Welp, guess people have gotten lazier than ever in regards to running 5 mans or trying to join a non-hardcore guild that at least does ToC raiding and tries to help gear their members. Grumpy cat is happy, we need less lazy players on this server.
Sucks to be a pug raid leader then, considering guilds are gonna want their players for main raids. If guild's are smart and bored, they'll utilize previously scheduled raid days to do alt runs instead to help gear upcoming members. Give it time, requirements will have to change or RIP lazy pug raid leaders.
There is another thing implemented from patch 4.0.1 that doesn't belong here and it's the 1000 members guild hard cap.
It's a custom change that has no place on WotLK and is actually well designed but only for Cata because:
* They had the perks system which would be abused by mass inviting thousands into a guild and all of those people would get those perks; and
* The tracking of progress for each player/guild was hard on the system and it helped them stabilize the performance.
There is another thing implemented from patch 4.0.1 that doesn't belong here and it's the 1000 members guild hard cap.
It's a custom change that has no place on WotLK and is actually well designed but only for Cata because:
* They had the perks system which would be abused by mass inviting thousands into a guild and all of those people would get those perks; and
* The tracking of progress for each player/guild was hard on the system and it helped them stabilize the performance.
The cap exists for a good reason, back on molten people used to /gkick thousands of bot accounts from guild causing server crashs/ massive lag spikes delay etc.
The cap exists for a good reason, back on molten people used to /gkick thousands of bot accounts from guild causing server crashs/ massive lag spikes delay etc.
Sorry I missed the 'good reason' part.
Actually that's probably made up by you since when 10450 people got kicked from <Ohdo> one of my officers told me that there was only like a minute long lag and only for the leftover members of the guild.
So yeah, there goes that theory. I doubt anyone had more than 10450 people to kick.
The reason for a guild hardcap on retail wasn't because of perks or whatever, it was because several guilds were breaking the guild pane by having too many members for the system to handle, such as Goon Squad on Mal'Ganis and the gay guild on Proudmoore. They literally had so many members that the guild social tab became unusable.
Actually that's probably made up by you since when 10450 people got kicked from <Ohdo> one of my officers told me that there was only like a minute long lag and only for the leftover members of the guild.
So yeah, there goes that theory. I doubt anyone had more than 10450 people to kick.
Thydus is actually not wrong. So yeah, there goes that theory.
The reason for a guild hardcap on retail wasn't because of perks or whatever, it was because several guilds were breaking the guild pane by having too many members for the system to handle, such as Goon Squad on Mal'Ganis and the gay guild on Proudmoore. They literally had so many members that the guild social tab became unusable.
This new guild cap is being enforced for several reasons, but they all factor into a need to control guild sizes in light of the new guild systems, including guild leveling and achievements. Previously, adding players to a guild was as simple as adding people to a chat channel. While approximately 500 members were visible in the UI, there was no real need to limit guild size. That is no longer the case. Guild leveling in Cataclysm features unified progression powered by a series of complex systems that track the contributions of all guild members. The larger the guild, the bigger the impact on these systems. We found it necessary to determine a maximum guild size to ensure continued performance now and into the future.
Mahourai you are probably right but the main reason and as it's said 'they all factor into one' were the perks and leveling system and the overloading of the system if overpopulated guilds all had progressing members.
@Mercy, thanks for leaving a reply with no actual value.
I already replied to his theory, if 10450 members didn't crash the server, are you going to tell me that someone kicked more?
If you are going to tell me that someone has indeed kicked more than 10k ppl, provide some proof or don't even bother.
I guess you missed where the first thing isn't even from 4.0.1.
You are right, I did miss it because tbh I haven't read the thread since I care little about PvE, just saw it as an opportunity to leave a comment about a (seemingly) related topic.
This new guild cap is being enforced for several reasons, but they all factor into a need to control guild sizes in light of the new guild systems, including guild leveling and achievements. Previously, adding players to a guild was as simple as adding people to a chat channel. While approximately 500 members were visible in the UI, there was no real need to limit guild size. That is no longer the case. Guild leveling in Cataclysm features unified progression powered by a series of complex systems that track the contributions of all guild members. The larger the guild, the bigger the impact on these systems. We found it necessary to determine a maximum guild size to ensure continued performance now and into the future.
Mahourai you are probably right but the main reason and as it's said 'they all factor into one' were the perks and leveling system and the overloading of the system if overpopulated guilds all had progressing members.
@Mercy, thanks for leaving a reply with no actual value.
I already replied to his theory, if 10450 members didn't crash the server, are you going to tell me that someone kicked more?
If you are going to tell me that someone has indeed kicked more than 10k ppl, provide some proof or don't even bother.
Lol so defensive, scared of being wrong about something?
Lol so defensive, scared of being wrong about something?
Defensive about what? A question? Lmao.
Scared? I'm literally asking to be proven wrong.
I guess its yet another attempt at 'trolling' or whatever you call that.
Could always be that you are angry about something but then again I have no idea who you are.
@Mercy, thanks for leaving a reply with no actual value.
I already replied to his theory, if 10450 members didn't crash the server, are you going to tell me that someone kicked more?
If you are going to tell me that someone has indeed kicked more than 10k ppl, provide some proof or don't even bother.
Considering that she is a member of the Staff, with access to information you don't, anything she states has more value than any theory you might want to pull out of wherever. The best part is she doesn't even has to "prove you wrong" about it.
I personally don't care much what would the cap be, but I also find it hard to believe that someone would recruit 10k+ bots and gkick them just for a server crash, especially for a lag spike.
Really sad about dynamic changes, I tried really hard to see the good side of it, but nothing really came out of it.
Yesterday there was a server crash during the Heroic bossfight, we logged back in 3 minutes, killed the boss, turns out it's set to normal difficulty by itself.. people are less likely to boost normals now also, but that's what the idea was about I guess.