end game raids.
Adding digits at the end of bosses HP and reducing enrage timers doesn't seem very "Hardcore" IMO.
And, as far as me not caring? Not sure where you get that, I only post here bc I care. I am just going to cheese it with 21 dps like the rest of the guilds who are clearing it. Doesn't mean I'm not going to complain about it. Nor its legitimacy....
And I would have to agree with you that too many guild would be farming Algalon by now had warmane not make it impossible some weeks. However there has to be some sort of equal ground. I am also going to hold to my guns and say that this is just the way the math adds up at this current time. Within several weeks they will change it again and make it doable with a normal classmix.
Thorim is bound to change as it's HM version is impossible to beat in 25M. It will get nerfed and you will get to kill it with as many healers as you want.