1. b) if it's just "annoying," why should your "annoyance" be special?
    1. i didnt use "annoying"
    2. topic problem its not only about me - there are many players who are interested in proper world pvp and not that dodgy crap we have atm in Wintergrasp

    arena wintrading is also "clever usage of game mechanic" meanwhile bannable
    however iam not asking for bans for these teleportation abusing rats, only teleportation restriction at least in Wintergrasp (pvp zone)
    Edited: November 30, 2016

  2. Yes, you didn't use annoying. You used "kids," "trashguilds," "tardlets," "autism," "toolbags, "mongols" and such. You know, the sort of stuff that can get you sent you off the Forums for a while, so be thankful Mercy got to it first.

    It doesn't matters to how many it's a problem. Corpse camping is a problem to many people. Getting ganked is a problem to many people. Being unable to turn PvP off is a problem to many people. All of those annoyed people get told that it's just part of the game. All you did is whine more, not give any basis as to why your complain should be more valid than all the others that get told that's just how the game is.

  3. Our servers being PvP doesn't nullifies the fact that this isn't a bug or something working incorrectly - if it was this should be in the Bug Tracker, not being discussed as a suggestion, after all. This is basically asking for a custom change over what people would call "smart use of game mechanics," just because it's apparently "annoying." Corpse camping is annoying as well
    Even though it might be just another custom feature, it's not about being annoying to me, or annoying in general, it's about improving (or trying to) the quality of something, in this case, world PvP, that's just my goal. I don't suggest anything for myself only, I try to bring the word "quality" into the game by simply not allowing other gankers to instantly run away when they are about to get killed. No, corpse camp is not annoying since it's easy to avoid it (not my fault that other players don't know how to manage it), but the thing is, we're just talking now about WG, which corpse camp doesn't exist due to players being ressed up on graveyards around the map.
    So, I can't really answer if being able to vanish from Wintergrasp while in combat is a bug or not, so, if it is, I'll make a topic on the bug tracker as you said (and obviously praying it won't get rotten somehow...), but if it's not, take it as a simple suggestion then, and that's the only thing I can talk about. Forget the BG or RDF queue pop, I was just refering to the "leave WG" while in combat (or when you're about to get killed).

  4. Even though it might be just another custom feature, it's not about being annoying to me, or annoying in general, it's about improving (or trying to) the quality of something, in this case, world PvP, that's just my goal. I don't suggest anything for myself only, I try to bring the word "quality" into the game by simply not allowing other gankers to instantly run away when they are about to get killed. No, corpse camp is not annoying since it's easy to avoid it (not my fault that other players don't know how to manage it), but the thing is, we're just talking now about WG, which corpse camp doesn't exist due to players being ressed up on graveyards around the map.
    So, I can't really answer if being able to vanish from Wintergrasp while in combat is a bug or not, so, if it is, I'll make a topic on the bug tracker as you said (and obviously praying it won't get rotten somehow...), but if it's not, take it as a simple suggestion then, and that's the only thing I can talk about. Forget the BG or RDF queue pop, I was just refering to the "leave WG" while in combat (or when you're about to get killed).
    1. "Quality" is obviously subjective to personal interests. For you saying "not my fault people get corpse camped, I know how to avoid it" is an awesome argument - with the same validity of "not my fault people don't kill them before they teleport away";

    2. Again on quality, everyone has their on view of what "quality" is, and Warmane's goal has for the most part about mimicking retail, not "improving" on it by adding subjective "quality." If we were to start, we should also look at the "quality" for people who aren't interested in being ganked;

    3. I'm not talking about Wintergrasp, I'm talking about changes in the game because something "annoy" some people when it happens. I've asked twice now why should your annoyance (or "quality" if you think that changes anything) is more important than others that also dislike something that is simply part of the game. You can't expect your "simple suggestion" to be accepted without the same room being given to other similar "simple suggestions" to improve "quality" to certain people. So, for the third time, can you say why this "quality" change is important enough to warrant being accepted and not open room for all the other "quality" changes people can want on the other side of the fence?

  5. It has the same validity for you, but not for me. Corpse camping can be avoided or not depending on how both factions manage their characters, however, no matter what everyone does, teleporting out of WG while being killed can't be avoided and the outcome is always the same.
    And again, for me personally, I'm not suggesting anything because it annoys me. Whatever, I just find the fact that certain individuals who are in WG causing harm and killing everyone who are teleporting out when they get "revenged" or outnumbered or getting killed by a better player to be something that decreases the quality of world PvP, and I just would like to know if it's possible to be just like in the other zones. If you find this to be so unfair to PvE players for example, or not being so important in general, then I guess I'll call it. WG world PvP will be eventually covered with players teleporting out.

  6. It has the same validity for you, but not for me.
    Which just proves my point that "quality" is subjective.

    Corpse camping can be avoided or not depending on how both factions manage their characters, however, no matter what everyone does, teleporting out of WG while being killed can't be avoided and the outcome is always the same.
    I'm pretty sure their argument would be "get good and kill faster," that teleporting out of WG "can be avoided or not depending on how players manage their characters" to nuke them.

    And again, for me personally, I'm not suggesting anything because it annoys me. Whatever, I just find the fact that certain individuals who are in WG causing harm and killing everyone who are teleporting out when they get "revenged" or outnumbered or getting killed by a better player to be something that decreases the quality of world PvP, and I just would like to know if it's possible to be just like in the other zones. If you find this to be so unfair to PvE players for example, or not being so important in general, then I guess I'll call it. WG world PvP will be eventually covered with players teleporting out.
    You can say it's a dick move, but they aren't exploiting a bug, hacking or doing anything illegal to the game. Guess what also decreases the quality of "world PvP"? Ganking lower level people who are no challenge, which still happens and no measure is being created to avoid. This isn't about being unfair to PvE players, it's about opening precedent with custom "quality" changes, because everyone has their own idea of what's quality.

  7. did several investigations:
    option should port player to dalaran, not to the spot above WG fortess
    gonna report via bugtracker

  8. Must agree, especially in WG. Its super annoying and its one of the few things that really could use a change.


    And the corpse camping argument is not a good one, you could just wait while dead and then rezz after you get a queue pop (and instantly accept and port before you get into combat). Just making it impossible to do in battle or 10 seconds afterwards would be a very good change.

  9. I'm really sorry, but how those two sentences of "corpse camping can be easily avoided" and "teleporting out of WG can't be avoided" be subjective? Because for me, those are facts, not opinions.
    "Get good and kill faster", no, that is not something that is in our hands, it has to do with his gear / ammount of resillience. No matter how good can you be on bursting, you won't kill everyone before he right clicks on wg icon and leaves.

  10. you could just wait while dead and then rezz after you get a queue pop
    Which is a "deal with it" argument. Same as "you can just wait and kill the guy faster with help next time you meet him."

    I'm really sorry, but how those two sentences of "corpse camping can be easily avoided" and "teleporting out of WG can't be avoided" be subjective? Because for me, those are facts, not opinions.
    They aren't subjective. Your second one is simply wrong. Dead people can't teleport out of Wintergrasp. If a bunch of people can't burst someone - who, from the comments, is at a dying point, not avoiding combat from the start - when they know people do that, "get good" seems very valid.

    It's funny how you focused on corpse camping, when I also mention ganking and repeatedly make it clear those are examples of "annoyances" to other people, as well as implying there are many more varieties of "annoyances" (or "quality," as you choose to call it to make it sound less whiny). I'm still waiting for this elusive argument of why this annoyance is more important than others. I must have mentioned it like what, three times now, and it's like no one sees it. Maybe it's some browser virus.

  11. Kill him faster isnt an argument, if its a BiS geared ret pala or something else (because no one cares about the 13k health guy getting away, it all about the leet pvpers that use it to cheese 1v1s (not duels!) if they are losing) theres nothing more you can do. And even then theres bubble or other things they use to stay alive long enough.


    I see it time and time again, some 1.3k rated bg hero pops every CD trying to kill someone, if it doesnt work he ports out instantly. Same with people who gank in honour hold/thrallmar.

  12. Y'all are literally arguing semantics now, and deliberately ignoring the fact that it would affect everyone - not just people who you feel need punished. Your arguments are really petty, too.

    "Make this custom change that affects everyone because certain people, in best in slot gear, playing certain classes, with certain specializations, were fleeing and not letting me kill them, and that makes me mad."

    I'm going to close this thread now.

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